Re: [CMake] Xcode Archiving on iOS and OSX

2012-12-17 Thread Jamie Hales
I've got a little further with this over the weekend. By doing a 
Product-Build For-Archiving before Product-Archive seems to build the 
xcode archives into the correct location, I'm not sure why this is the case. 
Regardless, that allows it to link correctly. The problem then is it by default 
creates a 0 byte xcarchive file. This is apparently because the default install 
path is empty, which Xcode doesn't like. Skip install is also set on the 
project target by default, which is incorrect. 

You can solve this by setting the following properties on the application 
target.

set_target_properties(${projectname} PROPERTIES
XCODE_ATTRIBUTE_INSTALL_PATH $(LOCAL_APPS_DIR)
XCODE_ATTRIBUTE_SKIP_INSTALL No
)


This seemingly allows the creation of a valid archive, so it's usable, there's 
just the extra step of having to build before archiving. If anyone has any 
suggestions on how to solve that final hurdle it would be greatly appreciated! 

Kind Regards,
Jamie Hales
+44 7775 647071


On Friday, 14 December 2012 at 12:22, Jamie Hales wrote:

 Apologies, I hit send before I was ready -
 
 I tried setting various attributes -
 
 set(CMAKE_XCODE_ATTRIBUTE_INSTALL_PATH test)
 set(LIB_INSTALL_DIR, ${CMAKE_INSTALL_PREFIX})
 set(LIBRARY_OUTPUT_DIRECTORY, ${CMAKE_INSTALL_PREFIX})
 
 But this doesn't seem to make any difference.
 
 Is anyone aware of a proper solution to this issue, or a temporary 
 workaround? I'm willing to try anything, as this is the only bottleneck I've 
 found so far, but it's basically a showstopper if I can't get it to work.
 
 Any suggestions, questions or solutions are highly welcome!
 
 Many thanks. 
 
 Kind Regards,
 Jamie Hales
 
 
 On Friday, 14 December 2012 at 12:20, Jamie Hales wrote:
 
  Hi, 
  
  I'm currently trying to change my existing multiple project setup (manually 
  maintaining makefiles, vsproj and xcodeproj) for a single cmake solution. 
  So far it's going well, I have the OSX and iOS targets up and running 
  correctly when running directly on the device, but I'm having issues when 
  archiving.
  
  Basically whenever I try to archive I get linker errors for every separate 
  static library I'm using (also compiled with cmake)
  
  
  clang: error: no such file or directory: 
  '/Users/aeonflame/Dropbox/Development/pixelballoon/astraeus/build/ios/pixelboost/engine/Release-iphoneos/libpixelboost_engine.a'
  
  
  clang: error: no such file or directory: 
  '/Users/aeonflame/Dropbox/Development/pixelballoon/astraeus/build/ios/pixelboost/libs/box2d/Box2D/Release-iphoneos/libBox2D.a'
  
  
  clang: error: no such file or directory: 
  '/Users/aeonflame/Dropbox/Development/pixelballoon/astraeus/build/ios/pixelboost/libs/freetype2/Release-iphoneos/libfreetype2.a'
  
  
  clang: error: no such file or directory: 
  '/Users/aeonflame/Dropbox/Development/pixelballoon/astraeus/build/ios/pixelboost/libs/librocket/Release-iphoneos/liblibrocket.a'
  
  
  clang: error: no such file or directory: 
  '/Users/aeonflame/Dropbox/Development/pixelballoon/astraeus/build/ios/pixelboost/libs/lua/Release-iphoneos/liblua.a'
  
  
  
  These are included in the main project in the standard way -
  
  target_link_libraries (pixelboost_engine Box2D freetype2 librocket lua)
  target_link_libraries (astraeus pixelboost_engine)
  
  There's no issue when running directly, it's only when archiving.
  
  I've been searching for about 2 days for a solution to this but can't find 
  a solution yet. I've come across some vague references to setting the 
  library install path, so I have tried setting various attributes -
  
  
  Kind Regards,
  Jamie Hales
  
  
 

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[CMake] Xcode Archiving on iOS and OSX

2012-12-14 Thread Jamie Hales
Hi, 

I'm currently trying to change my existing multiple project setup (manually 
maintaining makefiles, vsproj and xcodeproj) for a single cmake solution. So 
far it's going well, I have the OSX and iOS targets up and running correctly 
when running directly on the device, but I'm having issues when archiving.

