Re: UIActivityIndicatorView to send an action

2022-10-14 Thread Carl Hoefs via Cocoa-dev
Ah yes! I just used UITapGestureRecognizer and voila! It's working! Much 
cleaner this way.
Thanks!

-Carl


> On Oct 14, 2022, at 1:45 PM, Richard Somers  wrote:
> 
> Why not use a gesture recognizer with the UIActivityIndicatorView to send an 
> action to a target object?
> 
> Richard
> 
> 
>> On Oct 14, 2022, at 1:37 PM, Carl Hoefs via Cocoa-dev 
>>  wrote:
>> 
>> The idea just occurred to me to place a clear UIButton atop the spinner and 
>> have that send the action. That will work but just seems kinda hacky...
>> 
>>> On Oct 14, 2022, at 12:30 PM, Carl Hoefs via Cocoa-dev 
>>>  wrote:
>>> 
>>> Got an iPhone app enhancement request today to be able to tap the spinning 
>>> activity indicator (UIActivityIndicatorView) to pop up some info on the 
>>> status of the busy activity. 
>>> 
>>> UIActivityIndicatorView isn't like a UIButton which has sent actions, so is 
>>> there a way to do this? 
>>> 
>>> -Carl
> 

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Re: UIActivityIndicatorView to send an action

2022-10-14 Thread Carl Hoefs via Cocoa-dev
The idea just occurred to me to place a clear UIButton atop the spinner and 
have that send the action. That will work but just seems kinda hacky...

> On Oct 14, 2022, at 12:30 PM, Carl Hoefs via Cocoa-dev 
>  wrote:
> 
> Got an iPhone app enhancement request today to be able to tap the spinning 
> activity indicator (UIActivityIndicatorView) to pop up some info on the 
> status of the busy activity. 
> 
> UIActivityIndicatorView isn't like a UIButton which has sent actions, so is 
> there a way to do this? 
> 
> -Carl
> 
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Re: UIActivityIndicatorView

2013-01-15 Thread Uli Kusterer
On Jan 15, 2013, at 3:18 PM, Luca Ciciriello luca_cicirie...@hotmail.com 
wrote:
 I use an activity indicator in order to show, in my UIViewController, a work 
 in progress activity.
 
 here my code 
 
 - (void)myMethod
 {
   [[self activityElab] setHidden:NO];
   [[self activityElab] startAnimating];
 
   // here I call a very CPU-intensive method. 
 
   [[self activityElab] setHidden:YES];
   [[self activityElab] stopAnimating];
 }
 
 My problem is that nothing appear (activity indicator) when myMethod is 
 called. Now if I remove (comment) the call to my intensive activity method 
 all is working fine.
 
 Any idea? I've tested this code both on the simulator and on a device (iPad) 
 with  iOS 5.0 and iOS 6.0
 My environment is Xcode 4.5.2 on OS X 10.8.2.


 That won't work. Views are only redrawn once your method returns. So while 
your activity indicator is shown and hidden, nobody will ever see it. If you do 
activities that take a long time, you'd better split them up into smaller 
NSOperations which let the main thread redraw the UI in between each operation. 
Or if you have to, use a separate thread, but that's hard to get right, and 
easy to get wrong in a way that causes random hard-to-find crashes.

Cheers,
-- Uli Kusterer
The Witnesses of TeachText are everywhere...
http://www.zathras.de


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Re: UIActivityIndicatorView

2013-01-15 Thread Luca Ciciriello
Understood, thanks.

Luca.

On Jan 15, 2013, at 4:31 PM, Uli Kusterer witness.of.teacht...@gmx.net wrote:

 On Jan 15, 2013, at 3:18 PM, Luca Ciciriello luca_cicirie...@hotmail.com 
 wrote:
 I use an activity indicator in order to show, in my UIViewController, a 
 work in progress activity.
 
 here my code 
 
 - (void)myMethod
 {
  [[self activityElab] setHidden:NO];
  [[self activityElab] startAnimating];
 
  // here I call a very CPU-intensive method. 
 
  [[self activityElab] setHidden:YES];
  [[self activityElab] stopAnimating];
 }
 
 My problem is that nothing appear (activity indicator) when myMethod is 
 called. Now if I remove (comment) the call to my intensive activity method 
 all is working fine.
 
 Any idea? I've tested this code both on the simulator and on a device (iPad) 
 with  iOS 5.0 and iOS 6.0
 My environment is Xcode 4.5.2 on OS X 10.8.2.
 
 
 That won't work. Views are only redrawn once your method returns. So while 
 your activity indicator is shown and hidden, nobody will ever see it. If you 
 do activities that take a long time, you'd better split them up into smaller 
 NSOperations which let the main thread redraw the UI in between each 
 operation. Or if you have to, use a separate thread, but that's hard to get 
 right, and easy to get wrong in a way that causes random hard-to-find crashes.
 
 Cheers,
 -- Uli Kusterer
 The Witnesses of TeachText are everywhere...
 http://www.zathras.de
 
 


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