Re: Memory not freed with CIImage
WOW it worked! Thank you very much... Anyone filed a bug notice of this to Apple? Thanks to everybody for the suggestions Stefano On 12/giu/08, at 11:51, Fabian wrote: From the archives, originally posted by Rob Keniger: I had problems with this too, and I use a workaround I found somewhere where you render to a CGImageRef in the context of the current window. Here's a dump of the code: ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]
Memory not freed with CIImage
Hello, I've got some code similar to the following, in which I loop in a list of image files and draw their content to another image. I'm working with X-Code3 under Leopard with Garbage Collection ON, but something seems to go wrong, because at the end of all the operations the memory is not released (in Activity Monitor there are 400 MB still active that disappear if I close my application). I've tried using NSImage instead of CIImage and everything seems to work ok, the memory goes up and then down to where it was before the operation, but the process takes 1.52 times more than with CIImage. This is an extract of the code: for (id loopItem in images) { NSString * imageFileName=(NSString*) loopItem; destRect=NSMakeRect(currentPos.x, currentPos.y, mosaicSize.width, mosaicSize.height); CIImage* thisImage2=[CIImage imageWithContentsOfURL:[NSURL fileURLWithPath:imageFileName]]; if (thisImage2!=NULL) { [thisImage2 drawInRect:destRect fromRect:NSMakeRect(0,0, [thisImage2 extent].size.width,[thisImage2 extent].size.height) operation:NSCompositeSourceOver fraction:1.0]; } } Maybe I'm missing something very stupid, because I'm new to Objective- C and Mac Programming. I thought that, being a newbie, using Garbage Collection I could ease my life, but I'm thinking if I need to recode this project with standard memory management. I hope that someone can explain where I'm making something wrong. Thank you Stefano ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]
Re: Memory not freed with CIImage
On 12/giu/08, at 00:34, Nick Zitzmann wrote: It's normal for physical memory sizes to go up, and not come down until either the program is quit or the physical memory is needed elsewhere. Activity Monitor is not a memory leak detector. If you want to know where the memory is going, then use Instruments instead. Nick Zitzmann http://www.chronosnet.com/ I've tried, but I must admit that Instruments confused me... :-( Anyway, why the memory is marked as Active under Activity Monitor, and the iMac performance become sluggish, while this doesn't happen when using NSImage? Thank you Stefano ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]