Re: [crossfire] Spellcasting skills definition

2017-08-20 Thread David Hurst
I'm working on this as part of my work in improving balance. It may seem
odd to want to define skills to improve balance, however, I tend to hit
walls when I'm trying to balance someone else's work and there is no
indication about what vision they had in mind. I think once I can clarify
spell definitions and skill definitions, balancing will become more
obvious.

In terms of overall balance, I'm very receptive to suggestions if it looks
like a change may have caused an unintended ripple.

In the back of my mind, I have an idea that a player should be able to
clear most content using 2 different damaging skills (e.g. archery and
evocation, pyromancy and evocation, melee and archery).

Regards,
Saru

On Mon, Aug 21, 2017 at 12:05 AM, Preston Crow <
pc-crossfir...@crowcastle.net> wrote:

> I like those definitions a lot.  However, we might want to keep the
> exceptions or at least give some good thought to how moving them would
> impact the balance of the skills.
>
> On 08/20/17 02:53, David Hurst wrote:
>
> Hi all,
>
> I'm working on improving the messages that players get in general. Today I
> was working on spell messages which are provided when learning spells (new)
> and viewing learnt spells via the spell menu (commit #20501).
>
> While working on this I noticed some odd places for spells such as ball
> lightning in evocation (all other lightning is in pyromancy) and large
> bullet in evocation while bullet is in sorcery. These may simply be typos
> but I noticed that we don't appear to have defined what these skills
> actually represent anywhere server side (there might be some definitions
> client side I haven't noticed?). I also notice that the current information
> on our website is very out of date and doesn't include skills like
> pyromancy.
>
> I am thinking about adding these definitions to the skills and presenting
> them to players when they learn the skills and updating all relevant
> documentation (in game, wiki, website).
>
> Based on the way spells are currently classified, and without getting too
> academic, I thought the following broad definitions might work:
>
> Evocation - Spells that remove energy (cold spells, poison, draining?,
> depletion?)
> Sorcery - Spells that create things (physical damage, food, strengthening)
> Pyromancy - Spells that add energy (fire, lightning, light)
> Summoning - Spells that call and control monsters (golems, pets, etc)
> Praying - Spells gifted by channeling your gods wishes through prayer
>
> Thoughts?
>
>
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Re: [crossfire] Spellcasting skills definition

2017-08-20 Thread Preston Crow
I like those definitions a lot.  However, we might want to keep the 
exceptions or at least give some good thought to how moving them would 
impact the balance of the skills.



On 08/20/17 02:53, David Hurst wrote:

Hi all,

I'm working on improving the messages that players get in general. 
Today I was working on spell messages which are provided when learning 
spells (new) and viewing learnt spells via the spell menu (commit #20501).


While working on this I noticed some odd places for spells such as 
ball lightning in evocation (all other lightning is in pyromancy) and 
large bullet in evocation while bullet is in sorcery. These may simply 
be typos but I noticed that we don't appear to have defined what these 
skills actually represent anywhere server side (there might be some 
definitions client side I haven't noticed?). I also notice that the 
current information on our website is very out of date and doesn't 
include skills like pyromancy.


I am thinking about adding these definitions to the skills and 
presenting them to players when they learn the skills and updating all 
relevant documentation (in game, wiki, website).


Based on the way spells are currently classified, and without getting 
too academic, I thought the following broad definitions might work:


Evocation - Spells that remove energy (cold spells, poison, draining?, 
depletion?)

Sorcery - Spells that create things (physical damage, food, strengthening)
Pyromancy - Spells that add energy (fire, lightning, light)
Summoning - Spells that call and control monsters (golems, pets, etc)
Praying - Spells gifted by channeling your gods wishes through prayer

Thoughts?


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[crossfire] Spellcasting skills definition

2017-08-20 Thread David Hurst
Hi all,

I'm working on improving the messages that players get in general. Today I
was working on spell messages which are provided when learning spells (new)
and viewing learnt spells via the spell menu (commit #20501).

While working on this I noticed some odd places for spells such as ball
lightning in evocation (all other lightning is in pyromancy) and large
bullet in evocation while bullet is in sorcery. These may simply be typos
but I noticed that we don't appear to have defined what these skills
actually represent anywhere server side (there might be some definitions
client side I haven't noticed?). I also notice that the current information
on our website is very out of date and doesn't include skills like
pyromancy.

I am thinking about adding these definitions to the skills and presenting
them to players when they learn the skills and updating all relevant
documentation (in game, wiki, website).

Based on the way spells are currently classified, and without getting too
academic, I thought the following broad definitions might work:

Evocation - Spells that remove energy (cold spells, poison, draining?,
depletion?)
Sorcery - Spells that create things (physical damage, food, strengthening)
Pyromancy - Spells that add energy (fire, lightning, light)
Summoning - Spells that call and control monsters (golems, pets, etc)
Praying - Spells gifted by channeling your gods wishes through prayer

Thoughts?
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