Re: Improving drawing of UIView with many many Subviews
David hello. I just wanted to update you. So I did the modification to subclass UIImageView instead, and just added the userInteractionsEnable to YES, modify my NSCoding protocols methods + I add a category for th eUIImage (NSCoding) methods, and all seemd to work perfectly, saving time its little bit slower because it encodes the image of the UImageView, but now loading times its faster. Thanks Gustavo On Dec 21, 2010, at 5:57 PM, David Duncan wrote: > Why not just use a UIImageView instead of implementing a custom UIView > subclass to do this? If this is all you are doing a UIImageView is very often > the superior choice. > > On Dec 21, 2010, at 6:46 AM, Gustavo Adolfo Pizano wrote: > >> and this is the drawrect method of the BCItemView >> >> // Only override drawRect: if you perform custom drawing. >> // An empty implementation adversely affects performance during animation. >> - (void)drawRect:(CGRect)rect { >> // Drawing code. >> >> CGContextRef context = UIGraphicsGetCurrentContext(); >> CGContextSaveGState(context); >> CGContextTranslateCTM(context, 0, CGImageGetHeight(bc_itemImage)); >> CGContextScaleCTM(context, 1.0, -1.0); >> CGContextDrawImage(context, self.bounds, bc_itemImage); >> CGContextRestoreGState(context); >> >> } > > -- > David Duncan > ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Improving drawing of UIView with many many Subviews
Aha,,, I thought using UIView instead would be better, but I guess I was wrong.. I will then make the modifications then and see.. Thanks for the help I will keep you informed.. G. On Dec 21, 2010, at 5:57 PM, David Duncan wrote: > Why not just use a UIImageView instead of implementing a custom UIView > subclass to do this? If this is all you are doing a UIImageView is very often > the superior choice. > > On Dec 21, 2010, at 6:46 AM, Gustavo Adolfo Pizano wrote: > >> and this is the drawrect method of the BCItemView >> >> // Only override drawRect: if you perform custom drawing. >> // An empty implementation adversely affects performance during animation. >> - (void)drawRect:(CGRect)rect { >> // Drawing code. >> >> CGContextRef context = UIGraphicsGetCurrentContext(); >> CGContextSaveGState(context); >> CGContextTranslateCTM(context, 0, CGImageGetHeight(bc_itemImage)); >> CGContextScaleCTM(context, 1.0, -1.0); >> CGContextDrawImage(context, self.bounds, bc_itemImage); >> CGContextRestoreGState(context); >> >> } > > -- > David Duncan > ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com
Re: Improving drawing of UIView with many many Subviews
Why not just use a UIImageView instead of implementing a custom UIView subclass to do this? If this is all you are doing a UIImageView is very often the superior choice. On Dec 21, 2010, at 6:46 AM, Gustavo Adolfo Pizano wrote: > and this is the drawrect method of the BCItemView > > // Only override drawRect: if you perform custom drawing. > // An empty implementation adversely affects performance during animation. > - (void)drawRect:(CGRect)rect { >// Drawing code. > > CGContextRef context = UIGraphicsGetCurrentContext(); > CGContextSaveGState(context); > CGContextTranslateCTM(context, 0, CGImageGetHeight(bc_itemImage)); > CGContextScaleCTM(context, 1.0, -1.0); > CGContextDrawImage(context, self.bounds, bc_itemImage); > CGContextRestoreGState(context); > > } -- David Duncan ___ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com