Hi Nick,

Thanks for mentioning our team! This is our first tournament. Hopefully we
could do better next time.

Best,
Yuandong

On Mon, Jan 11, 2016 at 4:00 AM, <computer-go-requ...@computer-go.org>
wrote:

> Send Computer-go mailing list submissions to
>         computer-go@computer-go.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
>         http://computer-go.org/mailman/listinfo/computer-go
> or, via email, send a message with subject or body 'help' to
>         computer-go-requ...@computer-go.org
>
> You can reach the person managing the list at
>         computer-go-ow...@computer-go.org
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Computer-go digest..."
>
>
> Today's Topics:
>
>    1. Congratulations to Zen! (Nick Wedd)
>    2. Re: Congratulations to Zen! (Hideki Kato)
>    3. Re: History of influence concepts in go (Ingo Althöfer)
>    4. Re: History of influence concepts in go (Nick Wedd)
>    5. Re: History of influence concepts in go (Robert Jasiek)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 10 Jan 2016 15:18:21 +0000
> From: Nick Wedd <mapr...@gmail.com>
> To: computer-go@computer-go.org
> Subject: [Computer-go] Congratulations to Zen!
> Message-ID:
>         <
> caevtg+p7j0-chg0tk9vw90_jd+nbqggdmdts94qdx+jctaj...@mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Congratulations to Zen19S, winner of the January KGS tournament!
>
> It was closely-contested, with a group of strong players at the top. These
> included a newcomer to these events, darkfmcts3 (Darkforest from the
> Facebook AI Project), which would probably have won with better
> time-keeping.
>
> My report is at http://www.weddslist.com/kgs/past/119/index.html
> As usual, I will welcome your comments and corrections.
>
> Nick
> --
> Nick Wedd      mapr...@gmail.com
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL: <
> http://computer-go.org/pipermail/computer-go/attachments/20160110/7c91a2fb/attachment-0001.html
> >
>
> ------------------------------
>
> Message: 2
> Date: Mon, 11 Jan 2016 00:34:25 +0900
> From: Hideki Kato <hideki_ka...@ybb.ne.jp>
> To: computer-go@computer-go.org
> Subject: Re: [Computer-go] Congratulations to Zen!
> Message-ID: <569279f9.6900%hideki_ka...@ybb.ne.jp>
> Content-Type: text/plain; charset=US-ASCII
>
> Dear Nick,
>
> I was surprised this very quick report, thanks.
>
> The Annual Championship is not 2015 but 2016 (and the page is not
> updated yet).
>
> Best regards,
> Hideki
>
> Nick Wedd: <
> caevtg+p7j0-chg0tk9vw90_jd+nbqggdmdts94qdx+jctaj...@mail.gmail.com>:
> >Congratulations to Zen19S, winner of the January KGS tournament!
> >
> >It was closely-contested, with a group of strong players at the top. These
> >included a newcomer to these events, darkfmcts3 (Darkforest from the
> >Facebook AI Project), which would probably have won with better
> >time-keeping.
> >
> >My report is at http://www.weddslist.com/kgs/past/119/index.html
> >As usual, I will welcome your comments and corrections.
> >
> >Nick
> --
> Hideki Kato <mailto:hideki_ka...@ybb.ne.jp>
>
>
> ------------------------------
>
> Message: 3
> Date: Sun, 10 Jan 2016 20:06:19 +0100
> From: "Ingo Althöfer" <3-hirn-ver...@gmx.de>
> To: computer-go@computer-go.org
> Subject: Re: [Computer-go] History of influence concepts in go
> Message-ID:
>
> <trinity-ff127561-8929-4541-b449-cd82f7c46468-1452452779704@3capp-gmx-bs58
> >
>
> Content-Type: text/plain; charset=UTF-8
>
> Hello Robert, hello all,
>
>
> > Von: "Robert Jasiek" <jas...@snafu.de>
> > On 09.01.2016 22:44, Justin .Gilmer wrote:
> > > influence
> > > = A1 0.3 ...
> >
> > Influence is not a one-value property.
>
> it seems that different people are using the name "influence"
> for different objects/properties.
>
> In the computer go scene, 1-dimensional use goes back to
> Albert Zobrist in his doctoral dissetation from 1970.
>
> Where does your framework for "multi-dimensional" influence comes from?
>
> Best regards, Ingo.
>
>
> ------------------------------
>
> Message: 4
> Date: Sun, 10 Jan 2016 19:23:46 +0000
> From: Nick Wedd <mapr...@gmail.com>
> To: computer-go@computer-go.org
> Subject: Re: [Computer-go] History of influence concepts in go
> Message-ID:
>         <
> caevtg+mnxaewwchw5jm7ar1h09vszjns-nbrop+e76xfyxg...@mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Hello Ingo,
>
> I would assume that Robert is using "influence" as described at
> http://senseis.xmp.net/?Influence
> I think I was aware of this sense before 1970. It is not one-dimensional: a
> shimari is said to radiate more influence along one side than the other.
>
> Best regards,
> Nick
>
>
>
> On 10 January 2016 at 19:06, "Ingo Althöfer" <3-hirn-ver...@gmx.de> wrote:
>
> > Hello Robert, hello all,
> >
> >
> > > Von: "Robert Jasiek" <jas...@snafu.de>
> > > On 09.01.2016 22:44, Justin .Gilmer wrote:
> > > > influence
> > > > = A1 0.3 ...
> > >
> > > Influence is not a one-value property.
> >
> > it seems that different people are using the name "influence"
> > for different objects/properties.
> >
> > In the computer go scene, 1-dimensional use goes back to
> > Albert Zobrist in his doctoral dissetation from 1970.
> >
> > Where does your framework for "multi-dimensional" influence comes from?
> >
> > Best regards, Ingo.
> > _______________________________________________
> > Computer-go mailing list
> > Computer-go@computer-go.org
> > http://computer-go.org/mailman/listinfo/computer-go
>
>
>
>
> --
> Nick Wedd      mapr...@gmail.com
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL: <
