Re: [Computer-go] Mailing list working?

2017-06-08 Thread Arthur Cater
It has achieved that goal, but the further goal of getting AIs to explain and 
teach is still out there.
Arthur

> On Jun 8, 2017, at 1:09 AM, hamburg.de  wrote:
> 
> So Computer-go achieved its goal and we can close this list?
> 
> 
>> On Jun 7, 2017, at 15:33, Erik van der Werf > > wrote:
>> 
>> Yup, looks like something broke. Here everything that was sent after the 
>> 23rd only arrived today (June 7)... Ah well, it's game-over anyway :-)
>> 
>> On Mon, May 29, 2017 at 7:51 AM, J. van der Steen 
>> > wrote:
>> 
>> Hi all,
>> 
>> Is there something wrong with the mailing list? I didn't see any messages 
>> since the 23rd of May.
>> 
>> best regards,
>> Jan van der Steen
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Re: [Computer-go] Poll: Scientific Breakthrough of the Year 2016

2016-11-30 Thread Arthur Cater
I used Firefox on mac/yosemite and it worked fine.
Arthur

> On Nov 30, 2016, at 5:21 PM, Michael Alford  wrote:
> 
> I've tried Firefox and Safari on Mac, and Firefox and Chrome on Debian. I 
> have used the link and accessed the page from the main page.  In all 
> instances the Submit is grayed out and does not function.
> 
> 
> Michael
> 
> 
> 
> On 11/30/16 6:06 AM, "Ingo Althöfer" wrote:
>> Hi,
>> I just learned that the magazine "Science" is making a poll
>> on "Scientific Breakthrough of the Year 2016". Voters may
>> chose amongst 15 proposals. Voting closes on December 04.
>> 
>> Currently the following 5 subjects have top votes.
>> 
>> (1) Human embryos in a disc  17 %
>> (2) Ripples in space time  15 %
>> (3) AI in games (AlphaGo) 9 %
>> (4) Pocket sized DNA sequencers  8 %
>> (5) Custom designed proteins  7 %
>> 
>> http://www.sciencemag.org/news/2016/11/vote-your-scientific-breakthrough-year
>> 
>> Feel free to participate.
>> No registration needed.
>> 
>> Ingo.
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Re: [Computer-go] May KGS bot tournament

2016-05-04 Thread Arthur Cater
> Somehow my neural net has a blur at "j" and "y”.

That must get yollj awkward at times!
:)
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Re: [Computer-go] Scraping lower-ranked games from kgs

2015-11-13 Thread Arthur Cater
Thanks for the tip. I agree and I have no intention to misbehave.

Arthur

> On Nov 13, 2015, at 8:38 AM, Petri Pitkanen  
> wrote:
> 
> Yes scraping for large amounts of data from  a smallish server is not really 
> polite. May overload the server. Besides quite inefficient. You could make a 
> request to owner of site instead. Assuming you can present good enough reason 
>  you might get lucky

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Re: [Computer-go] Scraping lower-ranked games from kgs

2015-11-13 Thread Arthur Cater
Thank you Josef for that script.

> 
> If you want to download more players, you need to search through opponents of 
> players you know. But do not spam the kgs server too much please :-)
> 

Point taken, I would not want to spoil the kgs experience for users.
I think a few hundred a day would be easily handled, after all I’ve heard it 
said
that approx 25k games a day are played on it. Clearly if I tried to download
all games from say 2010 onward in one go that would be horrendous and
most uncivilised of me.

Arthur


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[Computer-go] Scraping lower-ranked games from kgs

2015-11-12 Thread Arthur Cater
Hello,
I would be interested for research purposes in getting lots of game sgfs of
lower-ranked players, to contrast with the high dan and pro games that 
get put into collections. Even kyu games. I was thinking of getting them
from kgs archives.

I wonder if anyone already has a script that could (or could be easily adapted 
to) do this? And would they share?

Thanks,

Arthur

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Re: [Computer-go] Frisbee Go Simulation

2015-11-11 Thread Arthur Cater
Would the game end after two unintentional passes?

> On Nov 11, 2015, at 11:39 AM, Ingo Althöfer <3-hirn-ver...@gmx.de> wrote:
> 
> Hello,
> 
> the next Computer Olympiad has been dated.
> It will take place in Leiden (NL), from June 27, 2016 to July 03, 2016.
> 
> I want to propose a new Go variant for 9x9 board: 
> "Frisbee Go simulation"
> Normal go rules apply. However, when a player wants to place a stone on
> "cell" (i,j), the stone will land there only with probability (1- 4*eps).
> With probability eps each it will land on (i-1,j) or (i+1,j) or (i-1,j-1)
> or (i-1,j+1). If one or two of these cells are outside the board the
> move will count as a pass. If the landing cell is occupied by another
> stone the move is also counted as a pass. Illegal moves are also counted
> as pass moves. 
> 
> eps is the "uncertainty" level of the game.
> Only values eps between 0 and 0.25 make sense. 
> 0 gives the standard go game. 
> 
> The relation tio "normal" Frisbee Go should be clear: The player wants
> to throw the disk on cell (i,j) but with certain probability the
> disk lands on one of the neighboring cells. 
> 
> 
> Background of the proposal:
> In the long run I want to see robots playing "robot frisbee go".
> As a first step, the simulation shall help to develop good
> game-theoretic programs for this discipline.
> 
> 
> Of course, Frisbee Go Simulation will be played in the 2016 Olympiad
> only if at least two programs are registered. So, may the programmers please
> let me know if they are interested? Also all sorts of questions are welcome.
> 
> Cheers, Ingo.
> 
> PS. You may have a look at a picture, painted by Tanja Esser.
> http://www.althofer.de/robot-play/frisbee-robot-go.jpg
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Re: [computer-go] rotate board

2007-12-20 Thread Arthur Cater
With 8 hashes per position, the chance of two different boards  
producing a different set of hashes but
the same canonical hash is greater than 1/2^64, because there will be  
a bias in the choice of canonical

hashes - toward numerically lower numbers, for instance.

I think.

Arthur




On Dec 20, 2007, at 10:49 AM, Jacques Basaldúa wrote:
snip
The idea is that any of the board the can be transformed by mirror  
rot from a given
board will produce the same set 8 hashes, just in a different  
order. Because the
hashes are (with high probability) unique, one hash represents a  
board and the canonical hash represents the class of 8 boards  
produced by mirror/rot.


It is true: Another board in the class - same set of 8 hashes -  
same canonical hash.
It is almost certain (prob = 1/2^64 per check): A different board - 
 a different set

of 8 hashes - different canonical hash.


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