Re: [Computer-go] difficult things for alphazero

2017-12-08 Thread Dave Dyer
At 08:05 AM 12/8/2017, Jim O'Flaherty wrote:
>Dave,
>
>To whom is the "your" in your first sentence referring? There is no context 
>from which to derive to whom you are speaking.

Sorry, it was "your" reference to Abchij, but I intended it to be
about any attempt to make games that are difficult for alphazero.  The
domain of games is so much smaller than the domain of hard problems.


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Re: [Computer-go] difficult things for alphazero

2017-12-08 Thread Jim O'Flaherty
Dave,

To whom is the "your" in your first sentence referring? There is no context
from which to derive to whom you are speaking.


On Thu, Dec 7, 2017 at 3:30 PM, Dave Dyer  wrote:

>
> Without reference to your specific ideas for games that might be
> difficult to solve, I wonder where these games fit on the human
> playability scale.   The things we find acceptable as games are
> in a pretty small domain, which lies between the things that are
> trivial and the things that are too hard.
>
> There are lots of very hard problems, which are not games, which I bet
> the owners of Alphazero are interested in attacking next.
>
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Re: [Computer-go] difficult things for alphazero

2017-12-07 Thread Dave Dyer

Without reference to your specific ideas for games that might be
difficult to solve, I wonder where these games fit on the human
playability scale.   The things we find acceptable as games are
in a pretty small domain, which lies between the things that are
trivial and the things that are too hard. 

There are lots of very hard problems, which are not games, which I bet 
the owners of Alphazero are interested in attacking next.

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