Re: UIScrollView question

2014-07-27 Thread Quincey Morris
On Jul 26, 2014, at 22:19 , Luther Baker lutherba...@gmail.com wrote:

 Are you hoping that when the keyboard comes up -- it shortens the parent view 
 you are referring to?

No, it’s more complicated than that, but I think it’s the *question* that’s 
complicated, more than the answer.

First you have to decide what you actually want to happen when the keyboard is 
up. You have 4 views, you said, 3 of which I assume are short (maybe about 1 
line high each), and the last of which takes up the rest of the screen normally.

So, when the text view becomes first responder and brings up the keyboard, do 
you want all of them to keep their original sizes, but just scroll what doesn’t 
fit off the top of the screen? Or do you want to have the top 3 views to keep 
their original sizes, and the text view to get smaller according to how much 
space is left by the keyboard? Or something else?

If you don’t need to change the scroll view’s size (if “yes” to the first 
question — which I think is what you originally described as the goal), then 
setting the content and scroll indicator insets (along with scrolling the 
current insertion point onto the screen) ought to be all you need. You don’t 
actually need to resize anything.

If you need to change the scroll view’s size, then any auto layout constraints 
*inside* the scroll view should keep your text view at a suitable size, and you 
shouldn’t need to muck about with the layout inside the scroll view manually. 
The problem then becomes one of getting the scroll view itself sized correctly.

If the scroll view itself is subject to auto layout constraints relative to its 
own ancestors and siblings, I guess you’ll have to update its 
height-controlling constraint, *or* override its superview’s ‘layoutSubviews’ 
to set its frame directly after auto layout has had at it.

If the scroll view is not subject to auto layout constraints, then you can just 
resize it directly.

That’s a lot of if’s…

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Re: OS X play a video?

2014-07-27 Thread Graham Cox

On 27 Jul 2014, at 1:30 pm, Eric E. Dolecki edole...@gmail.com wrote:

 I have a large bitmap of an iPad. I'd like to layer on top a video that
 plays on top of that, as if it were playing on the iPad. Sounds simple. I
 don't know what to use.


AVPlayerLayer to display it, AVPlayer to manage/control it.

--Graham


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Re: UIScrollView question

2014-07-27 Thread Luther Baker
Thanks Quincey,

First of all, you've got a good idea of what I'm trying to do - so for my
first question about how to make the text view fill the remaining space, I
think you're of the mindset that I'll need to manually calculate that
distance and set an internal height constraint on the text view.

That answer then drives the answer to the second question about what to do
when the keyboard comes up. In my case, I want to *both* scroll the view up
*AND* shrink the text view's height (since the previously mentioned
remaining space in the view is most likely not going to equal the area left
above the keyboard). It sounds like you're leaning toward adjusting the
internal height constraint on the text view.

Now, I consider those manual calculations very similar to what I'd have to
do were I laying the scroll view out via frames --- (overriding
layoutSubviews, etc). And in that regard, I think that in this scenario,
using frames would be slightly more literal for roughly the same amount of
work for roughly the same calculations. ie: frames might be more readable
and quickly grokkable later on.

This technical note
https://developer.apple.com/library/ios/technotes/tn2154/_index.html
seems to imply that either approach is fine. My brief exploration here was
to make sure there wasn't some OTHER way to setup AutoLayout for this
scenario --- the scroll view is the wrench in this equation since it auto
sizes its content view and consequently, cannot tell the text view how
large to be. In this case, I really don't want the scroll view auto sizing
its content view  but I do want the scrolling animation and dismissal
behavior.

Seems like I'll need to create something manually then. Maybe a non scroll
view parent, an affine transform and a pan gesture recognizer would
simplify the layout sizing logic and get me closer to the behavior I want.
In the end, I'm just looking for the simplest way to implement the
resulting effect.

Many thank!



On Sun, Jul 27, 2014 at 1:12 AM, Quincey Morris 
quinceymor...@rivergatesoftware.com wrote:

 On Jul 26, 2014, at 22:19 , Luther Baker lutherba...@gmail.com wrote:

 Are you hoping that when the keyboard comes up -- it shortens the parent
 view you are referring to?


 No, it’s more complicated than that, but I think it’s the *question*
 that’s complicated, more than the answer.

 First you have to decide what you actually want to happen when the
 keyboard is up. You have 4 views, you said, 3 of which I assume are short
 (maybe about 1 line high each), and the last of which takes up the rest of
 the screen normally.

 So, when the text view becomes first responder and brings up the keyboard,
 do you want all of them to keep their original sizes, but just scroll what
 doesn’t fit off the top of the screen? Or do you want to have the top 3
 views to keep their original sizes, and the text view to get smaller
 according to how much space is left by the keyboard? Or something else?

 If you don’t need to change the scroll view’s size (if “yes” to the first
 question — which I think is what you originally described as the goal),
 then setting the content and scroll indicator insets (along with scrolling
 the current insertion point onto the screen) ought to be all you need. You
 don’t actually need to resize anything.

 If you need to change the scroll view’s size, then any auto layout
 constraints *inside* the scroll view should keep your text view at a
 suitable size, and you shouldn’t need to muck about with the layout inside
 the scroll view manually. The problem then becomes one of getting the
 scroll view itself sized correctly.

 If the scroll view itself is subject to auto layout constraints relative
 to its own ancestors and siblings, I guess you’ll have to update its
 height-controlling constraint, *or* override its superview’s
 ‘layoutSubviews’ to set its frame directly after auto layout has had at it.

 If the scroll view is not subject to auto layout constraints, then you can
 just resize it directly.

 That’s a lot of if’s…


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Re: OS X play a video?

2014-07-27 Thread Eric E Dolecki
Thank you :)

Eric

 On Jul 27, 2014, at 3:03 AM, Graham Cox graham@bigpond.com wrote:
 
 
 On 27 Jul 2014, at 1:30 pm, Eric E. Dolecki edole...@gmail.com wrote:
 
 I have a large bitmap of an iPad. I'd like to layer on top a video that
 plays on top of that, as if it were playing on the iPad. Sounds simple. I
 don't know what to use.
 
 
 AVPlayerLayer to display it, AVPlayer to manage/control it.
 
 --Graham
 
 
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