Re: new Game for freerunner: xlogical
On Thursday 13 November 2008 13:45:28 Aapo Rantalainen wrote: > c) dependeries: libsdl-image-1.2-0 > my package: > Depends: libsdl-1.2-0 (>= 1.2.9), libsdl-image-1.2-0 (>=1.2.3-r0) > > your package: > Depends: libsdl-1.2-0 (>= 1.2.11), libc6 (>= 2.6.1), > libsdl-image-1.2-0 (>= 1.2.6), libsdl-mixer-1.2-0 (>= 1.2.6), > libstdc++6 (>= 4.1.2), libgcc1 (>= 4.1.2) Hmm I cannot set a runtime dep on older versions; the dependency on older versions in a bitbake recipe is only used at compile time. The package it produces still automatically creates a dependency on the version it was compiled against. This is the problem with posting binary packages. I compiled it using org.openembedded.dev branch, which uses a newer version of SDL than org.openmoko.stable So I'm not going to "fix" this. if you want to create a openmoko-stable compatible package you can use MokoMakeFile and use the recipe from http://bugs.openembedded.net/show_bug.cgi?id=4822 grtz, Sander ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: new Game for freerunner: xlogical
On Thursday 13 November 2008 13:45:28 Aapo Rantalainen wrote: > >Hi All, > >I just finished the recipe for Xlogical based on Aapo's patches and while > > we wait until the recipe gets merged to OE/OM, I've put a binary package > > online for you all to enjoy. I added music, sounds and a wrapper script > > that rotates the screen to landscape. Right now the music is enabled by > > default, but I can disable that if that is unwanted behaviour. package is > > here : > >http://3v8.net/~sander/openmoko/xlogical_1.0-8-r0.1_armv4t.ipk > >Let me know what you think. > > > >grtz, > >Sander > > Hi, this is great. It raises my motivation to continue with xlogical. > > I have some points: > > a) audio > Ok, maybe I overreact when I threw all sounds away. I still suggest > that default wrapper script is: > xrandr -o 3 > xlogical.bin audio.enabled=0 > xrandr -o 0 This would only disable the sound on freerunners, since this wrapper script is only installed when the device is a GTA01 or GTA02. OE can build it for many more devices, so it would have to be set in the /usr/share/xlogical/xlogical.properties (that location should probably move to /etc too). There are also volume controls in the game itself, so sound can be disabled by the user very easily. If we would disable sound by default, ppl must tinker with the config file to get it enabled again, so I somewhat prefer to leave it enabled. Even better would be a 'mute' checkbox, so we can save us the cpu cycles on audio. > b) missing hi-score file > The file /usr/local/var/xlogical/xlogical.scores is missing. (the > location is stupid, so change it too. This is some configuration time > parameter like datafolder.) > message: ERROR! Could not open hi-score file. > (I think the whole hi-score/point system is useless and so 80's) I like highscores :) I noticed the error too though, should not be too hard to put it in a good location, somewhere under /var or something (/var/local?) > c) dependeries: libsdl-image-1.2-0 > my package: > Depends: libsdl-1.2-0 (>= 1.2.9), libsdl-image-1.2-0 (>=1.2.3-r0) > > your package: > Depends: libsdl-1.2-0 (>= 1.2.11), libc6 (>= 2.6.1), > libsdl-image-1.2-0 (>= 1.2.6), libsdl-mixer-1.2-0 (>= 1.2.6), > libstdc++6 (>= 4.1.2), libgcc1 (>= 4.1.2) > > With fdom: opkg install libsdl-image-1.2-0 > Package libsdl-image-1.2-0 (1.2.3-r0) installed in root is up to date. > > And installing your package says: > * ERROR: Cannot satisfy the following dependencies for xlogical: > * libsdl-image-1.2-0 (>= 1.2.6) * > > With -force-depends it works, so you can decrease the needed > libsdl-image version. This is what bitbake puts in the package by default. I will try to make it depend on the versions you mention. > d) title_text_2.bmp > Image title_text_2.bmp says "PRESS (ESC) TO START". You can press or > click anything to start, so here is same image without text: > http://www.cs.helsinki.fi/u/rantalai/freerunner/title2_template.bmp > (maybe someone wants write something to it?) maybe just "START" ? > e) title_text_4.jpg > Startup screen is 640x497, but used window is (now) stardard 640x480, > so here is resized image: > http://www.cs.helsinki.fi/u/rantalai/freerunner/title_text_4_standardsize.j >pg (text are raised a little bit) I not sure what you mean exactly. I included your patches for the small screen, is this another issue? > I'm planning to make some level selecting dialog (shows which levels > are passed and which are skipped). Or do we like that > levelcode/password-system? I like your idea. grtz, Sander ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: new Game for freerunner: xlogical
