I'm researching ways of updating a signature database on-the-fly, so the way
clamAV does it, can really help me out...
I mean, what structures are there? how is it implemented?
Is there a data structure used to store the signatures on memory? If so, how
exactly is it updated?
what type of data structure? dynamic or static?
I need to know if you guys use a pointer to the structure, and then just set
it to point to the new updated structure,
and if for example, there's a condition, that limits when this pointer can
be changed...like a thread needing to finish first....

I tried to look for the implementation on the code itself...but it's so
big...i don't know in which file to look =/



Thank you very much, for the help

Thyago
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