Re: CABasicAnimation : Can I run a CABasicAnimation and get it's updated values on it's progress?

2009-01-16 Thread Adam Venturella
AudioQueueTimelineRef does not seem like it would let me make calls
against it, so much as receive notifications from it. Do I have the
wrong timeline or am I misunderstanding AudioQueueTimelineRef or am I
completely missing the timeline you are talking about?


On Fri, Jan 16, 2009 at 12:56 PM, Kyle Sluder  wrote:
> On Fri, Jan 16, 2009 at 1:39 PM, Adam Venturella  
> wrote:
>> Set the volume on an Audio Queue (make a fade out/fade in)
>
> Are you sure you want to tie automation of an audio queue property to
> a timeline other than the one the audio queue follows?  Since audio
> queues have a timeline, you should probably consider using it.
>
> --Kyle Sluder
>
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Re: CABasicAnimation : Can I run a CABasicAnimation and get it's updated values on it's progress?

2009-01-16 Thread Kyle Sluder
On Fri, Jan 16, 2009 at 1:39 PM, Adam Venturella  wrote:
> Set the volume on an Audio Queue (make a fade out/fade in)

Are you sure you want to tie automation of an audio queue property to
a timeline other than the one the audio queue follows?  Since audio
queues have a timeline, you should probably consider using it.

--Kyle Sluder
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Re: CABasicAnimation : Can I run a CABasicAnimation and get it's updated values on it's progress?

2009-01-16 Thread Matt Long
There are likely some Core Audio gurus around the list that can help  
you with that. I'm not terribly familiar with it. I know you can use  
QTKit to load and play back audio files. The QTMovie object has a  
function called - (void)setVolume:(float)volume.


-Matt


On Jan 16, 2009, at 11:39 AM, Adam Venturella wrote:


Set the volume on an Audio Queue (make a fade out/fade in)

So on the interval, I will call:
AudioQueueSetParameter (queueObject, kAudioQueueParam_Volume, value );

Where value is 0-1




On Fri, Jan 16, 2009 at 10:34 AM, Matt Long > wrote:

Yes. It's what they're made for. What are you trying to do?

-Matt


On Jan 16, 2009, at 11:23 AM, Adam Venturella wrote:

So something like this would be better served with an NSTimer I  
take it?


On Fri, Jan 16, 2009 at 9:54 AM, Matt Long >

wrote:


Because you can't. These are the only properties you can animate:


http://developer.apple.com/DOCUMENTATION/Cocoa/Conceptual/CoreAnimation_guide/Articles/AnimProps.html

-Matt


On Jan 16, 2009, at 10:46 AM, Adam Venturella wrote:

Basically, I was thinking: Hey, why can't I use  
CABasicAnimation  as a

means to animate just a value, not tied to a layer or a view, eg:

If my CABasicAnimation duration is 1 second, and it's fromValue  
= 0

and it's toValue = 1 and say the interval was 100 milliseconds
my value should increment by 0.10 every 100 milliseconds.
So at 5 seconds my value should be 0.50

Now I could use an NSTimer to do this same thing I suppose, but I
figured since Core Animation was already setup to handle things  
like

this, why not use that.

So my question is, is this even possible?  Should I stop trying  
with
this approach?   Not looking for a how do I do this, more of a  
yes or
no answer, I would like to figure it out on my own.  Just want  
to make

sure I am not barking up the wrong tree to begin with.



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Re: CABasicAnimation : Can I run a CABasicAnimation and get it's updated values on it's progress?

2009-01-16 Thread Adam Venturella
Set the volume on an Audio Queue (make a fade out/fade in)

So on the interval, I will call:
AudioQueueSetParameter (queueObject, kAudioQueueParam_Volume, value );

Where value is 0-1




On Fri, Jan 16, 2009 at 10:34 AM, Matt Long  wrote:
> Yes. It's what they're made for. What are you trying to do?
>
> -Matt
>
>
> On Jan 16, 2009, at 11:23 AM, Adam Venturella wrote:
>
>> So something like this would be better served with an NSTimer I take it?
>>
>> On Fri, Jan 16, 2009 at 9:54 AM, Matt Long 
>> wrote:
>>>
>>> Because you can't. These are the only properties you can animate:
>>>
>>>
>>> http://developer.apple.com/DOCUMENTATION/Cocoa/Conceptual/CoreAnimation_guide/Articles/AnimProps.html
>>>
>>> -Matt
>>>
>>>
>>> On Jan 16, 2009, at 10:46 AM, Adam Venturella wrote:
>>>
 Basically, I was thinking: Hey, why can't I use CABasicAnimation  as a
 means to animate just a value, not tied to a layer or a view, eg:

 If my CABasicAnimation duration is 1 second, and it's fromValue = 0
 and it's toValue = 1 and say the interval was 100 milliseconds
 my value should increment by 0.10 every 100 milliseconds.
 So at 5 seconds my value should be 0.50

 Now I could use an NSTimer to do this same thing I suppose, but I
 figured since Core Animation was already setup to handle things like
 this, why not use that.