>Hi All, >I just finished the recipe for Xlogical based on Aapo's patches and while we >wait until the recipe gets merged to OE/OM, I've put a binary package online >for you all to enjoy. >I added music, sounds and a wrapper script that rotates the screen to >landscape. Right now the music is enabled by default, but I can disable that >if that is unwanted behaviour. >package is here : >http://3v8.net/~sander/openmoko/xlogical_1.0-8-r0.1_armv4t.ipk >Let me know what you think. > >grtz, >Sander Hi, this is great. It raises my motivation to continue with xlogical. I have some points: a) audio Ok, maybe I overreact when I threw all sounds away. I still suggest that default wrapper script is: xrandr -o 3 xlogical.bin audio.enabled=0 xrandr -o 0 b) missing hi-score file The file /usr/local/var/xlogical/xlogical.scores is missing. (the location is stupid, so change it too. This is some configuration time parameter like datafolder.) message: ERROR! Could not open hi-score file. (I think the whole hi-score/point system is useless and so 80's) c) dependeries: libsdl-image-1.2-0 my package: Depends: libsdl-1.2-0 (>= 1.2.9), libsdl-image-1.2-0 (>=1.2.3-r0) your package: Depends: libsdl-1.2-0 (>= 1.2.11), libc6 (>= 2.6.1), libsdl-image-1.2-0 (>= 1.2.6), libsdl-mixer-1.2-0 (>= 1.2.6), libstdc++6 (>= 4.1.2), libgcc1 (>= 4.1.2) With fdom: opkg install libsdl-image-1.2-0 Package libsdl-image-1.2-0 (1.2.3-r0) installed in root is up to date. And installing your package says: * ERROR: Cannot satisfy the following dependencies for xlogical: * libsdl-image-1.2-0 (>= 1.2.6) * With -force-depends it works, so you can decrease the needed libsdl-image version. d) title_text_2.bmp Image title_text_2.bmp says "PRESS (ESC) TO START". You can press or click anything to start, so here is same image without text: http://www.cs.helsinki.fi/u/rantalai/freerunner/title2_template.bmp (maybe someone wants write something to it?) e) title_text_4.jpg Startup screen is 640x497, but used window is (now) stardard 640x480, so here is resized image: http://www.cs.helsinki.fi/u/rantalai/freerunner/title_text_4_standardsize.jpg (text are raised a little bit) I'm planning to make some level selecting dialog (shows which levels are passed and which are skipped). Or do we like that levelcode/password-system? -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: new Game for freerunner: xlogical
Hi All, I just finished the recipe for Xlogical based on Aapo's patches and while we wait until the recipe gets merged to OE/OM, I've put a binary package online for you all to enjoy. I added music, sounds and a wrapper script that rotates the screen to landscape. Right now the music is enabled by default, but I can disable that if that is unwanted behaviour. package is here : http://3v8.net/~sander/openmoko/xlogical_1.0-8-r0.1_armv4t.ipk Let me know what you think. grtz, Sander On Friday 07 November 2008 13:47:16 Aapo Rantalainen wrote: > >I'll try to create a bitbake recipe for it so it can track the distro(s). > > Good > > >Did you disable the sound because it was choppy? (like I experienced with > > Pingus) > > I did't even test sounds. I think games played on phone should be > silent. (If somebody wants musics and sound effects, It can be default > disabled, but player has option to enabel it.) > > -Aapo Rantalainen > > ___ > Openmoko community mailing list > community@lists.openmoko.org > http://lists.openmoko.org/mailman/listinfo/community ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: new Game for freerunner: xlogical
>I'll try to create a bitbake recipe for it so it can track the distro(s). Good >Did you disable the sound because it was choppy? (like I experienced with >Pingus) I did't even test sounds. I think games played on phone should be silent. (If somebody wants musics and sound effects, It can be default disabled, but player has option to enabel it.) -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
Re: new Game for freerunner: xlogical
Hi, Great work! I'll try to create a bitbake recipe for it so it can track the distro(s). Did you disable the sound because it was choppy? (like I experienced with Pingus) grtz, Sander > I found one old (2003) game: http://changeling.ixionstudios.com/xlogical/ > I made it playable on Freerunner: > http://www.cs.helsinki.fi/u/rantalai/freerunner/xlogical/ > > http://www.opkg.org/package_33.html > > -Aapo Rantalainen > > ___ > Openmoko community mailing list > community@lists.openmoko.org > http://lists.openmoko.org/mailman/listinfo/community > ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community
new Game for freerunner: xlogical
I found one old (2003) game: http://changeling.ixionstudios.com/xlogical/ I made it playable on Freerunner: http://www.cs.helsinki.fi/u/rantalai/freerunner/xlogical/ http://www.opkg.org/package_33.html -Aapo Rantalainen ___ Openmoko community mailing list community@lists.openmoko.org http://lists.openmoko.org/mailman/listinfo/community