Re: [CMake] CMake with two C++ compilers

2019-05-10 Thread Chuck Atkins via CMake
Hi John,
Two different compilers in the same project for the same language is messy,
but in your case it's directly supproted as a special case for cuda using
the CMAKE_CUDA_HOST_COMPILER CMake variable or the CUDAHOSTCXX environment
variable.

--
Chuck Atkins
Staff R Engineer, Scientific Computing
Kitware, Inc.


On Wed, May 8, 2019 at 7:27 AM JR Cary  wrote:

> Is there a standard way to deal with 2 C++ compilers?  Getting both
> there versions, etc.?
>
> I need one compiler for compiling ordinary C++ code and a different
> one to use as the host compiler for CUDA.
>
> Thx..John Cary
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Re: [CMake] Basic question how to find -lm include and lib dir with find_package or otherwise

2019-03-15 Thread Chuck Atkins via CMake
Usually you don't need to use the full path to libm, and it's only needed
sometimes depending on your compiler and toolchain.  I typically use
something like the following to deal with both the implicit and explicit
scenarios:

include(CheckCSourceCompiles)
set(LIBM_TEST_SOURCE "#include\nfloat f; int main(){sqrt(f);return
0;}")
check_c_source_compiles("${LIBM_TEST_SOURCE}" HAVE_MATH)
if(HAVE_MATH)
  set(LIBM_LIBRARIES)
else()
  set(CMAKE_REQUIRED_LIBRARIES m)
  check_c_source_compiles("${LIBM_TEST_SOURCE}" HAVE_LIBM_MATH)
  unset(CMAKE_REQUIRED_LIBRARIES)
  if(NOT HAVE_LIBM_MATH)
message(FATAL_ERROR "Unable to use C math library functions")
  endif()
  set(LIBM_LIBRARIES m)
endif()

target_link_libraries(fooTarget PRIVATE ${LIBM_LIBRARIES})

--
Chuck Atkins
Staff R Engineer, Scientific Computing
Kitware, Inc.



On Fri, Mar 15, 2019 at 7:46 AM frodak17  wrote:

>
>
> On Thu, Mar 14, 2019 at 8:53 PM workbe...@gmx.at  wrote:
>
>> Hi everyone,
>>
>> i'm searching for a way to find the right include dir so that -lm can be
>> found, the is not find_package for this, is /usr/lib and /usr/include a
>> default because he find it without me adding any include or lib path for
>> the build.
>>
>>
>>
> It seems strange that you need to do this.  In my experience 'm' is just
> the math portion of the 'c' library.  Depending on which host and toolset
> you are using there can be multiple version of the 'm' library depending on
> target architecture and other options used.  The linker should just use the
> correct 'm' library just as it uses the correct 'c' library.  It could be
> in /usr/lib depending on how the compiler was packaged for your host.
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Re: [CMake] cmake cannot find source file (new to cmake)

2018-12-27 Thread Chuck Atkins via CMake
>
> When I ran "cmake .." in bin, cmake complained that it could not find
> source file src1.h in add_executable. What is wrong here?
>

Hi Lei,
Alex hit several of these points, but to wrap it up together:

A couple of things...

   - There's no need for a CMakeLists.txt in a directory if it's not
   actually going to do anything.  i.e. if you're not adding targets or
   executing any other CMake code then just traversing the directories doesn't
   serve any particular purpose.
   - The list of source files that a target uses to build don't have to
   necessarily be full paths, they can be absolute or relative paths, but the
   relative paths need to be relative to where the target is created, i.e. the
   add_executable(...) call.  So in your case, the target is "exec" in the
   "src" folder so all paths to source files, if relative paths and not
   absolute paths, need to be relative to the src directory.
   - include_directories is the older style CMake and will apply to all
   targets created after it.  Use target_include_directories instead for the
   more modern target-centric approach of having commands only apply to the
   appropriate target instead of globally.
   - Rather than use a list of sources, you can also use the target_sources
   command to programmatically add source files to a target based on necessary
   logic.  The same restriction applies though that the sources added need to
   be relative to the target location or an absolute path.
   - The preferred project layout for CMake is to really have out-of-source
   builds.  So instead having bin as a sub-directory of your project, just
   eliminate that level entirely.  You can certainly create your structure
   however you want but that's the suggested and preferred way of organising.

Combining these things, you could have nested CMakeLists.txt in which the
subdirectories are explicitly adding the sources:

   - Top Level:
   - CMakeLists.txt
  cmake_minimum_required(VERSION 3.8)
  project(proj)

  add_executable(exec)

  add_subdirectory(common)
  add_subdirectory(dir1)
  - common/
 - src1.h
 - CMakeLists.txt
 target_include_directories(exec PRIVATE
 ${CMAKE_CURRENT_SOURCE_DIR})
 target_sources(exec PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/src1.h)
  - dir1/
 - src1.c
 - src2.c
 - CMakeLists.txt
 target_sources(exec PRIVATE
   ${CMAKE_CURRENT_SOURCE_DIR}/src1.c
   ${CMAKE_CURRENT_SOURCE_DIR}/src2.c
 )

Or a much simpler single file where no nested CMakeLists.txt are needed
since they wouldn't be doing anything:

   - Top Level:
   - CMakeLists.txt
  cmake_minimum_required(VERSION 3.8)
  project(proj)

  add_executable(exec
common/src1.h
dir1/src1.c dir1/src2.c
  )
  target_include_directories(exec common)

  - common/
 - src1.h
  - dir1/
 - src1.c
 - src2.c

Both are valid, the first is overkill for this simple example but
illustrates a way of doing things that can be helpful with much more
complex projects.  Either way, you also have a build directory completely
detached and outside your source tree instead of a sub-directory.

 - Chuck
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