3D rendering has come up. It is very challenging because or our
architecture and the sandbox. The renderer can't have a HWND on the
screen, for example, and OpenGL can't share rendering contexts between
processes (on or off screen). (I heard the next version of DirectX
might, but I'm not sure.) This means that we'd have to copy out of the
screenbuffer to cross the process boundary, which would negate any
benefit.
Brett
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