Re: [computer-go] MoGoRel3_3550pps

2008-01-11 Thread Sylvain Gelly

 It looks like MoGo does respect the time_left commands from GTP, so I
 don't think the totalTime parameter is required in this case.

What do you mean? If you don't put --totalTime, then MoGo indeed ignores
time_left. If you put --totalTime, then it respect the time_left.

Cheers,
Sylvain
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Re: [computer-go] MoGoRel3_3550pps

2008-01-11 Thread Sylvain Gelly
2008/1/10, [EMAIL PROTECTED] [EMAIL PROTECTED]:

 Hi Sylvain,
   Have you finished your thesis? We are eager to read it:-)


Hi,

Yes I did! :).It is not on my website, but will (soon?).
However, you should not be so eager to read it :)

Cheers,
Sylvain


On 1/10/08, Sylvain Gelly [EMAIL PROTECTED] wrote:
  Hi,
 
  I guess the public version of MoGo was designed with a
   focus on 9x9 and not 19x19.
 
  It was not more on 9x9 that 19x19, it was more or less the best settings
 of
  MoGo against gnugo at the moment I left the developpement (early
 september)
  for both 9x9 and 19x19.
 
 
  Or is there something else I should be
   including on the command line?
 
  As other said, but just to confirm:
  --playsAgainstHuman 0
  Also you have to specify
  --totalTime 300
 
  if 300 is the number of seconds of the games. If not, MoGo does not care
  about the time left, and will just play a constant time per move,
 loosing by
  time with no other worry :).
 
  The release is designed to play against human on a server/client which
  supports a scoring taking into account the dead stones. On cgos you have
 to
  capture all dead stones.
  As for the rating, I don't know all the changes that has been done on
 CGOS
  since then, but on the old 19x19 one, the rating should be more than
 2100 or
  2200.
 
  Hoping this helps,
  Sylvain
 
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