Re: [QtMoko] Bug 1024
Alishams Hassam writes: > and disable the wifi. If the battery is still shit, leave wifi off after > a restart and see if battery life improves. How about giving exact numbers by measuring the consumption using om battery consumption or via /sys directly? (I think you need current_now file). ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: QtMoko wifi certificate selector
Ben Thompson wrote: > I want to set up a Wireless network in QtMoko using WPA-EAP with a > server certificate. The encryption settings GUI has a section called > "Server certificate:" and there is a small padlock icon. However, when > I click the padlock, all I see is the message "No documents found". > > Can someone advise how to add a server certificate? I was able to setup a WPA-EAP wireless network, I just moved my certificates in /home/root/Documents/images/jpeg and then after rescanning system documents (Main menu->Documents->Rescan system) I was able to add them from the gui I don't know if there is a better place to store certificates that is also detected from the gui. Regards, Daniele ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: QtMoko wifi certificate selector
On Thu, Apr 29, 2010 at 12:14:45PM +0200, Daniele E. Domenichelli wrote: > > > > Can someone advise how to add a server certificate? > > > I was able to setup a WPA-EAP wireless network, I just moved my > certificates in > > /home/root/Documents/images/jpeg > > and then after rescanning system documents (Main menu->Documents->Rescan > system) I was able to add them from the gui > > I don't know if there is a better place to store certificates that is > also detected from the gui. Many thanks, that did the trick. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Ventura Debian package? [Re: ventura upgrades]
Hi, I tried to port ventura and libewebkit packages to debian, but SHR uses some really old packages (libicui for example) which are difficult to install in debian, because there are much newer packages installed. This is one site, but at the other side, debian does not have libecore-input-evas-svn05, only libecore-input-svn-05 is there. When I had copied and installed all files, there was an error caused by the different library versions, I think. The best thing to bring it running would be a new compile to link it with newer versions, I think. I send the little-bit-not-working-packages link ( http://ur1.ca/xx4m ). So you can see the dependencies (I think, I found the right packages on debian - SHR-names are different). Greetings, Kai c_c schrieb: > Hi, > > Mikael Berthe wrote: > >> Do you know if somebody has built a Debian package for Ventura? >> It looks like ewebkit is missing as well on Debian. >> >> > I don't know. Though I'm willing to help if someone attempts this. I tried > making a deb for intone, but it didn't quite work out right. > ewebkit is a requirement, as is ca-certs for https pages. It seems to me > that debian lags when it comes to EFL related packages - though there have > been attempts to get EFL going on debian. I'm not current with my > information though - so things could have changed. > ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: QtMoko v22
Hi Please take a piggy bank: - googlecontactsync still misses phones, but now found only if they are the same type (2 mobile, 2 workers, etc.) Mail in this case does not pass. - Thank you for your attention. -- View this message in context: http://openmoko-public-mailinglists.1958.n2.nabble.com/QtMoko-v22-tp4967705p4981214.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
GameRunner distribution
Hello, GameRunner is an Openmoko Linux distribution. It aims convert the Freerunner open mobile phone in a Linux-based handheld game console. It is simple, and contains cool and suitable open source games for Linux mobile devices. http://gamerunner.sourceforge.net/ We have been working in this idea for a couple of months (in 2009), improving current openmoko games, and writting a game control useful for any game. Our first idea is always to have with us a SD full of games to play. Because the last two months we did not do much, I am announcing it, so other gamers can try it. All the games which use the new gamecontrol does not work well the first time you run these. After, all go okey. Moreover, we need to improve that "general" game control that we are writting, because it is not so cool yet. But well, you can play if you know well it :) For other games we have worked improving speed as well. If we get some free time to continue we will add super nintendo emulator (which we already have tested) and new versions of the new game control. After, we'll add more games specifically built for this game distro. The web site has some docs as well about our work. Cheers -- Rafael Ignacio Zurita ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: GameRunner distribution
