Re: [QtMoko] Bug 1024

2010-04-29 Thread Timo Juhani Lindfors
Alishams Hassam  writes:
> and disable the wifi. If the battery is still shit, leave wifi off after
> a restart and see if battery life improves. 

How about giving exact numbers by measuring the consumption using

om battery consumption

or via /sys directly? (I think you need current_now file).


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Re: QtMoko wifi certificate selector

2010-04-29 Thread Daniele E. Domenichelli
Ben Thompson wrote:
> I want to set up a Wireless network in QtMoko using WPA-EAP with a
> server certificate. The encryption settings GUI has a section called
> "Server certificate:" and there is a small padlock icon. However, when
> I click the padlock, all I see is the message "No documents found".
> 
> Can someone advise how to add a server certificate?


I was able to setup a WPA-EAP wireless network, I just moved my
certificates in

/home/root/Documents/images/jpeg

and then after rescanning system documents (Main menu->Documents->Rescan
system) I was able to add them from the gui

I don't know if there is a better place to store certificates that is
also detected from the gui.

Regards,
 Daniele

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Re: QtMoko wifi certificate selector

2010-04-29 Thread Ben Thompson
On Thu, Apr 29, 2010 at 12:14:45PM +0200, Daniele E. Domenichelli wrote:
> > 
> > Can someone advise how to add a server certificate?
> 
> 
> I was able to setup a WPA-EAP wireless network, I just moved my
> certificates in
> 
> /home/root/Documents/images/jpeg
> 
> and then after rescanning system documents (Main menu->Documents->Rescan
> system) I was able to add them from the gui
> 
> I don't know if there is a better place to store certificates that is
> also detected from the gui.

Many thanks, that did the trick.

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Re: Ventura Debian package? [Re: ventura upgrades]

2010-04-29 Thread Kai Lüke
Hi,
I tried to port ventura and libewebkit packages to debian, but SHR uses
some really old packages (libicui for example) which are difficult to
install in debian, because there are much newer packages installed.
This is one site, but at the other side, debian does not have
libecore-input-evas-svn05, only libecore-input-svn-05 is there. When I
had copied and installed all files, there was an error caused by the
different library versions, I think.

The best thing to bring it running would be a new compile to link it
with newer versions, I think.
I send the little-bit-not-working-packages link ( http://ur1.ca/xx4m ).
So you can see the dependencies (I think, I found the right packages on
debian - SHR-names are different).
Greetings,
Kai

c_c schrieb:
> Hi,
>
> Mikael Berthe wrote:
>   
>> Do you know if somebody has built a Debian package for Ventura?
>> It looks like ewebkit is missing as well on Debian.
>>
>> 
>   I don't know. Though I'm willing to help if someone attempts this. I tried
> making a deb for intone, but it didn't quite work out right.
>   ewebkit is a requirement, as is ca-certs for https pages. It seems to me
> that debian lags when it comes to EFL related packages - though there have
> been attempts to get EFL going on debian. I'm not current with my
> information though - so things could have changed.
>   


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Re: QtMoko v22

2010-04-29 Thread Yoric Kotchukov

Hi
Please take a piggy bank:
- googlecontactsync still misses phones, but now found only if they are the
same type (2 mobile, 2 workers, etc.)
Mail in this case does not pass.

-
Thank you for your attention.
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GameRunner distribution

2010-04-29 Thread Rafael Ignacio Zurita
Hello,

  GameRunner is an Openmoko Linux distribution. It aims convert
the Freerunner open mobile phone in a Linux-based handheld
game console.
It is simple, and contains cool and suitable open source games for 
Linux mobile devices.

http://gamerunner.sourceforge.net/

We have been working in this idea for a couple of months (in 2009),
improving current openmoko games, and writting a game control useful
for any game. 
Our first idea is always to have with us a SD full of games to play.

Because the last two months we did not do much, I am announcing it,
so other gamers can try it.

All the games which use the new gamecontrol does not work
well the first time you run these. After, all go okey.

Moreover, we need to improve that "general" game control
that we are writting, because it is not so cool yet.
But well, you can play if you know well it :)

For other games we have worked improving speed as well.

If we get some free time to continue we will add super nintendo
emulator (which we already have tested) and new versions 
of the new game control.

