On Wed, Jun 18, 2008 at 01:58:50PM +0800, HASWANI HARISH-VCKR47 wrote:
Hi All,
Here is my confusion : ptr is an actor, which is added to stage.
Later on unreferenced and initialized with new texture. After adding new
texture, I am adding again this ptr to stage.
Here is code:
ClutterActor *ptr=clutter_texture_new_from_pixbuf(pixbuf);
.
.
.
g_object_unref(G_OBJECT(ptr))
ptr=clutter_texture_new_from_pixbuf(pixbuf1);
Issue : when I am executing this piece of code. I am getting this error:
(./test-behave:530): Clutter-CRITICAL **: clutter_actor_paint: assertion
`CLUTTE
R_IS_ACTOR (self)' failed
Please tell me where I am goofing up.
I think you must use clutter_actor_destroy instead of g_object_unref.
Regards,
Harish Haswani,
Cheers
Mike
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