On 4/29/10, Rafael Ignacio Zurita wrote: > Hello, > > GameRunner is an Openmoko Linux distribution. It aims convert > the Freerunner open mobile phone in a Linux-based handheld > game console. > It is simple, and contains cool and suitable open source games for > Linux mobile devices. > > http://gamerunner.sourceforge.net/ > > We have been working in this idea for a couple of months (in 2009), > improving current openmoko games, and writting a game control useful > for any game. > Our first idea is always to have with us a SD full of games to play. > > Because the last two months we did not do much, I am announcing it, > so other gamers can try it. > > All the games which use the new gamecontrol does not work > well the first time you run these. After, all go okey. > > Moreover, we need to improve that "general" game control > that we are writting, because it is not so cool yet. > But well, you can play if you know well it :) > > For other games we have worked improving speed as well. > > If we get some free time to continue we will add super nintendo > emulator (which we already have tested) and new versions > of the new game control. > > After, we'll add more games specifically built for this game distro. > > The web site has some docs as well about our work. > > Cheers > > -- > Rafael Ignacio Zurita "GameRunner is based on Linux Image-gta02-g291a9d50_mwester-stable.bin kernel and Om2008.9-gta02-20081117.rootfs. XGlamo is providing X." OMG, it's sooo old! I think you can make it a LOT faster by using newer kernel (for instance, andy-tracking HEAD), and maybe X.org instead of Xglamo (but with this one i'm not sure if it will give performance boost, but I believe it will :P) -- Sebastian Krzyszkowiak dos ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: GameRunner distribution
Hi, --- On Thu, 4/29/10, Sebastian Krzyszkowiak wrote: > On 4/29/10, Rafael Ignacio Zurita wrote: > > Hello, > > > > GameRunner is an Openmoko Linux [snip] > "GameRunner is based on Linux > Image-gta02-g291a9d50_mwester-stable.bin > kernel and Om2008.9-gta02-20081117.rootfs. XGlamo is > providing X." > > OMG, it's sooo old! I think you can make it a LOT faster by using > newer kernel (for instance, andy-tracking HEAD), and maybe X.org > instead of Xglamo (but with this one i'm not sure if it will give > performance boost, but I believe it will :P) We have tested several alternatives. Check the boot speed, check the games speed, and then tell us which option is better :) Anyway, another reason is that many games were modified for that kernel API as well. I am not sure if you can play Doom using current kernel; and I see a little anarchy as well with current kernel + X/Xfbdev/Xglamo/xorg + xrandr + /etc/fb.modes + rotation + screen sizes, etc. But again, the base system is not important. We checked the alternatives and we decided that base system. It is okey for all the sdl+allegro games, and we are not going to maintain a base system. We just need more games :) Regards. -- Rafael Ignacio Zurita ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: GameRunner distribution
On Thu, 2010-04-29 at 11:05 -0700, Rafael Ignacio Zurita wrote: > Hello, > > GameRunner is an Openmoko Linux distribution. It aims convert > the Freerunner open mobile phone in a Linux-based handheld > game console. > It is simple, and contains cool and suitable open source games for > Linux mobile devices. Great idea!!! But I would prefer to just: opkg install task-gamerunner under SHR,or shr-gamerunner images. A big issue is that I was unable to remove frame pointer under a recent kernel... and frame pointer says: CONFIG_FRAME_POINTER: If you say Y here the resulting kernel image will be slightly larger and slower, but it gives very useful debugging information in case of kernel bugs. (precise oopses/stacktraces/warnings) If I remember well on htcdream that had huge performances impact (from unusable midori to usable) By the way we have some games in openembedded and maybe SHR: *battle for wesnoth *xboard + gnuchess and/or phalanx(for beginners) *mokomaze *pingus *scummvm *numpty physics *supertux *etc just grep for game in openembedded Denis. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: community Digest, Vol 181, Issue 1
