[CMake] build vcproj no mac

2007-10-18 Thread Riccardo Cohen

Hello
I try to use cmake, and could generate a project for gcc on my mac, and 
for visual studio on my pc.
But is it possible to generate both from the map ccmake command ? I 
tried -G option and it did not work...

Thanks for any information.
--
Très cordialement,

Riccardo Cohen
---
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tel : 02-47-49-90-49
fax : 02-47-49-91-49
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[CMake] Marking a library dependency from within a library.

2007-10-18 Thread Josef Karthauser
I have a library (libA), which depends upon another library (libB) for
its implementation.I also have an executable (execC) which uses
LibA.  Is there an easy way of getting LibB added to the list of
dependencies, so what when I do

 

  Add_Executable(exeC)

  Target_Link_Libraries(exeC libA)

 

it knows (because of definitions in the CMakeLists.txt for libA) that it
should also link libB?

 

Joe

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[CMake] Getting a list of all the variables.

2007-10-18 Thread Josef Karthauser
How do I get a list of all variables currently defined within a run of
CMake?  Is there any easy way of dumping all the variables and their
values, at the end of a CMakeLists.txt file for instance?

Joe
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[CMake] CMAKE_PROJECT_NAME

2007-10-18 Thread Josef Karthauser
Isn't the value of CMAKE_PROJECT_NAME supposed to contain the name given
to the last PROJECT() call?  It appears with the current version of
CMAKE that it gets the value of the first call to PROJECT, and isn't
subsequently updated.

For example:

CMakeLists.txt:
Project(foo)
MESSAGE(${CMAKE_PROJECT_NAME})

Project(bar)
MESSAGE(${CMAKE_PROJECT_NAME})

Outputs:

foo
foo

when run.

Joe
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Re: [CMake] Getting a list of all the variables.

2007-10-18 Thread David Cole
GET_CMAKE_PROPERTY(v VARIABLES)
will fill the variable "v" with a list of the currently defined variables...

"cmake --help-command GET_CMAKE_PROPERTY" yields:

cmake version 2.4-patch 6
  GET_CMAKE_PROPERTY
   Get a property of the CMake instance.

 GET_CMAKE_PROPERTY(VAR property)

   Get a property from the CMake instance.  The value of the property is
   stored in the variable VAR.  If the property is not found, CMake will
   report an error.  Some supported properties include: VARIABLES,
   CACHE_VARIABLES, COMMANDS, and MACROS.



On 10/18/07, Josef Karthauser <[EMAIL PROTECTED]> wrote:
>
> How do I get a list of all variables currently defined within a run of
> CMake?  Is there any easy way of dumping all the variables and their
> values, at the end of a CMakeLists.txt file for instance?
>
> Joe
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Re: [CMake] CMAKE_PROJECT_NAME

2007-10-18 Thread David Cole
Try "PROJECT_NAME" ...

Where did you see it as "CMAKE_PROJECT_NAME"?


On 10/18/07, Josef Karthauser <[EMAIL PROTECTED]> wrote:
>
> Isn't the value of CMAKE_PROJECT_NAME supposed to contain the name given
> to the last PROJECT() call?  It appears with the current version of
> CMAKE that it gets the value of the first call to PROJECT, and isn't
> subsequently updated.
>
> For example:
>
> CMakeLists.txt:
> Project(foo)
> MESSAGE(${CMAKE_PROJECT_NAME})
>
> Project(bar)
> MESSAGE(${CMAKE_PROJECT_NAME})
>
> Outputs:
>
> foo
> foo
>
> when run.
>
> Joe
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Re: [CMake] build vcproj no mac

2007-10-18 Thread Bill Hoffman

Riccardo Cohen wrote:

Hello
I try to use cmake, and could generate a project for gcc on my mac, and 
for visual studio on my pc.
But is it possible to generate both from the map ccmake command ? I 
tried -G option and it did not work...

Thanks for any information.


No, CMake can only generate project files for a compiler it can run, so
the compiler has to be installed and working on the machine that you are
working with.

-Bill

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Re: [CMake] Marking a library dependency from within a library.

2007-10-18 Thread Bill Hoffman

Josef Karthauser wrote:
I have a library (libA), which depends upon another library (libB) for 
its implementation.I also have an executable (execC) which uses 
LibA.  Is there an easy way of getting LibB added to the list of 
dependencies, so what when I do


 


  Add_Executable(exeC)

  Target_Link_Libraries(exeC libA)



Yes, where you create libA, you add this:

target_link_libraries(libA libB)

CMake will automatically chain.

-Bill
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Re: [CMake] build vcproj no mac

2007-10-18 Thread Riccardo Cohen
Thanks for your answer. On mac I cannot install visual studio, but I 
would like to generate (not compile) the vcproj file.


