I have read the material concerning how to make a DLL on Windows with exported symbols and it make sense. However, I would like to avoid use of __declspec(dllexport) if at all possible. I know this is not the recommended cmake way, but I am afrid that introducing __declspec(dllexport) would lead to a maintenance nightmare (broken builds because exports weren't added, merges silently removing the exports, etc...)
I found this: http://stackoverflow.com/questions/225432/export-all-symbols-when-creating-a-dll which explains how to automate the creation of a .def file I could use for making a DLL. And I also found documentation on the PRE_LINK option when generating a library. So what I was thinking is I could compile the code via an OBJECT library (vs. STATIC or SHARED), make a custom command to generate the .def file given the correpsonding object files, and then set up a target to generate the DLL that combines the object files and .def file. That's the train of thought, anyway. What I would need to know is the cmake magic to glue all these pieces together. Has any one done this and have tips on how to do so? Thanks, Tom -- Powered by www.kitware.com Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Kitware offers various services to support the CMake community. For more information on each offering, please visit: CMake Support: http://cmake.org/cmake/help/support.html CMake Consulting: http://cmake.org/cmake/help/consulting.html CMake Training Courses: http://cmake.org/cmake/help/training.html Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/cmake