Re: OR compositing operation?

2009-09-27 Thread Paul M

This simplifies things a lot.
Just do an animated mix (crossfade) of the 2 text layers, including the
alpha channels, then simply composite the result over your background.
I'm not sure exactly which blend mode you'd use, but it will be a simple
alpha composite/blend/mix.


paulm


On 28/09/2009, at 3:02 AM, Oleg Krupnov wrote:


With a second thought, I think it would do perfectly with simply
averaging ALL channels, R, G, B, and A, for this cross-fade effect.

So I am reformulating my questions as follows: How do I produce the
blending mode when the foreground and background colors are averaged
channel-wise, for all channels, including the alpha channel?

Thanks

On Sun, Sep 27, 2009 at 4:25 PM, Oleg Krupnov  
wrote:

Paul, thanks for such an exhaustive answer!

Here are answers to your questions:
1. My case is the simple one -- I'm rendering all text layers at once.
2. Yes and no. As I said, I am implementing the cross-fade effect,
when one text fades out and another text fades in. The texts can be of
the same color (simplest case) or of different color (different shades
of gray), and their alphas change during the fading animation. The
problem is that the semi-transparent areas of text, when overlapping,
produce brighter pixels, the annoying "flash" effect, I'm trying to
get rid of.

My further research shows that kCGBlendModeLighten does not seem to
apply to the alpha channel. Namely, colors are indeed composited using
the lighten rule, but then the resulting color is alpha blended with
the background as usual, so that two overlapping semitransparent
pixels still produce a more opaque pixel, which is undesirable

Am I missing the clue how to make kCGBlendModeLighten apply to the
alpha channel as well?

I have come to the following workaround: I fill the text layers with
opaque black background. In this case the kCGBlendModeLighten works
perfectly, as expected.

Unfortunately, I am not fully satisfied with this solution, because I
need the background of the text layers to be half-transparent as well.
This returns me to the question of how to make kCGBlendModeLighten to
the alpha channel.

You said I could "average the color components but max the alphas."
How can I do this? Thanks!


On Sun, Sep 27, 2009 at 3:45 AM, Paul M  wrote:

This is a multi-pass operation - you wont find a single
blend mode that will do this in any simple manner.

First question: Are you doing this all in one hit, or sequentially,
ie, rendering the first layer of text then adding subsequent
layers later?
Second question: is the text all the same colour and have the
same alpha component?

If you're rendering all the text layers at once, you need to first
combine the text layers, then composite over the background. In the
simple case you describe, I imagine you'll need to average the colour
components but max the alphas. This should give you the results you
asked for.

If you need to comosite different layers at different times, it
becomes a lot more complex.
If your text is not all the same colour then you need access to all
the previous layers so that they may be combined as above and the
composite redone.
If your text is all the same colour then you can write the alpha from
the first layer into the composite so that this may be extracted and
used later in the 2nd and subsequent composites. The process for
these later composites gets pretty gnarley, and you're really better
of keeping a reference to the preceeding layers if that's at all
possible.


paulm


On 27/09/2009, at 12:17 AM, Oleg Krupnov wrote:


Thanks!

It seemed exactly what I need but I've found that it doesn't work as
expected. The interpolated semi-transparent parts of the rendered 
text

still appears brighter than it should.

Namely, consider drawing white text on black background, and then
drawing the same white text one more time over the first one.

Suppose that when a letter is rasterized, one of the resulting
interpolated pixels is semitransparent white, with alpha = 50%. 
After
alpha blending with the black background, the pixel becomes a 50% 
gray

pixel.

Now when the second text is drawn on top, there will be also the 
same

semitransparent white pixel with alpha = 50% at the same location.
What result I'd like to achieve would be to have the same 50% gray
pixel at this location. However, with kCGBlendModeLighten mode, 
what I

think what's happening is that the system picks pure white as the
lighter of two colors: 50% gray of the background and pure white
(without taking into account the alpha of the new pixel), and then
applies the usual alpha blending rule, which results in 75% gray.

Is there a workaround? Or am I doing something wrong? Thanks!

