Hi all, hope it’s the right place to post the question. I have a figure of a penguin in a .dae file exported from blender which has armature and bones. It all works except that the figure is shown straggled in the middle of the body, where is the origin of the root bone Is there a way to manipulate the data in order to have a normal figure?
(Hope it’s clear...) Thanks to all in advance, regards, livio ps: nodes scheme: Tux_Armature right flipper forearm hand left flipper forearm hand body right leg foot left leg foot head bill pupil pupil eyes Tux geometry... skinner = Tux_Armature _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com