[crossfire] Re: I'll commit the large denomination coin archtypes, I'd like to edit the amber coin to look more ambery (any objections)?
And so says Miguel Ghobangieno on 01/01/06 01:50... > The regional currencies should be paper money rather > then coins. I don't think paper money would make sense in the CF world... it's too recent a concept. What I'm talking about is "coins" as opposed to "pieces" - a gold coin is a small disc of gold with some image, number and words stamped in it, and is official money issued by a country. It's supposed to be worth more or less the intrinsic value of the gold in weight, but not always. On the other hand a gold piece, often used in fantasy worlds and ancient real world, is what we have now; a small disc of gold, not "coined". It's only worth its intrinsic value - by weight. > While regional currencies exchange values could change > depending on factors that are not in the game yet the > silver, plat, gold, jade, and amberonium coins should > keep their absolute value forever. If they are pieces rather than coins, yes. Whether they are accepted in shops or you have to "sell" them at a bank, is more or less what we're discussing. best, Lalo Martins -- So many of our dreams at first seem impossible, then they seem improbable, and then, when we summon the will, they soon become inevitable. -- personal: http://www.laranja.org/ technical:http://lalo.revisioncontrol.net/ GNU: never give up freedom http://www.gnu.org/ ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Banking system
Changing the value of the metal coins isn't doable as silver has a set weight to value ratio... Perhapse it is best to forget about copper coins. --- Mark Wedel <[EMAIL PROTECTED]> wrote: > Miguel Ghobangieno wrote: > > > I suggest an addum to the mappers handbook "don't > put > > jade and amber coins in you duengons as rewards". > Then > > will come the question "why have them then!" Well > then > > why have most of the things we have in CF? We > could > > probably chuck most of our archtypes.. why even > have > > CF? CF isn't needed in the world etc. > > Updating the map guide could be done. I just > wonder how many people read it > :). That said, the map check scripts could be > modified to look for unauthorized > arches also - some cases may be acceptable, but > noting that jade coin appears in > map xyz coudl still be useful. > > > > > I'd also like copper coins, this will require > value to > > have decemal points. > > Could we do that? > > IMO, no. There will always need to be a minimum > value, and keeping that > minimum 1 to me makes perfect sense. Adding > decimalization adds a fair amount > of complication, and as is, a value 1 object really > isn't worth anything. > > I'd much rather go the approach of revalueing the > existing money. Make the > new copper coin worth 1. Make silver coins worth 5. > If gold (10) and platinum > (50) coins keep the same value, such a change in > valuation isn't likely to > affect things very much (unless players make huge > piles of silver to anticipate > that change). > > Or perhaps one that seems like more a hack but > wouldn't have that problem - > create 'new' coin - new copper, new silver, new > gold, new platinum, etc coins as > new archetypes. Put whatever valuation you want in > them. Update treasure lists > (and perhaps maps, but I'm not sure how many maps > actually have coins piled on > them) Maybe change the existing coins to be 'old' > coins or 'ancient' coins. > > Thus, all new coinage that shows up should be > these new coins with new > valuation. However, those old coins still exist and > can still be used with no > inflation in value, so a player that has stockpiled > piles of them doesn't get > anything more from them (and if they find them in > maps or something, not a big > deal - old coins sitting in a dungeon wouldn't be > that odd). > > I say all this because, as I've said before, at > some level, you need a minimum > value on objects. You can't use floats to store > value because the precision for > high/low values isn't there, and you'll get into all > sorts of errors. So the > only way to do this is what Brendan (I think it was) > described, which is to > multiply and divide internally. But even then, you > are still stuck with some > minimum, based on the multiply/divide values that > are set up (if for example it > is 100, then your minimum value is .01 - anything > less is lost). > > But really, it comes down to the fact (to me) that > a value 1 object is pretty > nearly worthless, and I can't see need to have stuff > worth less than that. So > this really becomes a matter of a new coin standard, > and that can be done with > just archetype changes, which to me seems like the > much better way to go. > > > ___ > crossfire mailing list > crossfire@metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __ Yahoo! for Good - Make a difference this year. http://brand.yahoo.com/cybergivingweek2005/ ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Re: I'll commit the large denomination coin archtypes, I'd like to edit the amber coin to look more ambery (any objections)?
The regional coins shouldn't be made of valuable materials such as gold then. Copper would be better. --- Lalo Martins <[EMAIL PROTECTED]> wrote: > And so says Miguel Ghobangieno on 01/01/06 01:50... > > The regional currencies should be paper money > rather > > then coins. > > I don't think paper money would make sense in the CF > world... it's too > recent a concept. > > What I'm talking about is "coins" as opposed to > "pieces" - a gold coin > is a small disc of gold with some image, number and > words stamped in it, > and is official money issued by a country. It's > supposed to be worth > more or less the intrinsic value of the gold in > weight, but not always. > > On the other hand a gold piece, often used in > fantasy worlds and ancient > real world, is what we have now; a small disc of > gold, not "coined". > It's only worth its intrinsic value - by weight. > > > While regional currencies exchange values could > change > > depending on factors that are not in the game yet > the > > silver, plat, gold, jade, and amberonium coins > should > > keep their absolute value forever. > > If they are pieces rather than coins, yes. Whether > they are accepted in > shops or you have to "sell" them at a bank, is more > or less what we're > discussing. > > best, >Lalo > Martins > -- > So many of our dreams at first seem > impossible, >then they seem improbable, and then, when we >summon the will, they soon become inevitable. > -- > personal: > http://www.laranja.org/ > technical: > http://lalo.revisioncontrol.net/ > GNU: never give up freedom > http://www.gnu.org/ > > > ___ > crossfire mailing list > crossfire@metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __ Yahoo! DSL Something to write home about. Just $16.99/mo. or less. dsl.yahoo.com ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Banking system
On 1/2/06, Miguel Ghobangieno <[EMAIL PROTECTED]> wrote: > Changing the value of the metal coins isn't doable as > silver has a set weight to value ratio... Well, today silver has about 1/80th of the weight to value ratio of gold. So changing the relative prices is certainly possible. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire