Re: Message duplicates (was: Changes between GTA1 and GTA2?)

2007-09-27 Thread Torfinn Ingolfsen
Hello,

On 8/27/07, Harald Welte [EMAIL PROTECTED] wrote:
 that would really be easy. unfortunately it just locks up, doesn't die.

Is there any way that this lock up could be detected programmatically?

If so, then you could
a) have a service monitor restart spamassassin
or
b) alert an admin )via e-mail, sms, whatever)

HTH
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Regards,
Torfinn Ingolfsen

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Re: Message duplicates (was: Changes between GTA1 and GTA2?)

2007-08-27 Thread Richard Bennett
On Fri, 17 Aug 2007 07:06:53 +0200, Harald Welte [EMAIL PROTECTED]  
wrote:



It's actually a crashing spamassassin, which then causes the DATA
section of an incoming SMTP transfer to time out, which again causes
some sending email servers, such as gmail, who have a short timeout, to
transfer the message again.
And 'some mail admin' is unfortunately just me.


Hi Harald,
Could you please check whether spamassassin has crashed again?
The duplicate messages seem to have started once more.

A crude solution to make spamassassin restart if it crashes could be to  
start it with a script, wrap the start command in a loop that can never  
finish.  When spamassassin dies, the command will re-run...
Then you can find the reason it crashes later on when you have time.  
(probably never ;o)


Thanks,

Richard.

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Re: Message duplicates (was: Changes between GTA1 and GTA2?)

2007-08-27 Thread Harald Welte
On Mon, Aug 27, 2007 at 11:56:57AM +0200, Richard Bennett wrote:

 Hi Harald,
 Could you please check whether spamassassin has crashed again?

it locked up again :(

 The duplicate messages seem to have started once more.

nobody inside openmoko will ever notice that, since we all use cyrus
imapd, and its deliver program will filter duplicate message-ids

 A crude solution to make spamassassin restart if it crashes could be to 
 start it with a script, wrap the start command in a loop that can never 
 finish.  When spamassassin dies, the command will re-run...
 Then you can find the reason it crashes later on when you have time. 
 (probably never ;o)

that would really be easy. unfortunately it just locks up, doesn't die.

-- 
- Harald Welte [EMAIL PROTECTED]  http://openmoko.org/

Software for the world's first truly open Free Software mobile phone

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Re: Message duplicates (was: Changes between GTA1 and GTA2?)

2007-08-27 Thread Richard Bennett
On Mon, 27 Aug 2007 12:25:12 +0200, Harald Welte [EMAIL PROTECTED]  
wrote:



On Mon, Aug 27, 2007 at 11:56:57AM +0200, Richard Bennett wrote:


Hi Harald,
Could you please check whether spamassassin has crashed again?


it locked up again :(


The duplicate messages seem to have started once more.


nobody inside openmoko will ever notice that, since we all use cyrus
imapd, and its deliver program will filter duplicate message-ids


A crude solution to make spamassassin restart if it crashes could be to
start it with a script, wrap the start command in a loop that can never
finish.  When spamassassin dies, the command will re-run...
Then you can find the reason it crashes later on when you have time.
(probably never ;o)


that would really be easy. unfortunately it just locks up, doesn't die.


Ok, thanks for fixing it.
There are still some dupes coming through, but I guess those were rejected  
before you fixed Spamassassin and will stop shortly.


Regards,

Richard.

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Re: Message duplicates (was: Changes between GTA1 and GTA2?)

2007-08-27 Thread Ted Lemon

On Aug 27, 2007, at 5:56 AM, Richard Bennett wrote:
A crude solution to make spamassassin restart if it crashes could  
be to start it with a script, wrap the start command in a loop that  
can never finish.  When spamassassin dies, the command will re-run...
Then you can find the reason it crashes later on when you have  
time. (probably never ;o)


If you add a sleep 30 to the script after spamassassin crashes, this  
will have the additional virtue of not soaking up all available CPU  
time if spamassassin can't run.   :')



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Re: Message duplicates (was: Changes between GTA1 and GTA2?)

2007-08-17 Thread AVee
On Friday 17 August 2007 07:06, Harald Welte wrote:

 And 'some mail admin' is unfortunately just me.