Basically whenever I try to archive I get linker errors for every separate 
static library I'm using (also compiled with cmake)


clang: error: no such file or directory: 
'/Users/aeonflame/Dropbox/Development/pixelballoon/astraeus/build/ios/pixelboost/engine/Release-iphoneos/libpixelboost_engine.a'


clang: error: no such file or directory: 
'/Users/aeonflame/Dropbox/Development/pixelballoon/astraeus/build/ios/pixelboost/libs/box2d/Box2D/Release-iphoneos/libBox2D.a'


clang: error: no such file or directory: 
'/Users/aeonflame/Dropbox/Development/pixelballoon/astraeus/build/ios/pixelboost/libs/freetype2/Release-iphoneos/libfreetype2.a'


clang: error: no such file or directory: 
'/Users/aeonflame/Dropbox/Development/pixelballoon/astraeus/build/ios/pixelboost/libs/librocket/Release-iphoneos/liblibrocket.a'


clang: error: no such file or directory: 
'/Users/aeonflame/Dropbox/Development/pixelballoon/astraeus/build/ios/pixelboost/libs/lua/Release-iphoneos/liblua.a'



These are included in the main project in the standard way -

target_link_libraries (pixelboost_engine Box2D freetype2 librocket lua)
target_link_libraries (astraeus pixelboost_engine)

There's no issue when running directly, it's only when archiving.

I've been searching for about 2 days for a solution to this but can't find a 
solution yet. I've come across some vague references to setting the library 
install path, so I have tried setting various attributes -


Kind Regards,
Jamie Hales


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Re: [CMake] Xcode Archiving on iOS and OSX

2012-12-14 Thread Jamie Hales
Apologies, I hit send before I was ready -

I tried setting various attributes -

set(CMAKE_XCODE_ATTRIBUTE_INSTALL_PATH test)
set(LIB_INSTALL_DIR, ${CMAKE_INSTALL_PREFIX})
set(LIBRARY_OUTPUT_DIRECTORY, ${CMAKE_INSTALL_PREFIX})

But this doesn't seem to make any difference.

Is anyone aware of a proper solution to this issue, or a temporary workaround? 
I'm willing to try anything, as this is the only bottleneck I've found so far, 
but it's basically a showstopper if I can't get it to work.

Any suggestions, questions or solutions are highly welcome!

Many thanks. 

Kind Regards,
Jamie Hales


On Friday, 14 December 2012 at 12:20, Jamie Hales wrote:

 Hi, 
 
 I'm currently trying to change my existing multiple project setup (manually 
 maintaining makefiles, vsproj and xcodeproj) for a single cmake solution. So 
 far it's going well, I have the OSX and iOS targets up and running correctly 
 when running directly on the device, but I'm having issues when archiving.
 
 Basically whenever I try to archive I get linker errors for every separate 
 static library I'm using (also compiled with cmake)
 
 
 clang: error: no such file or directory: 
 '/Users/aeonflame/Dropbox/Development/pixelballoon/astraeus/build/ios/pixelboost/engine/Release-iphoneos/libpixelboost_engine.a'
 
 
 clang: error: no such file or directory: 
 '/Users/aeonflame/Dropbox/Development/pixelballoon/astraeus/build/ios/pixelboost/libs/box2d/Box2D/Release-iphoneos/libBox2D.a'
 
 
 clang: error: no such file or directory: 
 '/Users/aeonflame/Dropbox/Development/pixelballoon/astraeus/build/ios/pixelboost/libs/freetype2/Release-iphoneos/libfreetype2.a'
 
 
 clang: error: no such file or directory: 
 '/Users/aeonflame/Dropbox/Development/pixelballoon/astraeus/build/ios/pixelboost/libs/librocket/Release-iphoneos/liblibrocket.a'
 
 
 clang: error: no such file or directory: 
 '/Users/aeonflame/Dropbox/Development/pixelballoon/astraeus/build/ios/pixelboost/libs/lua/Release-iphoneos/liblua.a'
 
 
 
 These are included in the main project in the standard way -
 
 target_link_libraries (pixelboost_engine Box2D freetype2 librocket lua)
 target_link_libraries (astraeus pixelboost_engine)
 
 There's no issue when running directly, it's only when archiving.
 
 I've been searching for about 2 days for a solution to this but can't find a 
 solution yet. I've come across some vague references to setting the library 
 install path, so I have tried setting various attributes -
 
 
 Kind Regards,
 Jamie Hales
 
 

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