Gau wrote:

Riccardo Cohen wrote:

Hello
I try to use cmake, and could generate a project for gcc on my mac, 
and for visual studio on my pc.
But is it possible to generate both from the map ccmake command ? I 
tried -G option and it did not work...

Thanks for any information.

I think cmake needs you install visual studio to generate your projects.



--
Très cordialement,

Riccardo Cohen
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Re: [CMake] Marking a library dependency from within a library.

2007-10-18 Thread Christian Hoffmann
On Thursday 18 October 2007 13:47, Bill Hoffman wrote:
> Josef Karthauser wrote:
> > I have a library (libA), which depends upon another library (libB) for
> > its implementation.I also have an executable (execC) which uses
> > LibA.  Is there an easy way of getting LibB added to the list of
> > dependencies, so what when I do
> >
> >
> >
> >   Add_Executable(exeC)
> >
> >   Target_Link_Libraries(exeC libA)
>
> Yes, where you create libA, you add this:
>
> target_link_libraries(libA libB)
>
> CMake will automatically chain.
Hi, 

this is the obvious answer if both library a built within your own project. 
However, it is unclear to me how to set such link dependencies between libs 
NOT being part of the project. In that case, your proposed solution would 
lead to 

CMake Error: Attempt to add link library "libB" to target "libA" which is not 
built by this project.

I am not sure if Josef Karthauser was referring to such a situation. This case 
occurs quite often in my projects and so far I found no way how to fomulate 
these dependencies in an elegant way. Anyone who can help me (and probably 
Josef Karthauser)?

Best regards

-- 
Dipl. Phys. Christian Hoffmann

Simulation and Optimization Group
Interdisciplinary Center for Scientific Computing (IWR)
Im Neuenheimer Feld (INF) 368, Room 414
University of Heidelberg

www.iwr.uni-heidelberg.de/groups/agbock/

Office:  +49 6221 54 88 95
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Re: [CMake] build vcproj no mac

2007-10-18 Thread Bill Hoffman

Riccardo Cohen wrote:
Thanks for your answer. On mac I cannot install visual studio, but I 
would like to generate (not compile) the vcproj file.




CMake build files are not transferable from machine to machine.  Users 
must have CMake installed, and run it on each machine that the project 
is built on.  There are many reasons for this, and it will not change.


-Bill
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Re: [CMake] build vcproj no mac

2007-10-18 Thread Riccardo Cohen

Thanks a lot for your answers

Bill Hoffman wrote:

Riccardo Cohen wrote:
Thanks for your answer. On mac I cannot install visual studio, but I 
would like to generate (not compile) the vcproj file.




CMake build files are not transferable from machine to machine.  Users 
must have CMake installed, and run it on each machine that the project 
is built on.  There are many reasons for this, and it will not change.


-Bill



--
Très cordialement,

Riccardo Cohen
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Re: [CMake] Trouble with CMake + Eclipse + SVN/CVS

2007-10-18 Thread Pau Garcia i Quiles

Quoting Pau Garcia i Quiles <[EMAIL PROTECTED]>:


Quoting Eric Noulard <[EMAIL PROTECTED]>:


2007/10/17, Pau Garcia i Quiles <[EMAIL PROTECTED]>:
[...]


Is it possible to use CVS or SVN from Eclipse in a CMake-generated
project in scenarios A or B?


This is an Eclipse Team platform issue.
You may read more information about it

here
http://www.cmake.org/pipermail/cmake/2007-August/015510.html
and
here
http://dev.eclipse.org/mhonarc/lists/platform-cvs-dev/msg00452.html

read those threads then you'll that A or B are not possible yet.
You may create 2 Eclipse project
the first being a "simple" checkout of your sources done
with eclipse
the second being the CMake generated project.


Thank you.

After reading those threads, I have been able to make
scenario A (out-of-tree build) work with a bit of manual work.

I am trying to modify the Eclipse generator to perform the changes
automatically and will provide a patch.

In case anybody is interesting, it is quite easy to get it to work.

[...]

I have improved the process a bit, there are no warnings or errors now.

Assuming you have got a 'myapp' directory:
1. Create a 'myapp-build' directory at the same level 'myapp' is
2. From 'myapp-build', run 'cmake -G "Eclipse CDT4 - Unix Makefiles ../myapp'
3. Move .cproject and .project from 'myapp-build' to 'myapp' (I know,
I know: not a pure out-of-tree build anymore, but this is the only
"pollution" your tree will get)
4. Edit .project and:
 * At the top of the file, change myapp-build to
myapp
 * At the end of the file, *only for the first entry* of  
 ->  change

myapp to myapp-build and
yourpath/myapp to
yourpath/myapp-build
 * Remove subsequent entries of  in 

5. Edit .cproject and:
	* In '',  
remove the first entry ('')
	(this removes the warning about a missing myapp/myapp folder that was  
shown with my original "recipe")


Now you have out-of-tree builds with CMake in Eclipse and CVS and SVN
work fine (more than fine, actually: when you try to import your
source into CVS or SVN, no generated file shows in the file selector).
Remember to add myapp/.cproject and myapp/.project to the .cvsignore
or to svn:ignore for them not to be in the repository.