On Tue, Sep 22, 2009 at 7:23 PM, David Duncan 


wrote:


On Sep 22, 2009, at 6:22 AM, Oleg Krupnov wrote:


Hi,

I'd like to draw in a graphics context in such a compositing mode:

R = MAX(S, D)

i.e. out of two colors (source and destination), the maximum color
(channel-wise) was chosen. This is basically

Re: OR compositing operation?

2009-09-27 Thread Oleg Krupnov
With a second thought, I think it would do perfectly with simply
averaging ALL channels, R, G, B, and A, for this cross-fade effect.

So I am reformulating my questions as follows: How do I produce the
blending mode when the foreground and background colors are averaged
channel-wise, for all channels, including the alpha channel?

Thanks

On Sun, Sep 27, 2009 at 4:25 PM, Oleg Krupnov  wrote:
> Paul, thanks for such an exhaustive answer!
>
> Here are answers to your questions:
> 1. My case is the simple one -- I'm rendering all text layers at once.
> 2. Yes and no. As I said, I am implementing the cross-fade effect,
> when one text fades out and another text fades in. The texts can be of
> the same color (simplest case) or of different color (different shades
> of gray), and their alphas change during the fading animation. The
> problem is that the semi-transparent areas of text, when overlapping,
> produce brighter pixels, the annoying "flash" effect, I'm trying to
> get rid of.
>
> My further research shows that kCGBlendModeLighten does not seem to
> apply to the alpha channel. Namely, colors are indeed composited using
> the lighten rule, but then the resulting color is alpha blended with
> the background as usual, so that two overlapping semitransparent
> pixels still produce a more opaque pixel, which is undesirable
>
> Am I missing the clue how to make kCGBlendModeLighten apply to the
> alpha channel as well?
>
> I have come to the following workaround: I fill the text layers with
> opaque black background. In this case the kCGBlendModeLighten works
> perfectly, as expected.
>
> Unfortunately, I am not fully satisfied with this solution, because I
> need the background of the text layers to be half-transparent as well.
> This returns me to the question of how to make kCGBlendModeLighten to
> the alpha channel.
>
> You said I could "average the color components but max the alphas."
> How can I do this? Thanks!
>
>
> On Sun, Sep 27, 2009 at 3:45 AM, Paul M  wrote:
>> This is a multi-pass operation - you wont find a single
>> blend mode that will do this in any simple manner.
>>
>> First question: Are you doing this all in one hit, or sequentially,
>> ie, rendering the first layer of text then adding subsequent
>> layers later?
>> Second question: is the text all the same colour and have the
>> same alpha component?
>>
>> If you're rendering all the text layers at once, you need to first
>> combine the text layers, then composite over the background. In the
>> simple case you describe, I imagine you'll need to average the colour
>> components but max the alphas. This should give you the results you
>> asked for.
>>
>> If you need to comosite different layers at different times, it
>> becomes a lot more complex.
>> If your text is not all the same colour then you need access to all
>> the previous layers so that they may be combined as above and the
>> composite redone.
>> If your text is all the same colour then you can write the alpha from
>> the first layer into the composite so that this may be extracted and
>> used later in the 2nd and subsequent composites. The process for
>> these later composites gets pretty gnarley, and you're really better
>> of keeping a reference to the preceeding layers if that's at all
>> possible.
>>
>>
>> paulm
>>
>>
>> On 27/09/2009, at 12:17 AM, Oleg Krupnov wrote:
>>
>>> Thanks!
>>>
>>> It seemed exactly what I need but I've found that it doesn't work as
>>> expected. The interpolated semi-transparent parts of the rendered text
>>> still appears brighter than it should.
>>>
>>> Namely, consider drawing white text on black background, and then
>>> drawing the same white text one more time over the first one.
>>>
>>> Suppose that when a letter is rasterized, one of the resulting
>>> interpolated pixels is semitransparent white, with alpha = 50%. After
>>> alpha blending with the black background, the pixel becomes a 50% gray
>>> pixel.
>>>
>>> Now when the second text is drawn on top, there will be also the same
>>> semitransparent white pixel with alpha = 50% at the same location.
>>> What result I'd like to achieve would be to have the same 50% gray
>>> pixel at this location. However, with kCGBlendModeLighten mode, what I
>>> think what's happening is that the system picks pure white as the
>>> lighter of two colors: 50% gray of the background and pure white
>>> (without taking into account the alpha of the new pixel), and then
>>> applies the usual alpha blending rule, which results in 75% gray.
>>>
>>> Is there a workaround? Or am I doing something wrong? Thanks!
>>>
>>> On Tue, Sep 22, 2009 at 7:23 PM, David Duncan 
>>> wrote:

 On Sep 22, 2009, at 6:22 AM, Oleg Krupnov wrote:

> Hi,
>
> I'd like to draw in a graphics context in such a compositing mode:
>
> R = MAX(S, D)
>
> i.e. out of two colors (source and destination), the maximum color
> (channel-wise) was chosen. This is basically equivalent to ORing the
> colors

Re: OR compositing operation?

2009-09-27 Thread Oleg Krupnov
Paul, thanks for such an exhaustive answer!

Here are answers to your questions:
1. My case is the simple one -- I'm rendering all text layers at once.
2. Yes and no. As I said, I am implementing the cross-fade effect,
when one text fades out and another text fades in. The texts can be of
the same color (simplest case) or of different color (different shades
of gray), and their alphas change during the fading animation. The
problem is that the semi-transparent areas of text, when overlapping,
produce brighter pixels, the annoying "flash" effect, I'm trying to
get rid of.

My further research shows that kCGBlendModeLighten does not seem to
apply to the alpha channel. Namely, colors are indeed composited using
the lighten rule, but then the resulting color is alpha blended with
the background as usual, so that two overlapping semitransparent
pixels still produce a more opaque pixel, which is undesirable

Am I missing the clue how to make kCGBlendModeLighten apply to the
alpha channel as well?

I have come to the following workaround: I fill the text layers with
opaque black background. In this case the kCGBlendModeLighten works
perfectly, as expected.

Unfortunately, I am not fully satisfied with this solution, because I
need the background of the text layers to be half-transparent as well.
This returns me to the question of how to make kCGBlendModeLighten to
the alpha channel.

You said I could "average the color components but max the alphas."
How can I do this? Thanks!


On Sun, Sep 27, 2009 at 3:45 AM, Paul M  wrote:
> This is a multi-pass operation - you wont find a single
> blend mode that will do this in any simple manner.
>
> First question: Are you doing this all in one hit, or sequentially,
> ie, rendering the first layer of text then adding subsequent
> layers later?
> Second question: is the text all the same colour and have the
> same alpha component?
>
> If you're rendering all the text layers at once, you need to first
> combine the text layers, then composite over the background. In the
> simple case you describe, I imagine you'll need to average the colour
> components but max the alphas. This should give you the results you
> asked for.
>
> If you need to comosite different layers at different times, it
> becomes a lot more complex.
> If your text is not all the same colour then you need access to all
> the previous layers so that they may be combined as above and the
> composite redone.
> If your text is all the same colour then you can write the alpha from
> the first layer into the composite so that this may be extracted and
> used later in the 2nd and subsequent composites. The process for
> these later composites gets pretty gnarley, and you're really better
> of keeping a reference to the preceeding layers if that's at all
> possible.
>
>
> paulm
>
>
> On 27/09/2009, at 12:17 AM, Oleg Krupnov wrote:
>
>> Thanks!
>>
>> It seemed exactly what I need but I've found that it doesn't work as
>> expected. The interpolated semi-transparent parts of the rendered text
>> still appears brighter than it should.
>>
>> Namely, consider drawing white text on black background, and then
>> drawing the same white text one more time over the first one.
>>
>> Suppose that when a letter is rasterized, one of the resulting
>> interpolated pixels is semitransparent white, with alpha = 50%. After
>> alpha blending with the black background, the pixel becomes a 50% gray
>> pixel.
>>
>> Now when the second text is drawn on top, there will be also the same
>> semitransparent white pixel with alpha = 50% at the same location.
>> What result I'd like to achieve would be to have the same 50% gray
>> pixel at this location. However, with kCGBlendModeLighten mode, what I
>> think what's happening is that the system picks pure white as the
>> lighter of two colors: 50% gray of the background and pure white
>> (without taking into account the alpha of the new pixel), and then
>> applies the usual alpha blending rule, which results in 75% gray.
>>
>> Is there a workaround? Or am I doing something wrong? Thanks!
>>
>> On Tue, Sep 22, 2009 at 7:23 PM, David Duncan 
>> wrote:
>>>
>>> On Sep 22, 2009, at 6:22 AM, Oleg Krupnov wrote:
>>>
 Hi,

