Re: [computer-go] Mogo: nakade

2007-10-06 Thread compgo123

I used --19 --time 30 --nbThreads 2



DL


-Original Message-
From: Sylvain Gelly [EMAIL PROTECTED]
To: computer-go computer-go@computer-go.org
Sent: Fri, 5 Oct 2007 5:48 am
Subject: Re: [computer-go] Mogo: nakade




 I set 30 second playing
 time, but often it takes up to couple minutes for a move.
That is not normal, could you post the command line you use?

Cheers,
Sylvain
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[computer-go] So many MoGo run on cgos 9x9

2007-10-06 Thread Hideki Kato
Hi Don and all,

There are many variants of MoGo run on CGOS 9x9 
now  # http://cgos.boardspace.net/9x9/standings.html

I guess they force confuse the rating system because MoGo is the 
strongest, programs have a match more frequently against MoGo than 
anchors and get rating decrease in average.  If we had many anchors 
running this would not happen.  Someday, in theory, it will converge a 
balancing point but it may take so long time.

As I'm not familiar with the match-making and rating system of cgos, I 
may be wrong.

gg (Hideki)
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Re: [computer-go] Mogo: nakade

2007-10-06 Thread Sylvain Gelly
Hi,

ok I understand.
Unfortunately MoGo is not multithreaded on windows due to the bad
performance of pthread. So it actually use only 1 thread.

However a side effect of --nbThreads x is that the time per move is
multiplied by x, because the time is computed as CPU time.
In your setting that means that MoGo actually uses twice as much time, ie 60
s.

Sorry for the confusion for you, and for other people who may have run into
it.

Cheers,
Sylvain

2007/10/6, [EMAIL PROTECTED] [EMAIL PROTECTED]:

 I used --19 --time 30 --nbThreads 2

 DL


 -Original Message-
 From: Sylvain Gelly [EMAIL PROTECTED]
 To: computer-go computer-go@computer-go.org
 Sent: Fri, 5 Oct 2007 5:48 am
 Subject: Re: [computer-go] Mogo: nakade

   I set 30 second playing
  time, but often it takes up to couple minutes for a move.
 That is not normal, could you post the command line you use?

 Cheers,
 Sylvain
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Re: [computer-go] So many MoGo run on cgos 9x9

2007-10-06 Thread Don Dailey
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

I don't have any reason to believe there is a problem.The rating
system is not based on how well you do against the anchor player, it's
just a device to prevent long-term rating drift.   If the pool of
players were to inflate or deflate for any reason, the Anchor will not
drift with them and so WHOEVER plays the anchor will get corrections
which will propagate to all the players.

I have long considered setting up a lower-end anchor.  To do this, I
would let some fixed weaker player play for several weeks and then
average his rating over time to arrive at a good guess.   It should be a
substantial number of games to be accurate.  I think it takes about
5 or more games to get within a couple of ELO points if we were
doing straight performance ratings, but I would setting for less - it
wouldn't be that critical for a low level player (and we could even
adjust it later based on more games.)


- - Don


Hideki Kato wrote:
 Hi Don and all,
 
 There are many variants of MoGo run on CGOS 9x9 
 now  # http://cgos.boardspace.net/9x9/standings.html
 
 I guess they force confuse the rating system because MoGo is the 
 strongest, programs have a match more frequently against MoGo than 
 anchors and get rating decrease in average.  If we had many anchors 
 running this would not happen.  Someday, in theory, it will converge a 
 balancing point but it may take so long time.
 
 As I'm not familiar with the match-making and rating system of cgos, I 
 may be wrong.
 
 gg (Hideki)
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Re: [computer-go] So many MoGo run on cgos 9x9

2007-10-06 Thread Hideki Kato
Thank you Don,

Don Dailey: [EMAIL PROTECTED]:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

I don't have any reason to believe there is a problem.The rating
system is not based on how well you do against the anchor player, it's
just a device to prevent long-term rating drift.   If the pool of
players were to inflate or deflate for any reason, the Anchor will not
drift with them and so WHOEVER plays the anchor will get corrections
which will propagate to all the players.

Conceptually, I agree.  But apparently the ELO values of highly rated 
and longly playing programs such as MonteGNU are less these days than 
previous.  Do you have day-by-day rating of a program?  It may support 
my observation.  

Of course, as this onfusion is temporal and will converge in a 
few weeks I guess, it may not be a big problem.  It, however, would 
be better to not throw so many new programs into cgos in the same time 
for everyone anyway.

I have long considered setting up a lower-end anchor.  To do this, I
would let some fixed weaker player play for several weeks and then
average his rating over time to arrive at a good guess.   It should be a
substantial number of games to be accurate.  I think it takes about
5 or more games to get within a couple of ELO points if we were
doing straight performance ratings, but I would setting for less - it
wouldn't be that critical for a low level player (and we could even
adjust it later based on more games.)

Don't you try the same for high-end anchor using released version of 
MoGo? 

-gg

- - Don


Hideki Kato wrote:
 Hi Don and all,
 
 There are many variants of MoGo run on CGOS 9x9 
 now  # http://cgos.boardspace.net/9x9/standings.html
 
 I guess they force confuse the rating system because MoGo is the 
 strongest, programs have a match more frequently against MoGo than 
 anchors and get rating decrease in average.  If we had many anchors 
 running this would not happen.  Someday, in theory, it will converge a 
 balancing point but it may take so long time.
 
 As I'm not familiar with the match-making and rating system of cgos, I 
 may be wrong.
 
 gg (Hideki)
 --
 [EMAIL PROTECTED] (Kato)
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