Re: Message duplicates (was: Changes between GTA1 and GTA2?)
Hello, On 8/27/07, Harald Welte [EMAIL PROTECTED] wrote: that would really be easy. unfortunately it just locks up, doesn't die. Is there any way that this lock up could be detected programmatically? If so, then you could a) have a service monitor restart spamassassin or b) alert an admin )via e-mail, sms, whatever) HTH -- Regards, Torfinn Ingolfsen ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Message duplicates (was: Changes between GTA1 and GTA2?)
On Fri, 17 Aug 2007 07:06:53 +0200, Harald Welte [EMAIL PROTECTED] wrote: It's actually a crashing spamassassin, which then causes the DATA section of an incoming SMTP transfer to time out, which again causes some sending email servers, such as gmail, who have a short timeout, to transfer the message again. And 'some mail admin' is unfortunately just me. Hi Harald, Could you please check whether spamassassin has crashed again? The duplicate messages seem to have started once more. A crude solution to make spamassassin restart if it crashes could be to start it with a script, wrap the start command in a loop that can never finish. When spamassassin dies, the command will re-run... Then you can find the reason it crashes later on when you have time. (probably never ;o) Thanks, Richard. ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Message duplicates (was: Changes between GTA1 and GTA2?)
On Mon, Aug 27, 2007 at 11:56:57AM +0200, Richard Bennett wrote: Hi Harald, Could you please check whether spamassassin has crashed again? it locked up again :( The duplicate messages seem to have started once more. nobody inside openmoko will ever notice that, since we all use cyrus imapd, and its deliver program will filter duplicate message-ids A crude solution to make spamassassin restart if it crashes could be to start it with a script, wrap the start command in a loop that can never finish. When spamassassin dies, the command will re-run... Then you can find the reason it crashes later on when you have time. (probably never ;o) that would really be easy. unfortunately it just locks up, doesn't die. -- - Harald Welte [EMAIL PROTECTED] http://openmoko.org/ Software for the world's first truly open Free Software mobile phone ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Message duplicates (was: Changes between GTA1 and GTA2?)
On Mon, 27 Aug 2007 12:25:12 +0200, Harald Welte [EMAIL PROTECTED] wrote: On Mon, Aug 27, 2007 at 11:56:57AM +0200, Richard Bennett wrote: Hi Harald, Could you please check whether spamassassin has crashed again? it locked up again :( The duplicate messages seem to have started once more. nobody inside openmoko will ever notice that, since we all use cyrus imapd, and its deliver program will filter duplicate message-ids A crude solution to make spamassassin restart if it crashes could be to start it with a script, wrap the start command in a loop that can never finish. When spamassassin dies, the command will re-run... Then you can find the reason it crashes later on when you have time. (probably never ;o) that would really be easy. unfortunately it just locks up, doesn't die. Ok, thanks for fixing it. There are still some dupes coming through, but I guess those were rejected before you fixed Spamassassin and will stop shortly. Regards, Richard. ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Message duplicates (was: Changes between GTA1 and GTA2?)
On Aug 27, 2007, at 5:56 AM, Richard Bennett wrote: A crude solution to make spamassassin restart if it crashes could be to start it with a script, wrap the start command in a loop that can never finish. When spamassassin dies, the command will re-run... Then you can find the reason it crashes later on when you have time. (probably never ;o) If you add a sleep 30 to the script after spamassassin crashes, this will have the additional virtue of not soaking up all available CPU time if spamassassin can't run. :') ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Message duplicates (was: Changes between GTA1 and GTA2?)
On Friday 17 August 2007 07:06, Harald Welte wrote: And 'some mail admin' is unfortunately just me. Ever considered using one of the OSS hosting sites such as Sourceforge or one of the many others? That could offload quit some admin issues, even when it's only used for mailinglists and bugtracking... There is a list on wikipedia: http://en.wikipedia.org/wiki/Comparison_of_free_software_hosting_facilities AVee ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Message duplicates (was: Changes between GTA1 and GTA2?)
On Fri, Aug 17, 2007 at 01:06:53PM +0800, thus spake Harald Welte: [...] It's actually a crashing spamassassin, which then causes the DATA section of an incoming SMTP transfer to time out, which again causes some sending email servers, such as gmail, who have a short timeout, to transfer the message again. I see. So it sounds like a spamassassin bug? If there isn't a bug fix available to download, I'm not sure what's the best thing to do about it. Perhaps the list software could be configured to accept a message if spamassassin crashes? Since we haven't seen a lot of spam duplicated to the list like we've seen normal messages, doing this probably wouldn't start letting a lot of spam through to the list. And a question for anyone: do you know whether most MTAs use timeouts longer than RFC 2821 suggests? (See section 4.5.3.2 of http://www.faqs.org/rfcs/rfc2821.html for minimum timeouts.) I'm pretty sure Gmail doesn't use shorter timeouts, but since it's the main source of duplicated messages that makes me wonder if everyone else jacks up the timeouts by a bunch. And 'some mail admin' is unfortunately just me. We all know you're overworked and overstressed, and we all appreciate everything you do very much! Thanks for taking a bit of time to look into this. If the spamassassin crashes could be prevented or worked around somehow, that would be a great solution to this problem. Marco ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Changes between GTA1 and GTA2?
Hi Can anyone tell me what are the changes between GTA1 and GTA2? Which version is going to be shipped as user release in september? Thanks, Ashok Kumar ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Changes between GTA1 and GTA2?
