Re: Community update, January 2, 2008
Thank you for the update. When do you expect to have results from the 850-MHz GTA01 testing? ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Community update, January 2, 2008
On Thursday 03 January 2008 05:51:06 Michael Shiloh wrote: Hello everyone, Next week at CES we will formally preview GTA02 to the public. We are doing this at an invitation-only media event, and not the general show floor. Any chance to see a video of that event? Maybe even in decent (i.e. better than Youtube :) quality? Great news in any case! signature.asc Description: This is a digitally signed message part. ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Gnome Accessibility and OpenMoko
Hello, Would you be interested in evaluating the feasibility of integrating the Gnome Accessibility Project in OpenMoko? We could perhaps join our efforts in a third party project hosted by projects.openmoko.org. Best regards, Gilles ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
WM skins
Thought this video might interest some people http://gizmodo.com/339835/pointui-skins-windows-mobile-almost-fixes-the- os-best-wm-skin-app-ever Regards, Dean Collins Cognation Pty Ltd [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] +1-212-203-4357 Ph +61-2-9016-5642 (Sydney in-dial). ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
GTA02 processor speed
Gizmodo quotes an Open Moko press release and mentions that the GTA02 has a 500 MHz processor - http://gizmodo.com/339965/openmoko-launches-neo-freerunner-open+source-smartphone-for-the-masses Maintaining the overall look and feel of the developers' Neo 1973, the Neo FreeRunner features hardware improvements such as 2D/3D graphics and a faster 500MHz processor that boosts performance to enable video and audio processing, as well as a new generation of mobile applications emerging from the open source community. On the other hand the Open Moko wiki mentions that the GTA02 uses the Samsung S3C2442B chip capable of 400 MHz. Has the chip been overclocked or the info on the wiki is wrong and needs to be updated? Rakshat On Jan 3, 2008 4:30 PM, [EMAIL PROTECTED] wrote: Send community mailing list submissions to community@lists.openmoko.org To subscribe or unsubscribe via the World Wide Web, visit http://lists.openmoko.org/mailman/listinfo/community or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of community digest... Today's Topics: 1. Re: Neo fast charge utility (Nick Guenther) 2. Re: Community update, January 2, 2008 (Mike Montour) 3. Re: Community update, January 2, 2008 (Gabriel Ambuehl) 4. Re: Neo fast charge utility (Lorn Potter) -- Forwarded message -- From: Nick Guenther [EMAIL PROTECTED] To: List for OpenMoko community discussion community@lists.openmoko.org Date: Thu, 3 Jan 2008 02:44:31 -0500 Subject: Re: Neo fast charge utility On Jan 2, 2008 11:57 PM, Lorn Potter [EMAIL PROTECTED] wrote: Nick Guenther wrote: Hijacking a bit: for the record, all thunder does is write fast_cccv or closed to /sys/devices/platform/s3c2410-i2c/i2c-adapter/i2c-0/0-0008/chgmode depending on what mode you want, and wrap that up in a nice OM GUI. Any hope for a qtopia version? I can make a script that switches to fast charge mode that will go in the devtools entry. Awesome. Can you have slow charge and no charge (I think that's the whole list, right?) options too? Where are devtools scripts stored? I tried find(1)ing a bit but failed. I was going to ask for a way to get to a terminal in QTopia (maybe a port of elsewhere), but if I can write a script and add it to devtools at will that might be just as good--better in some ways. -Nick -- Forwarded message -- From: Mike Montour [EMAIL PROTECTED] To: community@lists.openmoko.org Date: Thu, 03 Jan 2008 00:34:03 -0800 Subject: Re: Community update, January 2, 2008 Thank you for the update. When do you expect to have results from the 850-MHz GTA01 testing? -- Forwarded message -- From: Gabriel Ambuehl [EMAIL PROTECTED] To: List for OpenMoko community discussion community@lists.openmoko.org Date: Thu, 3 Jan 2008 10:23:43 +0100 Subject: Re: Community update, January 2, 2008 On Thursday 03 January 2008 05:51:06 Michael Shiloh wrote: Hello everyone, Next week at CES we will formally preview GTA02 to the public. We are doing this at an invitation-only media event, and not the general show floor. Any chance to see a video of that event? Maybe even in decent (i.e. better than Youtube :) quality? Great news in any case! -- Forwarded message -- From: Lorn Potter [EMAIL PROTECTED] To: List for OpenMoko community discussion community@lists.openmoko.org Date: Thu, 03 Jan 2008 20:38:33 +1000 Subject: Re: Neo fast charge utility Nick Guenther wrote: On Jan 2, 2008 11:57 PM, Lorn Potter [EMAIL PROTECTED] wrote: Nick Guenther wrote: Hijacking a bit: for the record, all thunder does is write fast_cccv or closed to /sys/devices/platform/s3c2410-i2c/i2c-adapter/i2c-0/0-0008/chgmode depending on what mode you want, and wrap that up in a nice OM GUI. Any hope for a qtopia version? I can make a script that switches to fast charge mode that will go in the devtools entry. Awesome. Can you have slow charge and no charge (I think that's the whole list, right?) options too? I will see what I can do Where are devtools scripts stored? I tried find(1)ing a bit but failed. I was going to ask for a way to get to a terminal in QTopia (maybe a port of elsewhere), but if I can write a script and add it to devtools at will that might be just as good--better in some ways. The devtools entry is a special one created at compile time. When you 'make install' Qtopia, .desktop file(s) get read and the information gets stored in the database, as opposed to being on the filesystem. There is a semi-ported terminal in the opieII sources. It needs much work (ie.e compiles but does not run). Or, probably a better option, is taking the kde konsole sources, and porting them
Re: GTA02 processor speed
Dnia czwartek, 3 stycznia 2008, rakshat hooja napisaĆ: On the other hand the Open Moko wiki mentions that the GTA02 uses the Samsung S3C2442B chip capable of 400 MHz. Has the chip been overclocked or the info on the wiki is wrong and needs to be updated? The 3rd option. Wiki is correct, Gizmodo is wrong. -- JID: hrw-jabber.org OpenEmbedded developer/consultant bloody internet there was once peace and then the internet came in :-) ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Community update, January 2, 2008
The bulk of the press release discusses the hardware features of GTA02, of which you are all well aware. Actually I do have one question coming from the press release -- it says: FreeRunner will come in two versions: a 850MHz tri-band and a 900Mhz tri-band. Does this mean that OpenMoko has officially committed to a US 850MHz version of GTA02? Will this version ship at the same time as the 900MHz version? Thanks, Roland ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: GTA02 processor speed
Gizmodo quotes an Open Moko press release and mentions that the GTA02 has a 500 MHz processor - http://gizmodo.com/339965/openmoko-launches-neo-freerunner-open+source-smartphone-for-the-masses Yes: the original official press release on business wire (http://www.businesswire.com/news/google/20080103005343/en) states that the device will have a faster 500MHz processor. I would also be curious to know if this is a typo or if it really is the plan. - R. ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
noise while making a phone call: hardware or software?
