Re: Tron clone in Clojure

2011-04-04 Thread Ryan Sattler
Here's a 2D game I wrote in Clojure for comparision:
http://github.com/ShardPhoenix/SAGame

This was my first significant Clojure program so the code is a bit
rough, but the core game state is handled in a pure-functional way,
and is continuously passed around the main loop.

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Ryan Sattler

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Re: why not change > < type compare functions do a compare on strings as well?

2010-12-01 Thread Ryan Sattler
I'd be highly dubious of this even if it was free, performance-wise. >
and < are not clearly defined on strings and in general this kind of
thing seems like an inroad for the kind of baffling implicit
conversion-type behaviours you can see in PHP or JavaScript. Functions
that do something like those in the OP might be useful, but they
should be named something that doesn't carry so much intuitive baggage
already.

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Re: java gui is flashing

2010-07-25 Thread Ryan Sattler
I've been working on a game with Clojure/Swing lately and the simplest
way to avoid flashing is to draw to a bufferedImage first, then draw
that bufferedImage all at once. This means that parts of the screen
that don't change won't be briefly overwritten by the background
color, avoiding flashing. Here's some code:

(defn render [game window]
  (let [#^BufferedImage image (.createImage window window-width window-
height)
#^Graphics gfx (.createGraphics image)
#^Graphics2D gfx2 (.getGraphics #^JFrame window)]

  (render-background gfx)
  ;draw more stuff on gfx here, eg, your draw-boid would go here

  (.drawImage gfx2 image 0 0 window))) ;finally draws the buffered
image to the screen all at once

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Ryan Sattler

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