After, we'll add more games specifically built for this game distro.

The web site has some docs as well about our work.

Cheers

--
Rafael Ignacio Zurita



  


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Re: GameRunner distribution

2010-04-29 Thread Sebastian Krzyszkowiak
On 4/29/10, Rafael Ignacio Zurita  wrote:
> Hello,
>
>   GameRunner is an Openmoko Linux distribution. It aims convert
> the Freerunner open mobile phone in a Linux-based handheld
> game console.
> It is simple, and contains cool and suitable open source games for
> Linux mobile devices.
>
> http://gamerunner.sourceforge.net/
>
> We have been working in this idea for a couple of months (in 2009),
> improving current openmoko games, and writting a game control useful
> for any game.
> Our first idea is always to have with us a SD full of games to play.
>
> Because the last two months we did not do much, I am announcing it,
> so other gamers can try it.
>
> All the games which use the new gamecontrol does not work
> well the first time you run these. After, all go okey.
>
> Moreover, we need to improve that "general" game control
> that we are writting, because it is not so cool yet.
> But well, you can play if you know well it :)
>
> For other games we have worked improving speed as well.
>
> If we get some free time to continue we will add super nintendo
> emulator (which we already have tested) and new versions
> of the new game control.
>
> After, we'll add more games specifically built for this game distro.
>
> The web site has some docs as well about our work.
>
> Cheers
>
> --
> Rafael Ignacio Zurita


"GameRunner is based on Linux Image-gta02-g291a9d50_mwester-stable.bin
kernel and Om2008.9-gta02-20081117.rootfs. XGlamo is providing X."

OMG, it's sooo old! I think you can make it a LOT faster by using
newer kernel (for instance, andy-tracking HEAD), and maybe X.org
instead of Xglamo (but with this one i'm not sure if it will give
performance boost, but I believe it will :P)

-- 
Sebastian Krzyszkowiak
dos

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Re: GameRunner distribution

2010-04-29 Thread Rafael Ignacio Zurita
Hi,

--- On Thu, 4/29/10, Sebastian Krzyszkowiak  wrote:
> On 4/29/10, Rafael Ignacio Zurita  wrote:
> > Hello,
> >
> >   GameRunner is an Openmoko Linux
[snip]
> "GameRunner is based on Linux
> Image-gta02-g291a9d50_mwester-stable.bin
> kernel and Om2008.9-gta02-20081117.rootfs. XGlamo is
> providing X."
> 
> OMG, it's sooo old! I think you can make it a LOT faster by using
> newer kernel (for instance, andy-tracking HEAD), and maybe X.org
> instead of Xglamo (but with this one i'm not sure if it will give
> performance boost, but I believe it will :P)

We have tested several alternatives.

Check the boot speed, check the games speed, and then 
tell us which option is better :)

Anyway, another reason is that many games were modified
for that kernel API as well. I am not sure if you can play
Doom using current kernel; and I see a little anarchy as well with
current kernel + X/Xfbdev/Xglamo/xorg + xrandr + /etc/fb.modes +
rotation + screen sizes, etc. 

But again, the base system is not important. We checked the
alternatives and we decided that base system. It is okey
for all the sdl+allegro games, and we are not going to 
maintain a base system. We just need more games :)

Regards.

--
Rafael Ignacio Zurita




  


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Re: GameRunner distribution

2010-04-29 Thread GNUtoo
On Thu, 2010-04-29 at 11:05 -0700, Rafael Ignacio Zurita wrote:
> Hello,
> 
>   GameRunner is an Openmoko Linux distribution. It aims convert
> the Freerunner open mobile phone in a Linux-based handheld
> game console.
> It is simple, and contains cool and suitable open source games for 
> Linux mobile devices.
Great idea!!!
But I would prefer to just:
opkg install task-gamerunner under SHR,or shr-gamerunner images.

