Re: SRC_URI arguments, how to

2007-10-29 Thread Sudharshan S

On Mon, 2007-10-29 at 22:44 +0100, Pontus Oldberg wrote:
> Sorry guys,
> Here's a newbie questions. I have been trying to get bitbake to
> recognize my imported project in the local overlay.
> 
> I did the myhelloworld exercise which worked fine. Now I have created a
> new directory with multiple sub directories containing source and header
> files. When I run standard make on the base makefile in my structure it
> works OK. When I try to build it with my MokoMakefile it seems my
> project does not get copied to the work directory. Do I need to specify
> every single source file in the SRC_URI variable or is there a way to
> point to a directory structure and have all of it copied to the work
> directory ?
> 
> Regards
> /Pontus

What you could do is wrap everything up in a tarball and make SRC_URI
point to it. Should work.

Regards
Sudharshan S
blog: http://www.sudharsh.wordpress.com


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Building for x86

2007-10-29 Thread Simon
Hi,
  I've been following the list a bit and I was wondering if it was
possible to build openmoko for a native x86 environment?  I don't just
mean to build the graphical end of it, but also the kernel and
everything, have my root setup the way it is on the OpenMoko device.
Have only the exact same software running...  What I'm looking for is
to isolate completely my openmoko build from my system.  My system is
too old to run OM in qemu, (it took more than 30 min to boot the last
time i tried and it wasn't very functional with 1 min delay for
clicks).

  So...  I'd rather dual boot into OpenMoko than integrate it into my
current system...

  I haven't done anything yet but I believe I should follow the path of:
http://wiki.openmoko.org/wiki/MokoMakefile
  Making sure to make the modifications explain in pages for setting
up OM for Xephyr and Xoo.
  And then, place it all under its own partition (any partition
preference? ext2?) and update my own boot loader (I've been using lilo
for long now).  Is there any special append="options" I should use?  I
guess the part talking about u-boot should cover this, but if you guys
can help with it...
  If I'm not drunk, this "should" work, right?

  Also, having everything native like this, what will happen with the
X display?  1024x768 or will it resize with black borders left and
right?

Thanks in advance,
  Simon

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SRC_URI arguments, how to

2007-10-29 Thread Pontus Oldberg
Sorry guys,
Here's a newbie questions. I have been trying to get bitbake to
recognize my imported project in the local overlay.

I did the myhelloworld exercise which worked fine. Now I have created a
new directory with multiple sub directories containing source and header
files. When I run standard make on the base makefile in my structure it
works OK. When I try to build it with my MokoMakefile it seems my
project does not get copied to the work directory. Do I need to specify
every single source file in the SRC_URI variable or is there a way to
point to a directory structure and have all of it copied to the work
directory ?

Regards
/Pontus


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Qemu QT2410 (CS8900) anyone?

2007-10-29 Thread Noud de Brouwer

we have a working Qemu Neo1973
but anyone has a Qemu QT2410, having a CS8900 Ethernet emulated, to share?
--noud

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Re: Sv: New input method demo!

2007-10-29 Thread Tim Shannon
As I understand it, they just use an algorithm to build the probability
engine, and they've just fed it many books so it could learn the natural
probabilities in the English language.  So while they may not get you their
exact probability statistics, the idea of the program is that it can learn
your own probability of words.

I'm sure you could feed it old emails or something to give it a feel for how
you write.


On 10/29/07, Oliver <[EMAIL PROTECTED]> wrote:
>
> Tjenare Lars!
>
> I think a good place to find such information is the Dasher project. (
> http://www.inference.phy.cam.ac.uk/dasher/ ) They use a probabalistic
> model to make another alternative input device, using the same sort of
> statistics that you need. The project is open source, so even though the
> stats may not be available on the site (even though they probably are) you
> should just need to ask for them.
>
> hälsningar,
> Oliver
>
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Re: Sv: New input method demo!

2007-10-29 Thread Oliver
Tjenare Lars!

