Re: [computer-go] MoGoRel3_3550pps

2008-01-11 Thread Sylvain Gelly
2008/1/10, [EMAIL PROTECTED] <[EMAIL PROTECTED]>:
>
> Hi Sylvain,
>   Have you finished your thesis? We are eager to read it:-)


Hi,

Yes I did! :).It is not on my website, but will (soon?).
However, you should not be so eager to read it :)

Cheers,
Sylvain


On 1/10/08, Sylvain Gelly <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > I guess the public version of MoGo was designed with a
> > > focus on 9x9 and not 19x19.
> >
> > It was not more on 9x9 that 19x19, it was more or less the best settings
> of
> > MoGo against gnugo at the moment I left the developpement (early
> september)
> > for both 9x9 and 19x19.
> >
> >
> > Or is there something else I should be
> > > including on the command line?
> >
> > As other said, but just to confirm:
> > --playsAgainstHuman 0
> > Also you have to specify
> > --totalTime 300
> >
> > if 300 is the number of seconds of the games. If not, MoGo does not care
> > about the time left, and will just play a constant time per move,
> loosing by
> > time with no other worry :).
> >
> > The release is designed to play against human on a server/client which
> > supports a scoring taking into account the dead stones. On cgos you have
> to
> > capture all dead stones.
> > As for the rating, I don't know all the changes that has been done on
> CGOS
> > since then, but on the old 19x19 one, the rating should be more than
> 2100 or
> > 2200.
> >
> > Hoping this helps,
> > Sylvain
> >
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Re: [computer-go] MoGoRel3_3550pps

2008-01-11 Thread Sylvain Gelly
>
> It looks like MoGo does respect the time_left commands from GTP, so I
> don't think the totalTime parameter is required in this case.
>
What do you mean? If you don't put --totalTime, then MoGo indeed ignores
time_left. If you put --totalTime, then it respect the time_left.

Cheers,
Sylvain
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[computer-go] cgos 19x19 problem?

2008-01-11 Thread David Fotland
I started the mfgo11 and weak mfgo12 programs, all running on the same
laptop.  Cgos scheduled games for all of them, but there are no moves.  At
the laptop I get a message that the program is already logged on, and it
will try to reconnect, repeating every few seconds.

I killed the cgos scripts, but the stalled games still show up in cgosview,
so I'm not restarting them tonight.  I suppose if these games never finish,
cgos19x19 will be hung again.

My laptop is using wireless, so it might have disconnected for a few
seconds.

Mfgo12-exp16 is running on a different, faster computer.

David

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