Re: [computer-go] Re: Analysis mode for human use

2009-04-23 Thread Don Dailey
But odd move numbers always mean black to move.   That becomes second nature
very quickly and I personally prefer the less verbose syntax.

- Don

On Thu, Apr 23, 2009 at 1:47 AM, Darren Cook dar...@dcook.org wrote:

  translated to Ishi-go
  B 1 Q4
  W 2 R16
  B 3 C4
  W 4 F3
  ...
 
  ***
  modified Ishi-go
  1. q4
  2. r16
  3. c4
  4. f3
  ...
  from the west - my modified Ishi-go-format should be even
  better. (The repetitive B W are a bit annoying in Ishi-go,
  and small letters are better to read than capital ones.)

 I find the B/W very useful: when playing out a long list of moves it is
 very easy to lose track where I am. Most moves are equally likely for
 both sides.

 Darren

 --
 Darren Cook, Software Researcher/Developer
 http://dcook.org/mlsn/ (English-Japanese-German-Chinese-Arabic
open source dictionary/semantic network)
 http://dcook.org/work/ (About me and my work)
 http://dcook.org/blogs.html (My blogs and articles)
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[computer-go] Re: Analysis mode for human use

2009-04-23 Thread Ingo Althöfer
Don Dailey wrote:
 But odd move numbers always mean black to move.   That 
 becomes second nature very quickly and I personally 
 prefer the less verbose syntax.

Darren Cook wrote:
 I find the B/W very useful: when playing out a long list of moves it is
 very easy to lose track where I am. Most moves are equally likely for
 both sides.

You may have a look at the notation on the gameserver
http://www.littlegolem.net .

There no B and W are shown, but the moves themselves are
in black and white, on a grey background.

Example
http://www.littlegolem.net/jsp/game/game.jsp?gid=933716 

Ingo.
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Re: [computer-go] Re: Analysis mode for human use

2009-04-22 Thread Darren Cook
 translated to Ishi-go
 B 1 Q4
 W 2 R16
 B 3 C4
 W 4 F3
 ...
 
 ***
 modified Ishi-go
 1. q4
 2. r16
 3. c4
 4. f3
 ...
 from the west - my modified Ishi-go-format should be even
 better. (The repetitive B W are a bit annoying in Ishi-go,
 and small letters are better to read than capital ones.)

I find the B/W very useful: when playing out a long list of moves it is
very easy to lose track where I am. Most moves are equally likely for
both sides.

Darren

-- 
Darren Cook, Software Researcher/Developer
http://dcook.org/mlsn/ (English-Japanese-German-Chinese-Arabic
open source dictionary/semantic network)
http://dcook.org/work/ (About me and my work)
http://dcook.org/blogs.html (My blogs and articles)
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[computer-go] Re: Analysis mode for human use

2009-04-21 Thread Ingo Althöfer
First of all sorry for forgetting the title in the previous posting.
As David Fotland pointed out to me, sgf is of course not suited
for humans to read. See the following example, for the first
ten moves of a game.

copied from sgf
B[pp]; 
W[qd];
B[cp]; 
W[fq];
B[dq]; 
W[jp];
B[mq]; 
W[kq];
B[hp]; 
W[hq];

**
translated to Ishi-go
B 1 Q4
W 2 R16
B 3 C4
W 4 F3
B 5 D3
W 6 K4
B 7 N3
W 8 L3
B 9 H4
W 10 H3

***
modified Ishi-go
1. q4
2. r16
3. c4
4. f3
5. d3
6. k4
7. n3
8. l3
9. h4
10. h3

*
Ishi-go is much better to read, but - at least for people
from the west - my modified Ishi-go-format should be even
better. (The repetitive B W are a bit annoying in Ishi-go,
and small letters are better to read than capital ones.)


To give you an impression about the size of the market in Germany.
Let's assume that in principle a go program with nice analysis mode
(and current strength) might be interesting for human players in 
the range 2k - 3d.

The German rating list shows the following ranks:
Rank-No rating
 80 2301
143 2200
216 2100
342 2000
479 1900
611 1800

1800-1900 is about 2k
1900-2000   1k
2000-2100   1d
2100-2200   2d
2200-2300   3d
These German ratings do not fit exactly with KGS ratings,
but there is rather strong correlation.

So, there should be a market of several hundred potential
customers, alone in Germany, for a program with nice analysis mode.

Ingo.

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