 So my question is, is this even possible?  Should I stop trying with
 this approach?   Not looking for a how do I do this, more of a yes or
 no answer, I would like to figure it out on my own.  Just want to make
 sure I am not barking up the wrong tree to begin with.
>>>
>> ___
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Re: CABasicAnimation : Can I run a CABasicAnimation and get it's updated values on it's progress?

2009-01-16 Thread Matt Long

Yes. It's what they're made for. What are you trying to do?

-Matt


On Jan 16, 2009, at 11:23 AM, Adam Venturella wrote:

So something like this would be better served with an NSTimer I take  
it?


On Fri, Jan 16, 2009 at 9:54 AM, Matt Long long.com> wrote:

Because you can't. These are the only properties you can animate:

http://developer.apple.com/DOCUMENTATION/Cocoa/Conceptual/CoreAnimation_guide/Articles/AnimProps.html

-Matt


On Jan 16, 2009, at 10:46 AM, Adam Venturella wrote:

Basically, I was thinking: Hey, why can't I use CABasicAnimation   
as a

means to animate just a value, not tied to a layer or a view, eg:

If my CABasicAnimation duration is 1 second, and it's fromValue = 0
and it's toValue = 1 and say the interval was 100 milliseconds
my value should increment by 0.10 every 100 milliseconds.
So at 5 seconds my value should be 0.50

Now I could use an NSTimer to do this same thing I suppose, but I
figured since Core Animation was already setup to handle things like
this, why not use that.

So my question is, is this even possible?  Should I stop trying with
this approach?   Not looking for a how do I do this, more of a yes  
or
no answer, I would like to figure it out on my own.  Just want to  
make

sure I am not barking up the wrong tree to begin with.



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Re: CABasicAnimation : Can I run a CABasicAnimation and get it's updated values on it's progress?

2009-01-16 Thread Adam Venturella
So something like this would be better served with an NSTimer I take it?

On Fri, Jan 16, 2009 at 9:54 AM, Matt Long  wrote:
> Because you can't. These are the only properties you can animate:
>
> http://developer.apple.com/DOCUMENTATION/Cocoa/Conceptual/CoreAnimation_guide/Articles/AnimProps.html
>
> -Matt
>
>
> On Jan 16, 2009, at 10:46 AM, Adam Venturella wrote:
>
>> Basically, I was thinking: Hey, why can't I use CABasicAnimation  as a
>> means to animate just a value, not tied to a layer or a view, eg:
>>
>> If my CABasicAnimation duration is 1 second, and it's fromValue = 0
>> and it's toValue = 1 and say the interval was 100 milliseconds
>> my value should increment by 0.10 every 100 milliseconds.
>> So at 5 seconds my value should be 0.50
>>
>> Now I could use an NSTimer to do this same thing I suppose, but I
>> figured since Core Animation was already setup to handle things like
>> this, why not use that.
>>
>> So my question is, is this even possible?  Should I stop trying with
>> this approach?   Not looking for a how do I do this, more of a yes or
>> no answer, I would like to figure it out on my own.  Just want to make
>> sure I am not barking up the wrong tree to begin with.
>
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Re: CABasicAnimation : Can I run a CABasicAnimation and get it's updated values on it's progress?

2009-01-16 Thread Matt Long

Because you can't. These are the only properties you can animate:

http://developer.apple.com/DOCUMENTATION/Cocoa/Conceptual/CoreAnimation_guide/Articles/AnimProps.html

-Matt


On Jan 16, 2009, at 10:46 AM, Adam Venturella wrote:


Basically, I was thinking: Hey, why can't I use CABasicAnimation  as a
means to animate just a value, not tied to a layer or a view, eg:

If my CABasicAnimation duration is 1 second, and it's fromValue = 0
and it's toValue = 1 and say the interval was 100 milliseconds
my value should increment by 0.10 every 100 milliseconds.
So at 5 seconds my value should be 0.50

Now I could use an NSTimer to do this same thing I suppose, but I
figured since Core Animation was already setup to handle things like
this, why not use that.

So my question is, is this even possible?  Should I stop trying with
this approach?   Not looking for a how do I do this, more of a yes or
no answer, I would like to figure it out on my own.  Just want to make
sure I am not barking up the wrong tree to begin with.

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