Re: [codenameone-discussions] Preferred IDE when debugging native Windows 10 apps

2016-08-26 Thread Steve Hannah
I've been using VS2015.  My recommendation, though, is to try to avoid
native debugging.  Debug in the CN1 simulator, and build for UWP once you
have it working.  Use Codename One's crash reporting features
(Log.bindCrashProtection(true), Log.e(..), Log.p(..), Log.sendLog(...)
etc.. ) to have errors and stack traces emailed to you.

But if you must debug natively, then VS2015 is what I've been using to
develop the port.

Steve

On Fri, Aug 26, 2016 at 2:40 AM,  wrote:

> Hello
>
> I notice you have beta support for Windows 10 apps. What I want to know
> is, if one ought to debug or run a Codenameone app natively on an actual
> Windows simulator in Visual Studio IDE, which version would you recommend?
> The 2013 or 2015? I would like to install the preferred one according to
> your recommendation.
>
> Thanks,
> George
>
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-- 
Steve Hannah
Software Developer
Codename One
http://www.codenameone.com

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[codenameone-discussions] Preferred IDE when debugging native Windows 10 apps

2016-08-26 Thread gkent885
Hello

I notice you have beta support for Windows 10 apps. What I want to know is, 
if one ought to debug or run a Codenameone app natively on an actual 
Windows simulator in Visual Studio IDE, which version would you recommend? 
The 2013 or 2015? I would like to install the preferred one according to 
your recommendation.

Thanks,
George

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