--
Pau Garcia i Quiles
http://www.elpauer.org
(Due to my workload, I may need 10 days to answer)

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[CMake] compare ctest to dejagnu?

2007-10-18 Thread Juan Sanchez
Someone in my group is investigating dejagnu.  I was wondering if anyone
with experience in ctest and dejagnu has any thoughts on these two
testing systems?

Thanks,

Juan


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[CMake] including paths - basic

2007-10-18 Thread Mark Wyszomierski
Hi,

I'm new to cmake, it looks great. Is it possible to include different
paths conditionally, like:

include_directories (${MY_PROJECT_SOURCE_DIR}/my_lib)
IF (WIN32)
include_directories (C:/my_stuff/lib/something)
ELSE (WIN32)
include_directories (/usr/lib/something)
ENDIF (WIN32)

Can you keep added the include_directories statement?

Thanks,

Mark
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[CMake] Project, dependendies and Dart2 questions

2007-10-18 Thread Félix C. Morency
Hi,

I have a program A depending on two internal libraries, B and C. A, B and C
are build by CMake script and can be built independantly (A that also build
B and C, B only and C only).

When generating VS8 solutions, A, B and C are separated into project in the
IDE, which is good. If I can, I can only build B or C. I guess its the same
thing with my NMake generation and etc.

But when submitting A results to the Dart server, it also contains B and C
results.

Is it possible to separate these when doing submission to Dart ? I would
like to do one submission (of the entire A project) but have separated A, B
and C results in Dart so the navigation would be easier. Also, I don't want
A to contain B and C results in Dart. I want the result to be completly
separated.

Something like:

A (5err, 6warn)
   B(10err, 9warn)
   C(0err, 10warn)

If this is not possible, what other alternatives exist ?

Regards,
Félix C. Morency
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Re: [CMake] Marking a library dependency from within a library.

2007-10-18 Thread KSpam
Bill,

> Yes, where you create libA, you add this:
>
> target_link_libraries(libA libB)
>
> CMake will automatically chain.

Has this feature recently changed?  I thought that 
adding "target_link_libraries(libA libB)" would explicitly link libB to libA.  
Often when I am static linking, I do not want to link any libraries to each 
other.  I just want to be able to link all of the libraries to the final 
executable(s).  Ideally, I would like the linking of libA to automatically 
pull in the linking of libB when building exeC.

From your example, this is what I think happens:
1) libB is linked to libA
2) libA is linked to exeC

This is what I want to do:
1) libA and libB are linked to exeC

Am I misunderstanding the target_link_libraries command?

Thanks,
Justin
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Re: [CMake] Marking a library dependency from within a library.

2007-10-18 Thread Bill Hoffman

KSpam wrote:

Bill,


Yes, where you create libA, you add this:

target_link_libraries(libA libB)

CMake will automatically chain.


Has this feature recently changed?  I thought that 
adding "target_link_libraries(libA libB)" would explicitly link libB to libA.  
Often when I am static linking, I do not want to link any libraries to each 
other.  I just want to be able to link all of the libraries to the final 
executable(s).  Ideally, I would like the linking of libA to automatically 
pull in the linking of libB when building exeC.


For static libraries the target_link_libraries will be ignored. So, it 
is safe to do in all cases.  In fact for static links it makes things 
work much better, because it can keep the order of the static libraries 
correct.  There is not a cross platform way to suck a static library 
into another static library.



From your example, this is what I think happens:

1) libB is linked to libA
2) libA is linked to exeC

This is what I want to do:
1) libA and libB are linked to exeC


The example is this:
add_library(libB)
add_library(libA)
target_link_libraries(libA libB)
add_executable(excC)
target_link_librareis(excC libA)

This will result in this link:
excC -> libA and libB


-Bill
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Re: [CMake] FindImageMagick: Rewrite to support all utilities.

