Re: Filling a Bezier path with a texture

2009-05-26 Thread Graham Cox


On 27/05/2009, at 1:02 PM, Dave Keck wrote:


NSColor *color = [NSColor colorWithPatternImage: patternImage];
[[NSGraphicsContext currentContext] saveGraphicsState];
[path addClip];
[color set];
NSRectFill([self bounds]);
[[NSGraphicsContext currentContext] restoreGraphicsState];


Or simpler:

[[NSColor colorWithPatternImage:patternImage] set];
[path fill];


--Graham


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Re: Filling a Bezier path with a texture

2009-05-26 Thread Dave Keck
I'd do something that would look vaguely like this:

NSColor *color = [NSColor colorWithPatternImage: patternImage];
[[NSGraphicsContext currentContext] saveGraphicsState];
[path addClip];
[color set];
NSRectFill([self bounds]);
[[NSGraphicsContext currentContext] restoreGraphicsState];

Disclaimer: typed in mail, etc.

David
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Re: Filling a Bezier path with a texture

2009-05-26 Thread Graham Cox


On 27/05/2009, at 12:46 PM, Development wrote:

I have a tiny little texture image that I want to use to fill a  
bezier path The problem is that I cannot seem to figure out how to  
use the image to fill the path. It's a curved path basically a hill  
and the texture is grass. Any ideas? Any one know of a bit of  
example code that might help me figure this out?


Check out [NSColor colorWithPatternImage:]

--Graham


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Filling a Bezier path with a texture

2009-05-26 Thread Development
I have a tiny little texture image that I want to use to fill a bezier  
path The problem is that I cannot seem to figure out how to use the  
image to fill the path. It's a curved path basically a hill and the  
texture is grass. Any ideas? Any one know of a bit of example code  
that might help me figure this out?



Thanks
April.
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