Re: [COOT] Coot for OSX 10.6

2011-10-31 Thread Francis E Reyes
Hi Phil

I have 0.7-pre-1-3633 (in a .deb format). Let me know if this interests you. 

F

On Oct 31, 2011, at 6:11 AM, Phil Evans wrote:

 As I understand it, Bill Scott now only builds Coot for OSX 10.7: is that 
 right? At least his recent stand-alone builds don't seem to work with 10.6
 
 Is there an up-to-date(ish) Coot build for 10.6? I hesitate to build it 
 myself and I dislike Fink
 
 Phil


Re: [COOT] Coot for OSX 10.6

2011-10-31 Thread William G. Scott
Hi Phil:

I haven't been able to compile coot since 11 September, due to a change in the 
code.

I've got a 10.6.8 version of that too, but nothing newer I am afraid.


Sorry.

Bill


On Oct 31, 2011, at 5:11 AM, Phil Evans wrote:

 As I understand it, Bill Scott now only builds Coot for OSX 10.7: is that 
 right? At least his recent stand-alone builds don't seem to work with 10.6
 
 Is there an up-to-date(ish) Coot build for 10.6? I hesitate to build it 
 myself and I dislike Fink
 
 Phil


Re: [COOT] Coot for OSX 10.6

2011-10-31 Thread Paul Emsley

On 31/10/11 09:35, William G. Scott wrote:


I haven't been able to compile coot since 11 September, due to a change in the 
code.

I've got a 10.6.8 version of that too, but nothing newer I am afraid.




I think that this is a python bug.

When I get back (in a few days) I will have another bash at compiling on 
Mac myself.


Paul.


[COOT] Multiple sessions of Coot on Mac

2011-10-31 Thread Yang, Jie
Hi,

I am new to Mac (OSX 10.6.8). I am wondering how to open several Coot sessions 
on Mac? I can have several Coot session running on PC, it is easy to compare 
rather than loading all the maps and models into on session.

thanks a lot in advance.
Jieyang

Re: [COOT] Coot for OSX 10.6

2011-10-31 Thread William Scott
Hi Phil:

I apologize for not having put it on line.  It is now here:

http://sage.ucsc.edu/xtal/coot/coot-0.7-pre-1-628-10.6.tgz


Bill


On Oct 31, 2011, at 6:36 AM, Phil Evans wrote:

 Where is the latest 10.6version?
 
 On 31 Oct 2011, at 13:35, William G. Scott wrote:
 
 Hi Phil:
 
 I haven't been able to compile coot since 11 September, due to a change in 
 the code.
 
 I've got a 10.6.8 version of that too, but nothing newer I am afraid.
 
 
 Sorry.
 
 Bill
 
 
 On Oct 31, 2011, at 5:11 AM, Phil Evans wrote:
 
 As I understand it, Bill Scott now only builds Coot for OSX 10.7: is that 
 right? At least his recent stand-alone builds don't seem to work with 10.6
 
 Is there an up-to-date(ish) Coot build for 10.6? I hesitate to build it 
 myself and I dislike Fink
 
 Phil
 
 

William G. Scott

Contact info:
http://chemistry.ucsc.edu/~wgscott/


Re: [COOT] Coot for OSX 10.6

2011-10-31 Thread Paul Emsley

On 31/10/11 11:22, Ben Eisenbraun wrote:

On Mon, Oct 31, 2011 at 10:51:21AM -0400, Paul Emsley wrote:

When I get back (in a few days) I will have another bash at compiling on
Mac myself.

When do we get the build-it-gtk2-darwin-x11-simple script?

I imagine we'll see that before the build-it-gtk2-darwin-aqua-complex
script.



Actually, native Mac coot is not far away.  All the gui widgets work 
with the exception of the connection between GTK+ and OpenGL.


Paul.


Re: [COOT] Multiple sessions of Coot on Mac

2011-10-31 Thread Paul Emsley

On 31/10/11 13:05, Yang, Jie wrote:

Hi,

I am new to Mac (OSX 10.6.8). I am wondering how to open several Coot sessions 
on Mac?


Yes, I think so.

If you don't want the output files stepping on each other, then you 
could start the coots in different directories.   Or use the --no-guano 
option.



I can have several Coot session running on PC,


It seems that this is a natural thing to do for PC (read Windows) 
users...



it is easy to compare rather than loading all the maps and models into on[e] 
session.



The mind boggles...


Paul.