Re: Memory not freed with CIImage

2008-06-12 Thread Stefano Falda

WOW it worked!
Thank you very much...

Anyone filed a bug notice of this to Apple?

Thanks to everybody for the suggestions

Stefano

On 12/giu/08, at 11:51, Fabian wrote:


From the archives, originally posted by Rob Keniger:

I had problems with this too, and I use a workaround I found somewhere
where you render to a CGImageRef in the context of the current window.
Here's a dump of the code:


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Memory not freed with CIImage

2008-06-11 Thread Stefano Falda

Hello,
 I've got some code similar to the following, in which I loop in a  
list of image files and  draw their content to another image.


I'm working with X-Code3 under Leopard with Garbage Collection ON, but  
something seems to go wrong, because at the end of all the operations  
the memory is not released (in Activity Monitor there are 400 MB  
still active that disappear if I close my application).


I've tried using NSImage instead of CIImage and everything seems to  
work ok, the memory goes up and then down to where it was before the  
operation, but the process takes 1.52 times more than with CIImage.


This is an extract of the code:

for (id loopItem in images) {
NSString * imageFileName=(NSString*) loopItem;

			destRect=NSMakeRect(currentPos.x, currentPos.y, mosaicSize.width,  
mosaicSize.height);


			CIImage* thisImage2=[CIImage imageWithContentsOfURL:[NSURL  
fileURLWithPath:imageFileName]];

if (thisImage2!=NULL)
{
[thisImage2 drawInRect:destRect fromRect:NSMakeRect(0,0,  
[thisImage2 extent].size.width,[thisImage2 extent].size.height)  
operation:NSCompositeSourceOver 	fraction:1.0];	

}
}

Maybe I'm missing something very stupid, because I'm new to Objective- 
C and Mac Programming.


I thought that, being a newbie, using Garbage Collection I could ease  
my life, but I'm thinking if I need to recode this project with  
standard memory management.


I hope that someone can explain where I'm making something wrong.

Thank you

Stefano
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Re: Memory not freed with CIImage

2008-06-11 Thread Stefano Falda

On 12/giu/08, at 00:34, Nick Zitzmann wrote:

It's normal for physical memory sizes to go up, and not come down  
until either the program is quit or the physical memory is needed  
elsewhere. Activity Monitor is not a memory leak detector. If you  
want to know where the memory is going, then use Instruments instead.


Nick Zitzmann
http://www.chronosnet.com/




I've tried, but I must admit that Instruments confused me... :-(

Anyway, why the memory is marked as Active under Activity Monitor, and  
the iMac performance become sluggish, while this doesn't happen when  
using NSImage?


Thank you

Stefano

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