2007-10-18 Thread Miguel A. Figueroa-Villanueva
On 10/14/07, Alex Neundorf wrote:
> On Saturday 13 October 2007 07:17, Miguel A. Figueroa-Villanueva wrote:
> > Hello,
> >
> > I've been assigned the task of maintaining the ImageMagick find
> > module. As such, I made a rewrite to support the complete toolchain
> > (i.e., all command line executables) and would like to ask for user
> > feedback before committing the changes. The new module is attached for
> > reference.
> >
> > The pattern that I'm using for this find module comes up a few times,
> > for example FindLATEX could use it. Instead of hard-coding the tools
> > to search for I use the COMPONENTS argument in of the FIND_PACKAGE
> > command. For example, if I need ImageMagick's convert I would do:
> >
> > FIND_PACKAGE(ImageMagick COMPONENTS convert)
> >
> > If found the following variables will be set:
> >
> > #  ImageMagick_FOUND - TRUE if all components are found.
> > #  ImageMagick_EXECUTABLE_DIR - Full path to executables directory.
> > #  ImageMagick__FOUND - TRUE if  is found.
> > #  ImageMagick__EXECUTABLE - Full path to 
> > executable.
>
> Why do you use FIND_PATH() instead of FIND_PROGRAM() ?
> Then you wouldn't have to care for the different suffixes.

Something like this should work:

FIND_PROGRAM(ImageMagick_mogrify_EXECUTABLE mogrify ...)
GET_FILENAME_COMPONENT(ImageMagick_EXECUTABLE_DIR
   ImageMagick_mogrify_EXECUTABLE PATH
)

...

Then the only variable in the CACHE would be
ImageMagick_mogrify_EXECUTABLE instead of ImageMagick_EXECUTABLE_DIR.

Should I change ImageMagick_EXECUTABLE_DIR to ImageMagick_ROOT_DIR ??

Since I haven't had any objections I'll go ahead and commit with the
previous change (i.e., find_program thing above). Note also that I
would like to make the following additions:

- add XXX_EXECUTABLE_DIR to the variables in the readme.txt in the
Modules directory, unless it is recommended to use the XXX_ROOT_DIR
naming.

- create a macro in the same line of
FIND_PACKAGE_HANDLE_STANDARD_ARGS(...), and possibly in the same file,
that checks if all components are found to set the main variable:

FIND_PACKAGE_HANDLE_STANDARD_COMPONENTS(ImageMagick)

would basically do a:

# check if all components are found to set XXX_FOUND
SET(XXX_FOUND TRUE)
FOREACH (component ${XXX_FIND_COMPONENTS})
  IF (NOT XXX_${component}_FOUND)
SET(XXX_FOUND FALSE)
  ENDIF (NOT XXX_${component}_FOUND)
ENDFOREACH (component)

# handle standard args
FIND_PACKAGE_HANDLE_STANDARD_ARGS(XXX DEFAULT_MSG XXX_FOUND)

- Create a list of clean, standard compliant, non-patched cmake
modules that can be used as example references for module developers.
This could be added in the Module maintainer wiki page and/or the
readme.txt and would add context to the specs in the readme.txt file.

--Miguel
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[CMake] win32 rc files - or any other files besides cpp/cxx

2007-10-18 Thread Mark Wyszomierski
Hi,

I'm using cmake for a large project that has some win32 gui apps in
it. In the main project folder I only include those sub projects if
compiling for WIN32. That works fine.

The win32 gui apps have a .rc file in a sub-folder named 'res'. How do
you ask CMake to include those files in the resulting vc++ project?

Thanks,
Mark
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[CMake] Windows make VERBOSE=1?

2007-10-18 Thread Gonzalo Garramuño

I'm using cmake2.5 HEAD.

I'm trying to get a verbose build out of it on Windows using NMake 
Makefiles, with:


make VERBOSE=1

but all I get with that are lines like:

C:\ARCHIV~1\MICROS~1.NET\Vc7\bin\cl.exe 
@C:/DOCUME~1/gga/CONFIG~1/Temp\nmFF.tmp


I'm wondering if VERBOSE=1 can be made to work properly.
Those .tmp files contain all the compiler settings, but they are created 
and removed right away after a file is compiled or linked.


At the very least, I'd like to know what file in the source code is 
responsible for creating the compile/link lines like the above, so I can 
add a printing of that tmp file first.



--
Gonzalo Garramuño
[EMAIL PROTECTED]

AMD4400 - ASUS48N-E
GeForce7300GT
Kubuntu Edgy
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[CMake] INCLUDE_DIRECTORIES and $(VCInstallDir)

2007-10-18 Thread Stefan Buschmann

Hi all,

I'm trying to build a project that uses DirectX 9. To compile correctly, 
the include path order must be adjusted so that the Platform SDK is 
prefered over the DirectX include directories. This is done by setting 
the include directories to:

 $(VCInstallDir)PlatformSDK/include
 external/win32/dx_9/Include/

So I tried to do this in cmake:
 INCLUDE_DIRECTORIES(
   $(VCInstallDir)/PlatformSDK/include
   external/win32/dx_9/Include
 )

But as cmake thinks this is a relative path, this is extended to 
${CMAKE_CURRENT_SOURCE_DIR}\$(VCInstallDir) (e.g. 
"C:\Project\$(VCInstallDir)"). Is there a way to prevent the string from 
being extended, although it is not an absolute path?