 I'd like to draw in a graphics context in such a compositing mode:

 R = MAX(S, D)

 i.e. out of two colors (source and destination), the maximum color
 (channel-wise) was chosen. This is basically equivalent to ORing the
 colors.
>>>
>>>
>>> This is the Lighten blend mode (kCGBlendModeLighten). There doesn't
>>> appear
>>> to be a corresponding NS composting mode, and I'm not sure why, but you
>>> can
>>> easily get a CGContext from an NSGraphicsContext by asking it for its
>>> graphicsPort, so this shouldn't be hard to integrate.
>>> --
>>> David Duncan
>>> Apple DTS Animation and Printing
>>>
>>>
>> ___
>>
>> Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)
>>
>> Please do not post admin requests or 

Re: OR compositing operation?

2009-09-26 Thread Paul M

This is a multi-pass operation - you wont find a single
blend mode that will do this in any simple manner.

First question: Are you doing this all in one hit, or sequentially,
ie, rendering the first layer of text then adding subsequent
layers later?
Second question: is the text all the same colour and have the
same alpha component?

If you're rendering all the text layers at once, you need to first
combine the text layers, then composite over the background. In the
simple case you describe, I imagine you'll need to average the colour
components but max the alphas. This should give you the results you
asked for.

If you need to comosite different layers at different times, it
becomes a lot more complex.
If your text is not all the same colour then you need access to all
the previous layers so that they may be combined as above and the
composite redone.
If your text is all the same colour then you can write the alpha from
the first layer into the composite so that this may be extracted and
used later in the 2nd and subsequent composites. The process for
these later composites gets pretty gnarley, and you're really better
of keeping a reference to the preceeding layers if that's at all
possible.


paulm


On 27/09/2009, at 12:17 AM, Oleg Krupnov wrote:


Thanks!

It seemed exactly what I need but I've found that it doesn't work as
expected. The interpolated semi-transparent parts of the rendered text
still appears brighter than it should.

Namely, consider drawing white text on black background, and then
drawing the same white text one more time over the first one.

Suppose that when a letter is rasterized, one of the resulting
interpolated pixels is semitransparent white, with alpha = 50%. After
alpha blending with the black background, the pixel becomes a 50% gray
pixel.

Now when the second text is drawn on top, there will be also the same
semitransparent white pixel with alpha = 50% at the same location.
What result I'd like to achieve would be to have the same 50% gray
pixel at this location. However, with kCGBlendModeLighten mode, what I
think what's happening is that the system picks pure white as the
lighter of two colors: 50% gray of the background and pure white
(without taking into account the alpha of the new pixel), and then
applies the usual alpha blending rule, which results in 75% gray.

Is there a workaround? Or am I doing something wrong? Thanks!

On Tue, Sep 22, 2009 at 7:23 PM, David Duncan  
wrote:

On Sep 22, 2009, at 6:22 AM, Oleg Krupnov wrote:


Hi,

I'd like to draw in a graphics context in such a compositing mode:

R = MAX(S, D)

i.e. out of two colors (source and destination), the maximum color
(channel-wise) was chosen. This is basically equivalent to ORing the
colors.



This is the Lighten blend mode (kCGBlendModeLighten). There doesn't 
appear
to be a corresponding NS composting mode, and I'm not sure why, but 
you can

easily get a CGContext from an NSGraphicsContext by asking it for its
graphicsPort, so this shouldn't be hard to integrate.
--
David Duncan
Apple DTS Animation and Printing



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Re: OR compositing operation?

2009-09-26 Thread Oleg Krupnov
Thanks!