On 8/16/07, Ashok Kumar [EMAIL PROTECTED] wrote: Hi Can anyone tell me what are the changes between GTA1 and GTA2? Which version is going to be shipped as user release in september? http://wiki.openmoko.org/wiki/Neo1973:_GTA01Bv4_versus_GTA02_comparison ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Changes between GTA1 and GTA2?
Hi, On 8/16/07, Ashok Kumar [EMAIL PROTECTED] wrote: Can anyone tell me what are the changes between GTA1 and GTA2? Please check the wiki: http://wiki.openmoko.org/wiki/Main_Page Which version is going to be shipped as user release in september? GTA02 in September. http://wiki.openmoko.org/wiki/Hardware_Developer http://wiki.openmoko.org/wiki/Neo1973#Phase_1_.28GTA01Bv4.29 SK -- Shakthi Kannan http://www.shakthimaan.com ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Changes between GTA1 and GTA2?
On 8/16/07, Ashok Kumar [EMAIL PROTECTED] wrote: Hi Can anyone tell me what are the changes between GTA1 and GTA2? GTA02 adds: - graphics processor - wifi - accelerometers Probably some other stuff, but that's the big three Which version is going to be shipped as user release in september? GTA02 Thanks, Ashok Kumar ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- Jeff O|||O ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Changes between GTA1 and GTA2?
Ashok Kumar wrote: Can anyone tell me what are the changes between GTA1 and GTA2? Which version is going to be shipped as user release in september? It's on the wiki: http://wiki.openmoko.org/wiki/Neo1973:_GTA01Bv4_versus_GTA02_comparison -Steve ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Changes between GTA1 and GTA2?
On 8/16/07, Steve Seltzer [EMAIL PROTECTED] wrote: Ashok Kumar wrote: Can anyone tell me what are the changes between GTA1 and GTA2? Which version is going to be shipped as user release in september? It's on the wiki: http://wiki.openmoko.org/wiki/Neo1973:_GTA01Bv4_versus_GTA02_comparison What is that sound column in that site? What sound they are talking about? Is that the sound in calls? why GTA2 supports only mono? -Steve ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community -- Thanks, Ashok ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Changes between GTA1 and GTA2?
On 16/08/07, Ashok Kumar [EMAIL PROTECTED] wrote: On 8/16/07, Steve Seltzer [EMAIL PROTECTED] wrote: Ashok Kumar wrote: Can anyone tell me what are the changes between GTA1 and GTA2? Which version is going to be shipped as user release in september? It's on the wiki: http://wiki.openmoko.org/wiki/Neo1973:_GTA01Bv4_versus_GTA02_comparison What is that sound column in that site? What sound they are talking about? Is that the sound in calls? why GTA2 supports only mono? It is standard for telephone systems to only provide mono sound for calls. I believe the reference here to stereo and mono is in regard to the playing media via the built in speakers etc. I think the second internal speaker was sacrificed to make room for other goodies or was considered un necessary given how close the speakers are together. Stereo will still be available with headphones and other headsets where supported by the headset. -Pete ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Changes between GTA1 and GTA2?
Am I the only one who's getting this annoying duplicates of e-mails? If so, sorry for the off-topic. Otherwise, can someone fix this? Daniel Peter A Trotter wrote: It is standard for telephone systems to only provide mono sound for calls. I believe the reference here to stereo and mono is in regard to the playing media via the built in speakers etc. I think the second internal speaker was sacrificed to make room for other goodies or was considered un necessary given how close the speakers are together. Stereo will still be available with headphones and other headsets where supported by the headset. -Pete ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Message duplicates (was: Changes between GTA1 and GTA2?)
On Thu, Aug 16, 2007 at 07:39:36PM +0200, thus spake [EMAIL PROTECTED]: Am I the only one who's getting this annoying duplicates of e-mails? If so, sorry for the off-topic. Otherwise, can someone fix this? This is something that has been happening off-and-on for a while. It seems to me likely to be something misconfigured in the lists.openmoko.org software, but so far no admin has responded to requests for debugging help. I have sent a couple of messages to this list about it (most recently on July 24th), and if a list admin is available to work together I am still able and willing to help debug from the Gmail end (where many, but not all, duplicate messages have their origin). However, after next week (8/23 or so) I will not be in a position to be able to help. (List admins: if you're willing to help, please see my email on 7/24 with subject Duplicate message troubleshooting, including the forwarded 7/13 message, for what I need.) Marco ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: Message duplicates (was: Changes between GTA1 and GTA2?)
On Thu, Aug 16, 2007 at 11:06:42AM -0700, Marco Barreno wrote: On Thu, Aug 16, 2007 at 07:39:36PM +0200, thus spake [EMAIL PROTECTED]: Am I the only one who's getting this annoying duplicates of e-mails? If so, sorry for the off-topic. Otherwise, can someone fix this? This is something that has been happening off-and-on for a while. It seems to me likely to be something misconfigured in the lists.openmoko.org software, but so far no admin has responded to requests for debugging help. It's actually a crashing spamassassin, which then causes the DATA section of an incoming SMTP transfer to time out, which again causes some sending email servers, such as gmail, who have a short timeout, to transfer the message again. And 'some mail admin' is unfortunately just me. -- - Harald Welte [EMAIL PROTECTED] http://openmoko.org/ Software for the world's first truly open Free Software mobile phone ___ OpenMoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community