Another solution would be to find the path to the VC installation 
directory at cmake-time and use that instead of "$(VCInstallDir)". But I 
could not find any cmake-variable that contains the path to the VC 
installation directory (CMakeCache.txt contains only "cl.exe", but 
without any path information).


Thanks,

Stefan

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Re: [CMake] Windows make VERBOSE=1?

2007-10-18 Thread Bill Hoffman

Gonzalo Garramuño wrote:

I'm using cmake2.5 HEAD.

I'm trying to get a verbose build out of it on Windows using NMake 
Makefiles, with:


make VERBOSE=1

but all I get with that are lines like:

C:\ARCHIV~1\MICROS~1.NET\Vc7\bin\cl.exe 
@C:/DOCUME~1/gga/CONFIG~1/Temp\nmFF.tmp


I'm wondering if VERBOSE=1 can be made to work properly.
Those .tmp files contain all the compiler settings, but they are created 
and removed right away after a file is compiled or linked.


At the very least, I'd like to know what file in the source code is 
responsible for creating the compile/link lines like the above, so I can 
add a printing of that tmp file first.





See Modules/Windows.cmake, because of the temp file stuff the output of 
verbose is not that useful, you can disable the temp file stuff in that 
file.  However, for projects with large link lines things may or may not 
 actually link.


-Bill

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Re: [CMake] win32 rc files - or any other files besides cpp/cxx

2007-10-18 Thread Christian Ehrlicher

Mark Wyszomierski schrieb:

Hi,

I'm using cmake for a large project that has some win32 gui apps in
it. In the main project folder I only include those sub projects if
compiling for WIN32. That works fine.

The win32 gui apps have a .rc file in a sub-folder named 'res'. How do
you ask CMake to include those files in the resulting vc++ project?


Just add them to your source files.


Christian



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[CMake] CMake 2.5 - MinGW fails with NMake Mafiles

2007-10-18 Thread Gonzalo Garramuño


MinGW CMake also says it supports NMake Makefiles (actually, tons of 
formats which sounds super cool).  After compiling a MinGW CMake, I 
tried using it to compile cmake again with "NMake Makefiles" and it also 
worked.


But trying a 'NMake Makefiles' build on my project resulted in

> cmake ../../../.. -DCMAKE_SYSTEM=Windows-5.1 
-DEXECUTABLE_OUTPUT_PATH=/z/code/Maya/mrLiquid/BUILD/Windows-5.1-32/Release/bin 
-DLIBRARY_OUTPUT_PATH=/z/code/Maya/mrLiquid/BUILD/Windows-5.1-32/Release/lib 
-DCMAKE_LIBRARY_PATH=/z/code/Maya/mrLiquid/BUILD/Windows-5.1-32/Release/lib 
-DCMAKE_NATIVE_ARCH=32 -DCMAKE_BUILD_ARCH=32 -DCMAKE_BUILD_TYPE=Release 
-G 'NMake Makefiles'




-- The C compiler identification is MSVC

-- The CXX compiler identification is MSVC

System is unknown to cmake, create:

Platform/ to use this system, please send your config file to 
[EMAIL PROTECTED] so it can be added to cmake


-- Check for working C compiler: C:/Archivos de programa/Microsoft 
Visual Studio .NET 2003/Vc7/bin/cl.exe


CMake Error: This should not have happen. If you see this message, you 
are probably using a broken CMakeLists.txt file or a problematic release 
of CMake


CMake Error: Could not find cmake module 
file:Z:/code/Maya/mrLiquid/BUILD/Windows-5.1-32/Release/tmp/CMakeFiles/CMakeRCCompiler.cmake


CMake Error: Internal CMake error, TryCompile configure of cmake failed

-- Check for working C compiler: C:/Archivos de programa/Microsoft 
Visual Studio .NET 2003/Vc7/bin/cl.exe -- broken


CMake Error: The C compiler "C:/Archivos de programa/Microsoft Visual 
Studio .NET 2003/Vc7/bin/cl.exe" is not able to compile a simple test 
program.


It fails with the following output:




CMake will not be able to correctly generate this project.

-- Configuring done


The generated CMakeCache.txt is attached.