Ever considered using one of the OSS hosting sites such as Sourceforge or one 
of the many others? That could offload quit some admin issues, even when it's 
only used for mailinglists and bugtracking... 
There is a list on wikipedia: 
http://en.wikipedia.org/wiki/Comparison_of_free_software_hosting_facilities

AVee

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Re: Message duplicates (was: Changes between GTA1 and GTA2?)

2007-08-17 Thread Marco Barreno
On Fri, Aug 17, 2007 at 01:06:53PM +0800, thus spake Harald Welte:
 [...]
 
 It's actually a crashing spamassassin, which then causes the DATA
 section of an incoming SMTP transfer to time out, which again causes
 some sending email servers, such as gmail, who have a short timeout, to
 transfer the message again.

I see.  So it sounds like a spamassassin bug?  If there isn't a bug
fix available to download, I'm not sure what's the best thing to do
about it.  Perhaps the list software could be configured to accept a
message if spamassassin crashes?  Since we haven't seen a lot of spam
duplicated to the list like we've seen normal messages, doing this
probably wouldn't start letting a lot of spam through to the list.

And a question for anyone: do you know whether most MTAs use timeouts
longer than RFC 2821 suggests?  (See section 4.5.3.2 of
http://www.faqs.org/rfcs/rfc2821.html for minimum timeouts.)  I'm
pretty sure Gmail doesn't use shorter timeouts, but since it's the
main source of duplicated messages that makes me wonder if everyone
else jacks up the timeouts by a bunch.

 
 And 'some mail admin' is unfortunately just me. 

We all know you're overworked and overstressed, and we all appreciate
everything you do very much!  Thanks for taking a bit of time to look
into this.  If the spamassassin crashes could be prevented or worked
around somehow, that would be a great solution to this problem.


Marco

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Changes between GTA1 and GTA2?

2007-08-16 Thread Ashok Kumar
Hi
Can anyone tell me what are the changes between GTA1 and GTA2? Which
version is going to be shipped as user release in september?

Thanks,
Ashok Kumar

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Re: Changes between GTA1 and GTA2?

2007-08-16 Thread Alessandro Iurlano
On 8/16/07, Ashok Kumar [EMAIL PROTECTED] wrote:
 Hi
 Can anyone tell me what are the changes between GTA1 and GTA2? Which
 version is going to be shipped as user release in september?


http://wiki.openmoko.org/wiki/Neo1973:_GTA01Bv4_versus_GTA02_comparison

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Re: Changes between GTA1 and GTA2?

2007-08-16 Thread Shakthi Kannan
Hi,

On 8/16/07, Ashok Kumar [EMAIL PROTECTED] wrote:
 Can anyone tell me what are the changes between GTA1 and GTA2?

Please check the wiki:
http://wiki.openmoko.org/wiki/Main_Page

 Which
 version is going to be shipped as user release in september?

GTA02 in September.

http://wiki.openmoko.org/wiki/Hardware_Developer

http://wiki.openmoko.org/wiki/Neo1973#Phase_1_.28GTA01Bv4.29

SK

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http://www.shakthimaan.com

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Re: Changes between GTA1 and GTA2?

2007-08-16 Thread Jeff Andros
On 8/16/07, Ashok Kumar [EMAIL PROTECTED] wrote:

 Hi
 Can anyone tell me what are the changes between GTA1 and GTA2?


GTA02 adds:

   - graphics processor
   - wifi
   - accelerometers

Probably some other stuff, but that's the big three

Which
 version is going to be shipped as user release in september?


GTA02

Thanks,
 Ashok Kumar

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-- 
Jeff
O|||O
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Re: Changes between GTA1 and GTA2?

2007-08-16 Thread Steve Seltzer
Ashok Kumar wrote:
 Can anyone tell me what are the changes between GTA1 and GTA2? Which
 version is going to be shipped as user release in september?

It's on the wiki:

http://wiki.openmoko.org/wiki/Neo1973:_GTA01Bv4_versus_GTA02_comparison


-Steve

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Re: Changes between GTA1 and GTA2?

