Re: [Computer-go] difficult things for alphazero
At 08:05 AM 12/8/2017, Jim O'Flaherty wrote: >Dave, > >To whom is the "your" in your first sentence referring? There is no context >from which to derive to whom you are speaking. Sorry, it was "your" reference to Abchij, but I intended it to be about any attempt to make games that are difficult for alphazero. The domain of games is so much smaller than the domain of hard problems. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] difficult things for alphazero
Dave, To whom is the "your" in your first sentence referring? There is no context from which to derive to whom you are speaking. On Thu, Dec 7, 2017 at 3:30 PM, Dave Dyer wrote: > > Without reference to your specific ideas for games that might be > difficult to solve, I wonder where these games fit on the human > playability scale. The things we find acceptable as games are > in a pretty small domain, which lies between the things that are > trivial and the things that are too hard. > > There are lots of very hard problems, which are not games, which I bet > the owners of Alphazero are interested in attacking next. > > ___ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
Re: [Computer-go] difficult things for alphazero
Without reference to your specific ideas for games that might be difficult to solve, I wonder where these games fit on the human playability scale. The things we find acceptable as games are in a pretty small domain, which lies between the things that are trivial and the things that are too hard. There are lots of very hard problems, which are not games, which I bet the owners of Alphazero are interested in attacking next. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go