Re: [CMake] Module to detect SDL_GFX

2007-08-15 Thread Hendrik Sattler
Am Dienstag 14 August 2007 17:05 schrieb Oliver Dole:
 You will find as an attachment a dummy cmake module which automates
 SDL_GFX detection as it is already done for SDL_ttf, SDL_image...
 This module is in fact a copy and paste with of course modifications
 of SDL_image module done by Eric Wing.
 Note that I have only tested it on Linux... So if anybody can confirm
 that it works for other OS.

Shouldn't this be _one_ SDL module? Although many other modules includes more 
than one library, SDL is the only one that needs more than one macro for it. 
This is not consistent.

HS
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[CMake] Module to detect SDL_GFX

2007-08-14 Thread Oliver Dole
Hello,

You will find as an attachment a dummy cmake module which automates
SDL_GFX detection as it is already done for SDL_ttf, SDL_image...
This module is in fact a copy and paste with of course modifications
of SDL_image module done by Eric Wing.
Note that I have only tested it on Linux... So if anybody can confirm
that it works for other OS.

Regards,

-- 
Olivier DOLE
Software Engineer
# - Locate SDL_gfx library
# This module defines
#  SDLGFX_LIBRARY, the library to link against
#  SDLGFX_FOUND, if false, do not try to link to SDL
#  SDLGFX_INCLUDE_DIR, where to find SDL/SDL_gfxPrimitives.h
#
# $SDLDIR is an environment variable that would
# correspond to the ./configure --prefix=$SDLDIR
# used in building SDL.
#
# Created by Olivier DOLE. This was copied from the FindSDL_image.cmake 
# module.

# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of 
# SDLGFX_LIBRARY to override this selection.
FIND_PATH(SDLGFX_INCLUDE_DIR SDL_gfxPrimitives.h
  $ENV{SDLGFXDIR}/include
  $ENV{SDLDIR}/include
  ~/Library/Frameworks/SDL_gfx.framework/Headers
  /Library/Frameworks/SDL_gfx.framework/Headers
  /usr/local/include/SDL
  /usr/include/SDL
  /usr/local/include/SDL12
  /usr/local/include/SDL11 # FreeBSD ports
  /usr/include/SDL12
  /usr/include/SDL11
  /usr/local/include
  /usr/include
  /sw/include/SDL # Fink
  /sw/include
  /opt/local/include/SDL # DarwinPorts
  /opt/local/include
  /opt/csw/include/SDL # Blastwave
  /opt/csw/include 
  /opt/include/SDL
  /opt/include
  )
# I'm not sure if I should do a special casing for Apple. It is 
# unlikely that other Unix systems will find the framework path.
# But if they do ([Next|Open|GNU]Step?), 
# do they want the -framework option also?
IF(${SDLGFX_INCLUDE_DIR} MATCHES .framework)
  # Extract the path the framework resides in so we can use it for the -F flag
  STRING(REGEX REPLACE (.*)/.*\\.framework/.* \\1 
SDLGFX_FRAMEWORK_PATH_TEMP ${SDLGFX_INCLUDE_DIR})
  IF(${SDLGFX_FRAMEWORK_PATH_TEMP} STREQUAL /Library/Frameworks
  OR ${SDLGFX_FRAMEWORK_PATH_TEMP} STREQUAL /System/Library/Frameworks
  )
# String is in default search path, don't need to use -F
SET(SDLGFX_LIBRARY -framework SDL_gfx CACHE STRING SDL_gfx framework for 
OSX)
  ELSE(${SDLGFX_FRAMEWORK_PATH_TEMP} STREQUAL /Library/Frameworks
  OR ${SDLGFX_FRAMEWORK_PATH_TEMP} STREQUAL /System/Library/Frameworks
  )
# String is not /Library/Frameworks, need to use -F
SET(SDLGFX_LIBRARY -F${SDLGFX_FRAMEWORK_PATH_TEMP} -framework SDL_gfx 
CACHE STRING SDL_gfx framework for OSX)
  ENDIF(${SDLGFX_FRAMEWORK_PATH_TEMP} STREQUAL /Library/Frameworks
OR ${SDLGFX_FRAMEWORK_PATH_TEMP} STREQUAL /System/Library/Frameworks
)
  # Clear the temp variable so nobody can see it
  SET(SDLGFX_FRAMEWORK_PATH_TEMP  CACHE INTERNAL )

ELSE(${SDLGFX_INCLUDE_DIR} MATCHES .framework)
  FIND_LIBRARY(SDLGFX_LIBRARY 
NAMES SDL_gfx
PATHS
$ENV{SDLGFXDIR}/lib
$ENV{SDLDIR}/lib
/usr/local/lib
/usr/lib
/sw/lib
/opt/local/lib
/opt/csw/lib
/opt/lib
)
ENDIF(${SDLGFX_INCLUDE_DIR} MATCHES .framework)

SET(SDLGFX_FOUND NO)
IF(SDLGFX_LIBRARY)
  SET(SDLGFX_FOUND YES)
ENDIF(SDLGFX_LIBRARY)

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