2007-08-16 Thread Ashok Kumar
On 8/16/07, Steve Seltzer [EMAIL PROTECTED] wrote:
 Ashok Kumar wrote:
  Can anyone tell me what are the changes between GTA1 and GTA2? Which
  version is going to be shipped as user release in september?

 It's on the wiki:

 http://wiki.openmoko.org/wiki/Neo1973:_GTA01Bv4_versus_GTA02_comparison
What is that sound column in that site? What sound they are talking
about? Is that the sound in calls? why GTA2 supports only mono?



 -Steve

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-- 
Thanks,
Ashok

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Re: Changes between GTA1 and GTA2?

2007-08-16 Thread Peter A Trotter
On 16/08/07, Ashok Kumar [EMAIL PROTECTED] wrote:

 On 8/16/07, Steve Seltzer [EMAIL PROTECTED] wrote:
  Ashok Kumar wrote:
   Can anyone tell me what are the changes between GTA1 and GTA2? Which
   version is going to be shipped as user release in september?
 
  It's on the wiki:
 
  http://wiki.openmoko.org/wiki/Neo1973:_GTA01Bv4_versus_GTA02_comparison
 What is that sound column in that site? What sound they are talking
 about? Is that the sound in calls? why GTA2 supports only mono?


It is standard for telephone systems to only provide mono sound for calls.

I believe the reference here to stereo and mono is in regard to the playing
media via the built in speakers etc. I think the second internal speaker was
sacrificed to make room for other goodies or was considered un necessary
given how close the speakers are together.

Stereo will still be available with headphones and other headsets where
supported by the headset.

-Pete
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Re: Changes between GTA1 and GTA2?

2007-08-16 Thread [EMAIL PROTECTED]

Am I the only one who's getting this annoying duplicates of e-mails?
If so, sorry for the off-topic. Otherwise, can someone fix this?

Daniel


Peter A Trotter wrote:
It is standard for telephone systems to only provide mono sound for 
calls.


I believe the reference here to stereo and mono is in regard to the 
playing media via the built in speakers etc. I think the second 
internal speaker was sacrificed to make room for other goodies or was 
considered un necessary given how close the speakers are together.


Stereo will still be available with headphones and other headsets 
where supported by the headset.


-Pete





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Message duplicates (was: Changes between GTA1 and GTA2?)

2007-08-16 Thread Marco Barreno
On Thu, Aug 16, 2007 at 07:39:36PM +0200, thus spake [EMAIL PROTECTED]:
 Am I the only one who's getting this annoying duplicates of e-mails?
 If so, sorry for the off-topic. Otherwise, can someone fix this?

This is something that has been happening off-and-on for a while.  It
seems to me likely to be something misconfigured in the
lists.openmoko.org software, but so far no admin has responded to
requests for debugging help.

I have sent a couple of messages to this list about it (most recently
on July 24th), and if a list admin is available to work together I am
still able and willing to help debug from the Gmail end (where many,
but not all, duplicate messages have their origin).  However, after
next week (8/23 or so) I will not be in a position to be able to help.

(List admins: if you're willing to help, please see my email on 7/24
with subject Duplicate message troubleshooting, including the
forwarded 7/13 message, for what I need.)

Marco

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Re: Message duplicates (was: Changes between GTA1 and GTA2?)

2007-08-16 Thread Harald Welte
On Thu, Aug 16, 2007 at 11:06:42AM -0700, Marco Barreno wrote:
 On Thu, Aug 16, 2007 at 07:39:36PM +0200, thus spake [EMAIL PROTECTED]:
  Am I the only one who's getting this annoying duplicates of e-mails?
  If so, sorry for the off-topic. Otherwise, can someone fix this?
 
 This is something that has been happening off-and-on for a while.  It
 seems to me likely to be something misconfigured in the
 lists.openmoko.org software, but so far no admin has responded to
 requests for debugging help.

It's actually a crashing spamassassin, which then causes the DATA
section of an incoming SMTP transfer to time out, which again causes
some sending email servers, such as gmail, who have a short timeout, to
transfer the message again.

And 'some mail admin' is unfortunately just me. 
-- 
- Harald Welte [EMAIL PROTECTED]  http://openmoko.org/

Software for the world's first truly open Free Software mobile phone

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