As we all know, during a call with GTA01 noise is heard in the speaker. I know this has been discussed in the past and I thought someone had found a soft way to solve this. One of the settings in the mixer was too high or something like that. I've been searching for this item but all I can find is bug # 883, which says it's a hardware issue, interference making its way into the GSM audio path one way or another. Does anyone recall any software explanation for this? Michael ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
RE: noise while making a phone call: hardware or software?
From what I can tell the noise comes and goes. When I'm in a good signal area I really don't hear it but when I'm in a bad signal area it's very loud. I asked Lorn Potter what he thought and he said it was probably a software issue. Although I'm not too sure because I get the same sound if I set the phone next to my computer speakers. So maybe the case is that the microphone is too close to the GSM modem or the connection from the microphone to the board isn't shielded well enough. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Shiloh Sent: Thursday, January 03, 2008 5:11 PM To: List for OpenMoko community discussion Subject: noise while making a phone call: hardware or software? As we all know, during a call with GTA01 noise is heard in the speaker. I know this has been discussed in the past and I thought someone had found a soft way to solve this. One of the settings in the mixer was too high or something like that. I've been searching for this item but all I can find is bug # 883, which says it's a hardware issue, interference making its way into the GSM audio path one way or another. Does anyone recall any software explanation for this? Michael ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: noise while making a phone call: hardware or software?
Richard Reichenbacher wrote: From what I can tell the noise comes and goes. When I'm in a good signal area I really don't hear it but when I'm in a bad signal area it's very loud. I asked Lorn Potter what he thought and he said it was probably a software issue. If I was told that was the problem, and I said that sounded like software, I was probably wrong. :) That problem sounds like it might be radio interference. There _is_ a problem with the level of some of the mixer elements in the default gsmhandset.state, though, which seems to cause echo type of thing. Although I'm not too sure because I get the same sound if I set the phone next to my computer speakers. So maybe the case is that the microphone is too close to the GSM modem or the connection from the microphone to the board isn't shielded well enough. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Shiloh Sent: Thursday, January 03, 2008 5:11 PM To: List for OpenMoko community discussion Subject: noise while making a phone call: hardware or software? As we all know, during a call with GTA01 noise is heard in the speaker. I know this has been discussed in the past and I thought someone had found a soft way to solve this. One of the settings in the mixer was too high or something like that. I've been searching for this item but all I can find is bug # 883, which says it's a hardware issue, interference making its way into the GSM audio path one way or another. Does anyone recall any software explanation for this? Michael ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- Lorn 'ljp' Potter Software Engineer, Systems Group, MES, Trolltech ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: noise while making a phone call: hardware or software?
Michael Shiloh wrote: I've been searching for this item but all I can find is bug # 883, which says it's a hardware issue, interference making its way into the GSM audio path one way or another. Does anyone recall any software explanation for this? I've started to play around with the mixer settings, and it seems that they can be tuned to reduce both the GSM buzz and the echo heard on the remote end of the phone call. I don't yet have a set of working state files - the Neo's mixer is quite complicated, and I don't have access to the proper test equipment (tone generators, spectrum analyzers, etc). However, I've found that a good first start is to set to 0 the mixer controls of all of the unused components. There are some that are physically not connected (e.g. Amp Mono), and others that are unused in certain ALSA profiles (e.g. Mono Voice in the gsmhandset profile). I will eventually get around to creating a patch for this, but if someone else wants to do it first I won't complain. There is also a hardware side to this issue - if the hardware was really good at isolating the audio path from the radio signal, then there wouldn't be an interference problem in the first place. However I don't think it's reasonable to expect perfection. I can hear a GSM buzz similar to the Neo's when my friend calls me from a Motorola RAZR, and in general GSM seems to be much more interference-prone than my current CDMA phone. p.s. I'm using http://wiki.openmoko.org/wiki/Neo1973_audio_subsystem and its linked pages as my reference. Another TODO for somebody would be to annotate the codec block diagram with the ALSA names of the corresponding components. ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
RE: noise while making a phone call: hardware or software?
What exactly do you mean by noise? I've noticed an objectionable hum; is that it? (just finding out what's been reported -- no, I don't have a fix) ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community