Re: [Debian] Doom Issues

2008-12-17 Thread Fox Mulder
I'm wondering myself why nobody else said anything about doom on debian.
So i also thought that it works for anybody else or maybe no one tried
doom with debian so far except for me. ;)

Ciao,
 Rainer

SCarlson wrote:
 Sorry I haven't responded to your request. Been busy at work lately. I will
 have some free time next week (taking vacation and will be going to visit
 family.) I will install debian and do some testing from this end when I
 reach my destination. I will post my findings ASAP.
 
  Has anyone played Doom on Debian successfully? I just never had a chance to
 install and test, and I haven't heard from anyone else really at all, so I
 assumed for the most part, it was functioning fine.
 
 -Scott
 
 
 Fox Mulder wrote:
 Could you please compile a version with these debug outputs?

 I still can't play doom because i don't know the reason why it hangs at
 the start screen. This would really help to solve the problem for me and
 mayby some other debian users. :)

 Fox Mulder wrote:
 I think the debug output would be very helpfull. When the doom menu
 appears the log says that the demo starts running but the screen never
 changes. It freezes at the menu where to select new game, options and so
 on. The behaviour is the same if i try it with framebuffer or xglamo and
 with or without rotate/resize.

 Ciao,
  Rainer

 SCarlson wrote:
 I haven't had a chance to install Debian and test Doom yet. I can say
 that I
 had to use special patched binary of XGlamo for the scaling of the
 touchscreen to work. If the game is running, but you can do anything
 (i.e.
 demo is running) then I would assume that the touchscreen is not
 reporting
 valid x,y coordinates. So I would say you may be subject to bug #1244 .
 Not
 sure if someone has patched this for debian's xglamo package.

 Let me know if this helps? We can add some debug output and test on your
 system if you'd like. (That way we could see for sure what reported x,y
 values are being used.

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[Debian] Doom Issues

2008-12-16 Thread SCarlson

Sorry I haven't responded to your request. Been busy at work lately. I will
have some free time next week (taking vacation and will be going to visit
family.) I will install debian and do some testing from this end when I
reach my destination. I will post my findings ASAP.

 Has anyone played Doom on Debian successfully? I just never had a chance to
install and test, and I haven't heard from anyone else really at all, so I
assumed for the most part, it was functioning fine.

-Scott


Fox Mulder wrote:
 
 Could you please compile a version with these debug outputs?
 
 I still can't play doom because i don't know the reason why it hangs at
 the start screen. This would really help to solve the problem for me and
 mayby some other debian users. :)
 
 Fox Mulder wrote:
 I think the debug output would be very helpfull. When the doom menu
 appears the log says that the demo starts running but the screen never
 changes. It freezes at the menu where to select new game, options and so
 on. The behaviour is the same if i try it with framebuffer or xglamo and
 with or without rotate/resize.
 
 Ciao,
  Rainer
 
 SCarlson wrote:
 I haven't had a chance to install Debian and test Doom yet. I can say
 that I
 had to use special patched binary of XGlamo for the scaling of the
 touchscreen to work. If the game is running, but you can do anything
 (i.e.
 demo is running) then I would assume that the touchscreen is not
 reporting
 valid x,y coordinates. So I would say you may be subject to bug #1244 .
 Not
 sure if someone has patched this for debian's xglamo package.

 Let me know if this helps? We can add some debug output and test on your
 system if you'd like. (That way we could see for sure what reported x,y
 values are being used.
 
 
 ___
 Openmoko community mailing list
 community@lists.openmoko.org
 http://lists.openmoko.org/mailman/listinfo/community
 
 

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