> http://computer-go.org/pipermail/computer-go/attachments/20160110/6a86a7ff/attachment-0001.html
> >
>
> ------------------------------
>
> Message: 5
> Date: Mon, 11 Jan 2016 06:55:06 +0100
> From: Robert Jasiek <jas...@snafu.de>
> To: computer-go@computer-go.org
> Subject: Re: [Computer-go] History of influence concepts in go
> Message-ID: <569343ba.5000...@snafu.de>
> Content-Type: text/plain; charset=UTF-8; format=flowed
>
> On 10.01.2016 20:06, "Ingo Althöfer" wrote:
> > it seems that different people are using the name "influence"
> > for different objects/properties.
> >
> > In the computer go scene, 1-dimensional use goes back to
> > Albert Zobrist in his doctoral dissetation from 1970.
> >
> > Where does your framework for "multi-dimensional" influence comes from?
>
> Influence is a well-known term among players but its clear meaning
> remained a mystery until I described in 2011. Before influence was so
> unclear that it was hard, as a player, to know its difference from the
> other related term thickness. Early player understanding of influence
> was as naive as black / white influence light decreasing by distance
> (i.e., it is not really influence but proximity multiplied by some
> radiation function such as 1 or 1/x^2 or Manhattan distance and negative
> for white light and maybe visually blocked by the disks of stones) but
> everybody knew that that was wrong because dead stones do not create as
> much influence as live stones. Early expert system programs used the
> same naive concept, and every programmer would use his own
> implementation of distance and intensity of light. Such light maps give
> colourful maps that are impressive as paintings but close to useless
> because of containing both correct and false information.
>
> Stronger players know that influence and thickness are related to
> strength of the stones creating the influence and solidity of the groups
> of thickness. But what is strength? From traditional Asian go theory, it
> was known that there is some relation between strength and strategic
> concepts such as (little) aji, development directions, board
> partitioning lines, potential for further territory etc. However, a
> systematic assessment of strength was missing.
>
> So I studied the fundamentals of the traditional go theory and noticed
> that several strategic concepts (such as aji) used for thickness and
> influence were just implications of the more basic strategic concepts of
> connection, life and territory. I invented / (for 'life') rediscovered
> degrees of connection, life and territory, distinguished influence (the
> property of affecting other intersections) from thickness / thick shape
> stones (the property of the "strong" stones creating the influence) and
> defined both in terms of degrees of connection, life and territory.
> Territory is optional in the definition and can also be studied
> independently. Territory as a propery makes sense because it makes a
> difference whether influence cannot be used because of being in a
> neutral region or whether it is / can be used for protecting existing /
> making additional territory.
>
> Study a few simple examples of groups of strong stones with a few or
> more opposing stones in the neighbourhood, and you notice that degrees
> of connection and degrees of life can differ from each other. So
> influence / thickness must be described at least by these two degrees.
> Furthermore, the values differ for Black and White, so at least four
> parameters are necessary for a complete description.
>
> You find my informal definitions here
> http://senseis.xmp.net/?Influence
> http://senseis.xmp.net/?Thickness
> or more carefully in my books. For the precise parameters of connection
> and life see
> http://senseis.xmp.net/?NConnection
> http://senseis.xmp.net/?NAlive
>
> Concepts of proximity should be called 'proximity' while concepts of
> influence should be called 'influence'. Proximity maps / functions do
> not explain influence except for the simplest examples in which all
> stones are alive and the view is clear in every direction.
>
> Computer go can have various study purposes (such as training neural
> nets or predicting the final colour control in a scoring position) and
> some sort of function over all intersections assigning them a single
> number may be convenient for fast numerical training, but do not forget
> that such a simplication trains both correct and false information
> without distinguishing them properly. If we want to become stronger
> players or create stronger programs, we must distinguish correct from
> false information. Therefore, replace 1-dimensional by multi-dimensional
> values if the task is to assess current positions rather than final
> scoring positions, in which one value is sufficient.
>
> --
> robert jasiek
>
>
> ------------------------------
>
> Subject: Digest Footer
>
> _______________________________________________
> Computer-go mailing list
> Computer-go@computer-go.org
> http://computer-go.org/mailman/listinfo/computer-go
>
> ------------------------------
>
> End of Computer-go Digest, Vol 72, Issue 9
> ******************************************
>



-- 

----------------------------
Yuandong Tian
Research Scientist,
Facebook Artificial Intelligence Research (FAIR)
Website:
https://research.facebook.com/researchers/1517678171821436/yuandong-tian/
_______________________________________________
Computer-go mailing list
Computer-go@computer-go.org
http://computer-go.org/mailman/listinfo/computer-go

Reply via email to