I think a good place to find such information is the Dasher project. (
http://www.inference.phy.cam.ac.uk/dasher/ ) They use a probabalistic model
to make another alternative input device, using the same sort of statistics
that you need. The project is open source, so even though the stats may not
be available on the site (even though they probably are) you should just
need to ask for them.

hälsningar,
Oliver
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optimizing a keyboard layout

2007-10-29 Thread ---
Hi all,

I could see that there is many people  interested in develop  a new input
method, like me. I do not have an implementation of my idea right now , but
I created a program (using genetic techniques) that can help on the
optimization of the layout. In theory It could optimize any kind of fixed
layout, you just need to configure some things...
So for those who are developing new layouts and want to try my solution mail
me!

Guy
[]
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RE: New input method demo!

2007-10-29 Thread Mikkel Meyer Andersen
Hi,

I've just recently started a project:
https://projects.openmoko.org/projects/openmoko-input/

Please feel free to join it!

I haven't really started at using the SVN there yet, so the source I've got
so far can be downloaded from www.scienco.org/openmoko-input.tar.gz - I'll
put it in the project SVN ASAP.

I'm aware that the separation of the library and the inputting itself isn't
fulfilled at this time, but we are clearly suppose to do that ASAP, too.

As mentioned earlier, I'm really not a great C-programmer; I've mainly done
C# earlier, so please feel free to comment :-).

Regards,
Mikkel

- Original Besked 
fra: List for OpenMoko community discussion 
Til: community@lists.openmoko.org 
Emne: Re: Sv: New input method demo!
Dato: 29/10/07 10:49

> 
> Mikkel Meyer Andersen skrev:
> > Hi,
> > 
> > I've also tried to develop a keyboard for finger-use. I started with
> > developing a dictionary library, and have only made a very simple GUI to
use
> > it.
> > 
> > I haven't seen you keyboard yet, but I'm really looking forward to. In
> > addition to this, I hope to be able to incorporate the dictionary I've
made.
> 
> I'm been thinking about this for a while... And Yes thanks... I want to 
> play with it.
> 
> While the app often have better knowledge, it make sens to put the logic 
> in one place. To give all apps completion, and to avoid duplication. An 
> api to let apps control what they need would probably not be too 
> complicated ether.
> 
> So, Yes... Where can I find the code and data?
> 
> I would also want to find a list of the most used English words... To 
> add directly in the keyboard layout. It is better for short words then 
> completion, and the most used words is often short. As positions in the 
> keyboard layout have to be memorized to work fast it will work for far 
> less words. So completion is a nice complement.
> 
> /LaH
> 
> 
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Re: Sv: New input method demo!

2007-10-29 Thread Lars Hallberg

Mikkel Meyer Andersen skrev:

Hi,

I've also tried to develop a keyboard for finger-use. I started with
developing a dictionary library, and have only made a very simple GUI to use
it.

I haven't seen you keyboard yet, but I'm really looking forward to. In
addition to this, I hope to be able to incorporate the dictionary I've made.


I'm been thinking about this for a while... And Yes thanks... I want to 
play with it.


While the app often have better knowledge, it make sens to put the logic 
in one place. To give all apps completion, and to avoid duplication. An 
api to let apps control what they need would probably not be too 
complicated ether.


So, Yes... Where can I find the code and data?

I would also want to find a list of the most used English words... To 
add directly in the keyboard layout. It is better for short words then 
completion, and the most used words is often short. As positions in the 
keyboard layout have to be memorized to work fast it will work for far 
less words. So completion is a nice complement.


/LaH


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Re: Homebrew Open Phone

2007-10-29 Thread Doug Sutherland
Dr. H. Nikolaus Schaller wrote:

>> Open hardware means availability of schematics and gerbers,
> Are they available for the Neo?

No, Neo is not open hardware either.
Even if it was it would not be easy to produce.
I have a reflow oven and could do it, but I think
it would end up costing just as much as buying one.

> Really open hardware would be if you get all the files to produce
> your own silicon :-)

Yeah, and the interesting thing about ARM is that is does start that way.
ARM is a fabless company, they only sell intellectual property.
Licensees actually buy the "source code" to the hardware.

http://www.arm.com/products/physicalip/product_overview.html

If you want to make your own silicon ...grab this source hehe
http://www.opencores.org/projects.cgi/web/core_arm/overview

Doug Sutherland
Proficio Research
http://www.proficio.ca/

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