It seemed exactly what I need but I've found that it doesn't work as
expected. The interpolated semi-transparent parts of the rendered text
still appears brighter than it should.

Namely, consider drawing white text on black background, and then
drawing the same white text one more time over the first one.

Suppose that when a letter is rasterized, one of the resulting
interpolated pixels is semitransparent white, with alpha = 50%. After
alpha blending with the black background, the pixel becomes a 50% gray
pixel.

Now when the second text is drawn on top, there will be also the same
semitransparent white pixel with alpha = 50% at the same location.
What result I'd like to achieve would be to have the same 50% gray
pixel at this location. However, with kCGBlendModeLighten mode, what I
think what's happening is that the system picks pure white as the
lighter of two colors: 50% gray of the background and pure white
(without taking into account the alpha of the new pixel), and then
applies the usual alpha blending rule, which results in 75% gray.

Is there a workaround? Or am I doing something wrong? Thanks!

On Tue, Sep 22, 2009 at 7:23 PM, David Duncan  wrote:
> On Sep 22, 2009, at 6:22 AM, Oleg Krupnov wrote:
>
>> Hi,
>>
>> I'd like to draw in a graphics context in such a compositing mode:
>>
>> R = MAX(S, D)
>>
>> i.e. out of two colors (source and destination), the maximum color
>> (channel-wise) was chosen. This is basically equivalent to ORing the
>> colors.
>
>
> This is the Lighten blend mode (kCGBlendModeLighten). There doesn't appear
> to be a corresponding NS composting mode, and I'm not sure why, but you can
> easily get a CGContext from an NSGraphicsContext by asking it for its
> graphicsPort, so this shouldn't be hard to integrate.
> --
> David Duncan
> Apple DTS Animation and Printing
>
>
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Re: OR compositing operation?

2009-09-22 Thread David Duncan

On Sep 22, 2009, at 6:22 AM, Oleg Krupnov wrote:


Hi,

I'd like to draw in a graphics context in such a compositing mode:

R = MAX(S, D)

i.e. out of two colors (source and destination), the maximum color
(channel-wise) was chosen. This is basically equivalent to ORing the
colors.



This is the Lighten blend mode (kCGBlendModeLighten). There doesn't  
appear to be a corresponding NS composting mode, and I'm not sure why,  
but you can easily get a CGContext from an NSGraphicsContext by asking  
it for its graphicsPort, so this shouldn't be hard to integrate.

--
David Duncan
Apple DTS Animation and Printing

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Re: OR compositing operation?

2009-09-22 Thread Oleg Krupnov
Thanks for quick reply.

> Rr = (Sr > Dr) ? Sr : Dr
> Rg = (Sg > Dg) ? Sg : Dg
> Rb = (Sb > Db) ? Sb : Db

Yes, that's what I want. After giving it another thought, I see that
it's not equivalent to bitwise OR, say MAX (1,2) = 2, wheres OR (1,2)
= 3.

Anyway, I would like to know if it's possible to use the MAX
compositing operation (this time I need MAX, but maybe I will also
need other, such as MIN, OR, AND, NOT, whatever). I have checked all
values of NSCompositingOperation, but haven't found what I need. They
all seem to be dealing with transparency mostly, not with color
values.

Any ideas?

Here's where I found this problem. I'm implementing a cross-fade
animation of text. One string fades out, and another string fades in
at the same time. The problem is that in areas where the text glyphs
from the two strings overlap, the sum of colors results in brighter
pixels than each of the strings taken separately. This results in an
annoying flash of brighter color in the middle of the animation. I'd
like to fix it by limiting the brightness of all pixels by the value
of the text color.
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Re: OR compositing operation?

2009-09-22 Thread Oleg Krupnov
Thanks for quick reply.

> Rr = (Sr > Dr) ? Sr : Dr
> Rg = (Sg > Dg) ? Sg : Dg
> Rb = (Sb > Db) ? Sb : Db

Yes, that's what I want. After giving it another thought, I see that
it's not equivalent to bitwise OR, say MAX (1,2) = 2, wheres OR (1,2)
= 3.