--
Gonzalo Garramuño
[EMAIL PROTECTED]

AMD4400 - ASUS48N-E
GeForce7300GT
Kubuntu Edgy
# This is the CMakeCache file.
# For build in directory: z:/code/Maya/mrLiquid/BUILD/Windows-5.1-32/Release/tmp
# It was generated by CMake: C:/Archivos de programa/CMake/bin/cmake.exe
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of the values, simply exit the editor.
# If you do want to change a value, simply edit, save, and exit the editor.
# The syntax for the file is as follows:
# KEY:TYPE=VALUE
# KEY is the name of a variable in the cache.
# TYPE is a hint to GUI's for the type of VALUE, DO NOT EDIT TYPE!.
# VALUE is the current value for the KEY.


# EXTERNAL cache entries


//For backwards compatibility, what version of CMake commands and
// syntax should this version of CMake allow.
CMAKE_BACKWARDS_COMPATIBILITY:STRING=2.5

//No help, variable specified on the command line.
CMAKE_BUILD_ARCH:UNINITIALIZED=32

//Choose the type of build, options are: None(CMAKE_CXX_FLAGS or
// CMAKE_C_FLAGS used) Debug Release RelWithDebInfo MinSizeRel.
CMAKE_BUILD_TYPE:STRING=Release

//Enable/Disable color output during build.
CMAKE_COLOR_MAKEFILE:BOOL=ON

//CXX compiler.
CMAKE_CXX_COMPILER:FILEPATH=C:/Archivos de programa/Microsoft Visual Studio 
.NET 2003/Vc7/bin/cl.exe

//C compiler.
CMAKE_C_COMPILER:FILEPATH=C:/Archivos de programa/Microsoft Visual Studio .NET 
2003/Vc7/bin/cl.exe

//Flags for C compiler.
CMAKE_C_FLAGS:STRING=' '

//Flags used by the compiler during debug builds.
CMAKE_C_FLAGS_DEBUG:STRING=

//Flags used by the compiler during release minsize builds.
CMAKE_C_FLAGS_MINSIZEREL:STRING=

//Flags used by the compiler during release builds (/MD /Ob1 /Oi
// /Ot /Oy /Gs will produce slightly less optimized but smaller
// files).
CMAKE_C_FLAGS_RELEASE:STRING=

//Flags used by the compiler during Release with Debug Info builds.
CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=

//Flags used by the linker.
CMAKE_EXE_LINKER_FLAGS:STRING=

//Flags used by the linker during debug builds.
CMAKE_EXE_LINKER_FLAGS_DEBUG:STRING=

//Flags used by the linker during release minsize builds.
CMAKE_EXE_LINKER_FLAGS_MINSIZEREL:STRING=

//Flags used by the linker during release builds.
CMAKE_EXE_LINKER_FLAGS_RELEASE:STRING=

//Flags used by the linker during Release with Debug Info builds.
CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING=

//Install path prefix, prepended onto install directories.
CMAKE_INSTALL_PREFIX:PATH=C:/Archivos de programa/mrLiquid

//No help, variable specified on the command line.
CMAKE_LIBRARY_PATH:UNINITIALIZED=z:/code/Maya/mrLiquid/BUILD/Windows-5.1-32/Release/lib

//Path to a program.
CMAKE_LINKER:FILEPATH=C:/Archivos de programa/Microsoft Visual Studio .NET 
2003/Vc7/bin/link.exe

//Program used to build from makefiles.
CMAKE_MAKE_PROGRAM:STRING=nmake

//Flags used by the linker during the creation of modules.
CMAKE_MODULE_LINKER_FLAGS:STRING=

//Flags used by the linker during debug builds.
CMAKE_MODULE_LINKER_FLAGS_DEBUG:STRING=

//Flags used by the linker during release minsize builds.
CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL:STRING=

/

[CMake] CMake2.5 - wrong default install location for mingw

2007-10-18 Thread Gonzalo Garramuño


Compiling CMake HEAD with mingw.  After install, it defaulted to 
installing in $PROGRAMFILES/CMake, instead of /usr/local/ (ie. 
C:/msys/1.0/usr/local) incorrectly overwriting my MSVC version.




--
Gonzalo Garramuño
[EMAIL PROTECTED]

AMD4400 - ASUS48N-E
GeForce7300GT
Kubuntu Edgy
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[CMake] CMAKE 2.5 MinGW returns bad WIN32

2007-10-18 Thread Gonzalo Garramuño


I'm running FindOpenGL and FindGLUT on a mingw based compile, with MSYS 
Makefiles and CMAKE_CXX_COMPILER=g++.  That is, a standard GNU build.


FindOpenGL and FindGLUT fail to find the microsoft opengl32.lib and dll 
and the corresponding glut lib.


The problem is that WIN32 returns false.
It is unclear whether to me whether this is correct behavior.  It seems 
like it shouldn't be being that CYGWIN returns true.


