Re: [computer-go] Binary release of MoGo
> Some computer-go friends in Japan have reported that even current > binary of MoGo doesn't work on Athlon XP or Celeron. Both (and > Pentium III) have no SSE2 instructions while Pentium 4 has. > > Could you please try -march=athlon-xp, pentium3 or generic? > > Hideki If it was possible to release the source-code, then all problems could be easily solved by people themself. Please consider this again. Regards Martin ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS
On Sat, 2007-09-15 at 23:55 -0400, Jason House wrote: > > 3. Are you sure the eye rule isn't somehow broken? > > > > Yeah. An eye point is defined as an empty point where all four > neighbors are the same chain. This prevents weak combos of false > eyes, > but does allow it to miss one kind of life. I think this is your problem. You rule is very strict which might make it always correct, but we are talking about random play-outs which are far from correct anyway.I think your rule is too strict and making many results change from what they should be.Your random play-outs are basically moving into eyes that AnchorMan won't. (Yes, I know that it's occasionally wrong, but it's right much more than it's wrong.) I would suggest that you at least TRY the common rule most of us use and see what happens. For a simple test it doesn't have to be fast, just correct. Then you will know for sure whether that is your problem or not. - Don ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Binary release of MoGo
Hi Hideki, > Some computer-go friends in Japan have reported that even current > binary of MoGo doesn't work on Athlon XP or Celeron. Both (and > Pentium III) have no SSE2 instructions while Pentium 4 has. Ok, I have to compile for older processor too then (I did not expect so old proc were still existing :)) > Could you please try -march=athlon-xp, pentium3 or generic? I will. I do it ASAP and let you know. Best, Sylvain ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [computer-go] Binary release of MoGo
Hi Sylvain, Some computer-go friends in Japan have reported that even current binary of MoGo doesn't work on Athlon XP or Celeron. Both (and Pentium III) have no SSE2 instructions while Pentium 4 has. Could you please try -march=athlon-xp, pentium3 or generic? Hideki Sylvain Gelly: <[EMAIL PROTECTED]>: >Hi Markus, Hi all, > >I updated the package to fix the issues you get and some other minor >ones. Please update before reporting a problem, and please report any >further problem :-). > >> I don't know about Ubuntu, but the default GCC configuration on Fedora >> does not set CPU-specific compiler options, so an executable should >> run on the whole family of i386 processors. >I don't use the default gcc options, you can make it significantly >faster tuning the options. > >> If you add some Intel-Core 2 specific options yourself, I would be >> interested, what they are, and in what speedup they really result. >> For Athlons, I never found a significant difference between enabling >> AMD architecture or just using the default configuration. >I used --march=opteron, and that gives a +3% on a core2duo compared to >--march=pentium4, while working on all recent machines (but apparently >not on your Athlon XP :) ). I switched back to --march=pentium4 > >Tell me if it works now (hopefully), >Cheers, >Sylvain >___ >computer-go mailing list >computer-go@computer-go.org >http://www.computer-go.org/mailman/listinfo/computer-go/ -- [EMAIL PROTECTED] (Kato) ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
[computer-go] Re: CGOS down?
Down again... Jason House wrote: I found scrolling messages of "irregular response from server" or feeding negative amounts of time left to the engines 22:54:05S->C genmove b -1189810108880 22:54:05C->E time_left b -1189810109 0 Using the viewer, it looks like the open games are not continuing. I believe CGOS is down. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS
> > ? This sounds like a really very very bad idea. But I may have > > misunderstood. > Nah, you understood correctly. ouch. it seems like you're forcing your eyes to be on the 2nd line or above and all living groups to have stones on the 3rd line or above. right? s. Pinpoint customers who are looking for what you sell. http://searchmarketing.yahoo.com/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS
steve uurtamo wrote: ? This sounds like a really very very bad idea. But I may have misunderstood. Nah, you understood correctly. ouch. it seems like you're forcing your eyes to be on the 2nd line or above and all living groups to have stones on the 3rd line or above. right? No. Eyes on the 1st line work too (see below for the simplest valid eyes). The point is really that not filling false eyes can frequently lead to very significant faults in play. False eyes along the first line is the example I chose because it's both easy to draw and really occurs in games. Simple Corner: . # ## Simple Edge: ## . # ## A more complex corner: . ## #. # ### A more complex edge: ## . ## #. # ### ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS
Rémi Coulom wrote: Jason House wrote: Yeah. An eye point is defined as an empty point where all four neighbors are the same chain. This prevents weak combos of false eyes, but does allow it to miss one kind of life. Do you mean that your program would fill black eyes there: #.#O. .##OO ##OO. O ? This sounds like a really very very bad idea. But I may have misunderstood. Nah, you understood correctly. I've never liked the idea that normal MC engines will never defend #'s position like below if false eyes are never filled. 2nd line creeps into territory seem like a fairly common situation and not defending them seems like quite a problem. The common cases with life that I miss occur when there are two false eyes that share the same two neighboring chains. Maybe I should upgrade my eye detection to find that... ##O .#O ##O .#O ##O #OO .#O ##O #OO .#O ##O .OO ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS
elife wrote: > 2. Do you include passes in the random games? You should not. > No passes are allowed in the random games. If the random move generator says to pass it means no legal moves are available and the game gets scored. Hi, I am confused with why passed are not allowed in the random games. If so, will not the simulation part give wrong evaluation in case such as seki and so on? That is correct... Passing in the middle of the game can cause real issues. How does a game get scored when it's incomplete? Who won? The side effect is that seki is missed. I think this is typical of MC engines (to miss seki deep in random games). Some may have top level analysis to detect a seki about to happen, but my bot is not that advanced. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS
> Yeah. An eye point is defined as an empty point where all four > neighbors are the same chain. This prevents weak combos of false eyes, > but does allow it to miss one kind of life. corner life is worth quite a few points, generally, and doesn't need to satisfy these conditions. in fact, it quite often won't. s. Be a better Globetrotter. Get better travel answers from someone who knows. Yahoo! Answers - Check it out. http://answers.yahoo.com/dir/?link=list&sid=396545469 ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/
Re: [Housebot-developers] [computer-go] ReadyFreddy on CGOS
Jason House wrote: Yeah. An eye point is defined as an empty point where all four neighbors are the same chain. This prevents weak combos of false eyes, but does allow it to miss one kind of life. Do you mean that your program would fill black eyes there: #.#O. .##OO ##OO. O ? This sounds like a really very very bad idea. But I may have misunderstood. Rémi ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/