Anyway, I would like to know if it's possible to use the MAX
compositing operation (this time I need MAX, but maybe I will also
need other, such as MIN, OR, AND, NOT, whatever). I have checked all
values of NSCompositingOperation, but haven't found what I need. They
all seem to be dealing with transparency mostly, not with color
values.

Any ideas?

Here's where I found this problem. I'm implementing a cross-fade
animation of text. One string fades out, and another string fades in
at the same time. The problem is that in areas where the text glyphs
from the two strings overlap, the sum of colors results in brighter
pixels than each of the strings taken separately. This results in an
annoying flash of brighter color in the middle of the animation. I'd
like to fix it by limiting the brightness of all pixels by the value
of the text color.


On Tue, Sep 22, 2009 at 4:58 PM, Colin Howarth  wrote:
> On 22 Sep, 2009, at 15:22, Oleg Krupnov wrote:
>
>> Hi,
>>
>> I'd like to draw in a graphics context in such a compositing mode:
>>
>> R = MAX(S, D)
>>
>> i.e. out of two colors (source and destination), the maximum color
>> (channel-wise) was chosen. This is basically equivalent to ORing the
>> colors.
>>
>> Is this possible? I don't see such NSCompositingOperation. There's
>> only NSCompositeXOR, but no NSCompositeOR...
>
>
> I'm not quite sure what you mean by "maximum color (channel-wise)".
> Do you mean
>
> Rr = (Sr > Dr) ? Sr : Dr
> Rg = (Sg > Dg) ? Sg : Dg
> Rb = (Sb > Db) ? Sb : Db
>
>
>
> A quick google threw up http://my.safaribooksonline.com/0672322307/ch14
> for the compositing operations. The logic operation XOR appears to be binary
> (opaque/transparent). It might be that what you want is simply called
> something
> else (like NSCompositeSourceOver).
>
>
>
> A long time ago I remember XORing pixels D' = (S XOR D) changed the colour
> and (S XOR D')
> changed it back again. But that was bitwise XOR, ie.
>
> Rr0 = Sr0 XOR Dr0
> Rr1 = Sr1 XOR Dr1
> ...
> etc.
>
>
>
> And finally, mathematically,   A OR B = (A XOR B) XOR (A AND B)
>
>
>
>
> I wonder if any of that helps?  :-)
>
>
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OR compositing operation?

2009-09-22 Thread Colin Howarth

On 22 Sep, 2009, at 15:22, Oleg Krupnov wrote:


Hi,

I'd like to draw in a graphics context in such a compositing mode:

R = MAX(S, D)

i.e. out of two colors (source and destination), the maximum color
(channel-wise) was chosen. This is basically equivalent to ORing the
colors.

Is this possible? I don't see such NSCompositingOperation. There's
only NSCompositeXOR, but no NSCompositeOR...



I'm not quite sure what you mean by "maximum color (channel-wise)".
Do you mean

Rr = (Sr > Dr) ? Sr : Dr
Rg = (Sg > Dg) ? Sg : Dg
Rb = (Sb > Db) ? Sb : Db



A quick google threw up http://my.safaribooksonline.com/0672322307/ch14
for the compositing operations. The logic operation XOR appears to be  
binary
(opaque/transparent). It might be that what you want is simply called  
something

else (like NSCompositeSourceOver).



A long time ago I remember XORing pixels D' = (S XOR D) changed the  
colour and (S XOR D')

changed it back again. But that was bitwise XOR, ie.

Rr0 = Sr0 XOR Dr0
Rr1 = Sr1 XOR Dr1
...
etc.



And finally, mathematically,   A OR B = (A XOR B) XOR (A AND B)




I wonder if any of that helps?  :-)
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OR compositing operation?

2009-09-22 Thread Oleg Krupnov
Hi,

I'd like to draw in a graphics context in such a compositing mode:

R = MAX(S, D)

i.e. out of two colors (source and destination), the maximum color
(channel-wise) was chosen. This is basically equivalent to ORing the
colors.

Is this possible? I don't see such NSCompositingOperation. There's
only NSCompositeXOR, but no NSCompositeOR...

Thanks!
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