A big issue is that I was unable to remove frame pointer under a recent
kernel...
and frame pointer says:

CONFIG_FRAME_POINTER:

If you say Y here the resulting kernel image will be slightly
larger and slower, but it gives very useful debugging information
in case of kernel bugs. (precise oopses/stacktraces/warnings)

If I remember well on htcdream that had huge performances impact
(from unusable midori to usable)


By the way we have some games in openembedded and maybe SHR:
*battle for wesnoth 
*xboard + gnuchess and/or phalanx(for beginners)
*mokomaze
*pingus
*scummvm
*numpty physics
*supertux
*etc
just grep for game in openembedded

Denis.


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Re: community Digest, Vol 181, Issue 1

2010-04-29 Thread blackfalcon1
Has anyone managed to install a camera on the freerunner. I was hoping  
like the psp camera mod.



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Re: GameRunner distribution

2010-04-29 Thread Leonti Bielski
I just wanted to express my gratitude for creating this distro.

I'm going on a trip in a few days and this just what I needed!!!

Leonti

On Thu, Apr 29, 2010 at 10:48 PM, GNUtoo  wrote:
> On Thu, 2010-04-29 at 11:05 -0700, Rafael Ignacio Zurita wrote:
>> Hello,
>>
>>   GameRunner is an Openmoko Linux distribution. It aims convert
>> the Freerunner open mobile phone in a Linux-based handheld
>> game console.
>> It is simple, and contains cool and suitable open source games for
>> Linux mobile devices.
> Great idea!!!
> But I would prefer to just:
> opkg install task-gamerunner under SHR,or shr-gamerunner images.
>
> A big issue is that I was unable to remove frame pointer under a recent
> kernel...
> and frame pointer says:
>
> CONFIG_FRAME_POINTER:
>
> If you say Y here the resulting kernel image will be slightly
> larger and slower, but it gives very useful debugging information
> in case of kernel bugs. (precise oopses/stacktraces/warnings)
>
> If I remember well on htcdream that had huge performances impact
> (from unusable midori to usable)
>
>
> By the way we have some games in openembedded and maybe SHR:
> *battle for wesnoth
> *xboard + gnuchess and/or phalanx(for beginners)
> *mokomaze
> *pingus
> *scummvm
> *numpty physics
> *supertux
> *etc
> just grep for game in openembedded
>
> Denis.
>
>
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Re: Ventura Debian package? [Re: ventura upgrades]

2010-04-29 Thread c_c

Hi,
  @ Kai :  How do you compile packages for debian on FR? Using a toolchain
or a bitbake recipe?

  I don't have debian on my FR - or a build system for debian on my PC. What
needs to be done is to build ewebkit and ventura using the debian build
system.

  My understanding is that if you can get ewebkit to compile (using whatever
packages debian has - new or old or just differently named) then compiling
ventura should not be an issue. 

  You can check out the code from the repo at elm-browser.googlecode.com,
change the Makefile.am to use the names of packages as existing in debian
and run autogen.sh. ventura mainly depends on elementary and ewebkit.

HTH
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Re: GameRunner distribution

2010-04-29 Thread Chuck Norris
30.04.2010 01:05, Rafael Ignacio Zurita пишет:
> Hello,
>
>   GameRunner is an Openmoko Linux distribution. It aims convert
> the Freerunner open mobile phone in a Linux-based handheld
> game console.
> It is simple, and contains cool and suitable open source games for 
> Linux mobile devices.
>
> http://gamerunner.sourceforge.net/
>
> We have been working in this idea for a couple of months (in 2009),
> improving current openmoko games, and writting a game control useful
> for any game. 
> Our first idea is always to have with us a SD full of games to play.
>
> Because the last two months we did not do much, I am announcing it,
> so other gamers can try it.
>
> All the games which use the new gamecontrol does not work
> well the first time you run these. After, all go okey.
>
> Moreover, we need to improve that "general" game control
> that we are writting, because it is not so cool yet.
> But well, you can play if you know well it :)
>
> For other games we have worked improving speed as well.
>
> If we get some free time to continue we will add super nintendo
> emulator (which we already have tested) and new versions 
> of the new game control.
>
> After, we'll add more games specifically built for this game distro.
>
> The web site has some docs as well about our work.
>
> Cheers
>
> --
> Rafael Ignacio Zurita
>
>
>
>   
>
>
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>
>   
Good idea!
I have another one: turn freerunner to to something like gamepad, it has
accelerometers - so it can emulate sword or tennis racquet for games

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