Has anyone managed to install a camera on the freerunner. I was hoping like the psp camera mod. Citando community-requ...@lists.openmoko.org: > Send community mailing list submissions to > community@lists.openmoko.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://lists.openmoko.org/mailman/listinfo/community > or, via email, send a message with subject or body 'help' to > community-requ...@lists.openmoko.org > > You can reach the person managing the list at > community-ow...@lists.openmoko.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of community digest..." > ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: GameRunner distribution
I just wanted to express my gratitude for creating this distro. I'm going on a trip in a few days and this just what I needed!!! Leonti On Thu, Apr 29, 2010 at 10:48 PM, GNUtoo wrote: > On Thu, 2010-04-29 at 11:05 -0700, Rafael Ignacio Zurita wrote: >> Hello, >> >> GameRunner is an Openmoko Linux distribution. It aims convert >> the Freerunner open mobile phone in a Linux-based handheld >> game console. >> It is simple, and contains cool and suitable open source games for >> Linux mobile devices. > Great idea!!! > But I would prefer to just: > opkg install task-gamerunner under SHR,or shr-gamerunner images. > > A big issue is that I was unable to remove frame pointer under a recent > kernel... > and frame pointer says: > > CONFIG_FRAME_POINTER: > > If you say Y here the resulting kernel image will be slightly > larger and slower, but it gives very useful debugging information > in case of kernel bugs. (precise oopses/stacktraces/warnings) > > If I remember well on htcdream that had huge performances impact > (from unusable midori to usable) > > > By the way we have some games in openembedded and maybe SHR: > *battle for wesnoth > *xboard + gnuchess and/or phalanx(for beginners) > *mokomaze > *pingus > *scummvm > *numpty physics > *supertux > *etc > just grep for game in openembedded > > Denis. > > > ___ > Openmoko community mailing list > community@lists.openmoko.org > http://lists.openmoko.org/mailman/listinfo/community > ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Ventura Debian package? [Re: ventura upgrades]
Hi, @ Kai : How do you compile packages for debian on FR? Using a toolchain or a bitbake recipe? I don't have debian on my FR - or a build system for debian on my PC. What needs to be done is to build ewebkit and ventura using the debian build system. My understanding is that if you can get ewebkit to compile (using whatever packages debian has - new or old or just differently named) then compiling ventura should not be an issue. You can check out the code from the repo at elm-browser.googlecode.com, change the Makefile.am to use the names of packages as existing in debian and run autogen.sh. ventura mainly depends on elementary and ewebkit. HTH -- View this message in context: http://openmoko-public-mailinglists.1958.n2.nabble.com/ventura-upgrades-tp4905082p4983560.html Sent from the Openmoko Community mailing list archive at Nabble.com. ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: GameRunner distribution
30.04.2010 01:05, Rafael Ignacio Zurita пишет: > Hello, > > GameRunner is an Openmoko Linux distribution. It aims convert > the Freerunner open mobile phone in a Linux-based handheld > game console. > It is simple, and contains cool and suitable open source games for > Linux mobile devices. > > http://gamerunner.sourceforge.net/ > > We have been working in this idea for a couple of months (in 2009), > improving current openmoko games, and writting a game control useful > for any game. > Our first idea is always to have with us a SD full of games to play. > > Because the last two months we did not do much, I am announcing it, > so other gamers can try it. > > All the games which use the new gamecontrol does not work > well the first time you run these. After, all go okey. > > Moreover, we need to improve that "general" game control > that we are writting, because it is not so cool yet. > But well, you can play if you know well it :) > > For other games we have worked improving speed as well. > > If we get some free time to continue we will add super nintendo > emulator (which we already have tested) and new versions > of the new game control. > > After, we'll add more games specifically built for this game distro. > > The web site has some docs as well about our work. > > Cheers > > -- > Rafael Ignacio Zurita > > > > > > > ___ > Openmoko community mailing list > community@lists.openmoko.org > http://lists.openmoko.org/mailman/listinfo/community > > > Good idea! I have another one: turn freerunner to to something like gamepad, it has accelerometers - so it can emulate sword or tennis racquet for games ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community