--
Gonzalo Garramuño
[EMAIL PROTECTED]

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GeForce7300GT
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[CMake] make file for win32 MDI application

2007-10-18 Thread Mark Wyszomierski
Hi,

When the application you're building the makefile for is an MDI
application, how do you;

1) Set the sub system to be:

 Windows (/SUBSYSTEM:WINDOWS)

in visual studio, this option is found under

Project -> Linker -> System -> Sub System

if not set, the MDI (or any other GUI interface app) will have an
identity crisis and become a console application.


2) Some default libs seem to be added to the linker settings even
though not specified in the make file:

kernel32.lib
user32.lib
gdi32.lib
winspool.lib
shell32.lib
ole32.lib
oleaut32.lib
uuid.lib
comdlg32.lib
advapi32.lib

linking to these libs in my MDI projects give produce a lot of linking
errors. Is there any way to omit them?

Thanks,
Mark
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Re: [CMake] Patch for Eclipse generator

2007-10-18 Thread Pau Garcia i Quiles

Quoting Pau Garcia i Quiles <[EMAIL PROTECTED]>:

I forgot to say packages for Ubuntu Feisty and Gutsy for the latest  
CMake CVS with my patch already applied will be available in my PPA in  
a few hours: https://edge.launchpad.net/~pgquiles/+archive



Hello,

As I told yesterday, here comes a patch for the Eclipse CDT4 generator
available in the current CVS version of CMake.

Although I have not extensively tested it, the works fine. In addition
to the in-tree build which has always worked, this patch allows you to
have 'myapp' and 'myapp/build' or 'myapp' and 'myapp-build' at the
same level:

mydir/myapp
mydir/myapp/build

or

mydir/myapp
mydir/myapp-build

The patch breaks the CMake way of doing thing, as it writes the
Eclipse project files (.project and .cproject) in the source directory
even in an out-of-tree build.

Tomorrow I'll try to implement a new property, or look at the value of
a variable, to make it possible to use the pure-CMake style (.project
and .cproject in the generated-files directory) or the
Eclipse-required style (.project and .cproject in the source directory).

Please try it and send your comments to the list or to me.

--
Pau Garcia i Quiles
http://www.elpauer.org
(Due to my workload, I may need 10 days to answer)




--
Pau Garcia i Quiles
http://www.elpauer.org
(Due to my workload, I may need 10 days to answer)

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[CMake] Patch for Eclipse generator

2007-10-18 Thread Pau Garcia i Quiles

Hello,

As I told yesterday, here comes a patch for the Eclipse CDT4 generator  
available in the current CVS version of CMake.


Although I have not extensively tested it, the works fine. In addition  
to the in-tree build which has always worked, this patch allows you to  
have 'myapp' and 'myapp/build' or 'myapp' and 'myapp-build' at the  
same level:


mydir/myapp
mydir/myapp/build

or

mydir/myapp
mydir/myapp-build

The patch breaks the CMake way of doing thing, as it writes the  
Eclipse project files (.project and .cproject) in the source directory  
even in an out-of-tree build.


Tomorrow I'll try to implement a new property, or look at the value of  
a variable, to make it possible to use the pure-CMake style (.project  
and .cproject in the generated-files directory) or the  
Eclipse-required style (.project and .cproject in the source directory).


Please try it and send your comments to the list or to me.

--
Pau Garcia i Quiles
http://www.elpauer.org
(Due to my workload, I may need 10 days to answer)
--- CMake.orig/Source/cmExtraEclipseCDT4Generator.cxx	2007-10-17 17:17:45.0 +0200
+++ CMake/Source/cmExtraEclipseCDT4Generator.cxx	2007-10-19 00:36:12.0 +0200
@@ -9,6 +9,7 @@
   Copyright (c) 2002 Kitware, Inc., Insight Consortium.  All rights reserved.
   Copyright (c) 2004 Alexander Neundorf [EMAIL PROTECTED], All rights reserved.
   Copyright (c) 2007 Miguel A. Figueroa-Villanueva. All rights reserved.
+  Copyright (c) 2007 Pau Garcia i Quiles, [EMAIL PROTECTED] All rights reserved.
   See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
 
  This software is distributed WITHOUT ANY WARRANTY; without even
@@ -86,7 +87,7 @@
 
   const std::string homeDirectory(mf->GetHomeDirectory());
   const std::string homeOutputDirectory(mf->GetHomeOutputDirectory());
-  const std::string filename = homeOutputDirectory + "/.project";
+  const std::string filename = homeDirectory + "/.project";
 
   cmGeneratedFileStream fout(filename.c_str());
   if (!fout)
@@ -94,10 +95,10 @@
 return;
 }
 
-  fout << 
+  fout <<
 "\n"
 "\n"
-"\t" << this->GetPathBasename(homeOutputDirectory) << "\n"
+"\t" << this->GetPathBasename(homeDirectory) << "\n"
 "\t\n"
 "\t\n"
 "\t\n"
@@ -109,7 +110,7 @@
 ;
 
