You can but keep in mind the following:
The max packet size is 87K so for larger blocks of data, you will have to break
things up.
You will need a mini state machine to keep track of what was sent vs. what is
left to send.
And will of course need all the logic to handle error conditions, retries, etc.
What is your specific goal? Perhaps using GameKit is not the correct choice.
Sent from my iPhone
On Jan 19, 2011, at 11:58 PM, charisse napeÿf1as cnape...@yahoo.com wrote:
Hello Guys,
Is there any way I can send multiple files via Bluetooth transfer using
GameKit?
I have already done the single
file transfer but how about if I send multiple files without sacrificing
speed?
Can I do it synchronously? I am new to this so maybe somebody can point me to
the right direction?
Thanks,
Charisse
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