   // use clean target
-  fout << 
+  fout <<
 "\t\t\t\t\n"
 "\t\t\t\t\torg.eclipse.cdt.make.core.cleanBuildTarget\n"
 "\t\t\t\t\tclean\n"
@@ -130,7 +131,7 @@
 
   // set the make command
   std::string make = mf->GetRequiredDefinition("CMAKE_MAKE_PROGRAM");
-  fout << 
+  fout <<
 "\t\t\t\t\n"
 "\t\t\t\t\torg.eclipse.cdt.make.core.enabledIncrementalBuild\n"
 "\t\t\t\t\ttrue\n"
@@ -275,25 +276,22 @@
   // create linked resources
   if (homeDirectory != homeOutputDirectory)
 {
+
+std::map > projectMap = this->GlobalGenerator->GetProjectMap();
+
 fout << "\t\n";
 // for each sub project create a linked resource to the source dir
 // - only if it is an out-of-source build
-for (std::map >::const_iterator
-  it = this->GlobalGenerator->GetProjectMap().begin();
- it != this->GlobalGenerator->GetProjectMap().end();
- ++it)
-  {
   fout <<
 "\t\t\n"
-"\t\t\t" << it->first << "\n"
+"\t\t\t" << this->GetPathBasename(homeOutputDirectory)<< "\n"
 "\t\t\t2\n"
 "\t\t\t"
-<< this->GetEclipsePath(
- it->second[0]->GetMakefile()->GetStartDirectory())
+<<
+this->GetEclipsePath(projectMap[this->GetPathBasename(homeDirectory)][0]->GetMakefile()->GetStartOutputDirectory())
 << "\n"
 "\t\t\n"
 ;
-  }
 // for EXECUTABLE_OUTPUT_PATH when not in binary dir
 std::string output_path = mf->GetDefinition("EXECUTABLE_OUTPUT_PATH");
 if (!cmSystemTools::IsSubDirectory(output_path.c_str(),
@@ -349,12 +347,13 @@
 void cmExtraEclipseCDT4Generator::CreateCProjectFile() const
 {
   std::set emmited;
-  
+
   const cmMakefile* mf
 = this->GlobalGenerator->GetLocalGenerators()[0]->GetMakefile();
 
   const std::string homeOutputDirectory(mf->GetHomeOutputDirectory());
-  const std::string filename = homeOutputDirectory + "/.cproject";
+  const std::string homeDirectory(mf->GetHomeDirectory());
+  const std::string filename = homeDirectory + "/.cproject";
 
   cmGeneratedFileStream fout(filename.c_str());
   if (!fout)
@@ -363,7 +362,7 @@
 }
 
   // add header
-  fout << 
+  fout <<
 "\n"
 "\n\n"
 "\n"
@@ -373,7 +372,7 @@
   fout << "\n";
 
   // Configuration settings...
-  fout << 
+  fout <<
 "\n"
   "\n"
   ;
-  
+
   // ???
-  fout << 
+  fout <<
 "\n"
 "\n"
 "\n"
@@ -456,10 +455,9 @@
   // - make it type 'src'
   // - and exclude it from type 'out'
   std::string exclude_from_out;
-  for (std::map >::const_iterator
-it = this->GlobalGenerator->GetProjectMap().begin();
-   it != this->GlobalGenerator->GetProjectMap().end();

Re: [CMake] make file for win32 MDI application

2007-10-18 Thread Gonzalo Garramuño

Mark Wyszomierski wrote:

Hi,

When the application you're building the makefile for is an MDI
application, how do you;

1) Set the sub system to be:

 Windows (/SUBSYSTEM:WINDOWS)



ADD_EXECUTABLE( myexe WIN32 )




linking to these libs in my MDI projects give produce a lot of linking
errors. Is there any way to omit them?



In principle they shouldn't as that's the standard stuff used by windows 
itself when you create a gui project.
If you do want to omit them, change the value of 
CMAKE_C_STANDARD_LIBRARIES_INIT	(see Modules/Platform/Windows-cl.cmake )




--
Gonzalo Garramuño
[EMAIL PROTECTED]

AMD4400 - ASUS48N-E
GeForce7300GT
Kubuntu Edgy
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Re: [CMake] Marking a library dependency from within a library.

2007-10-18 Thread KSpam
Bill,

Thanks for the clarification.  This will simplify my build system a great 
deal!

Justin

On Thursday 18 October 2007 12:23:49 Bill Hoffman wrote:
> The example is this:
> add_library(libB)
> add_library(libA)
> target_link_libraries(libA libB)
> add_executable(excC)
> target_link_librareis(excC libA)
>
> This will result in this link:
> excC -> libA and libB


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