Re: [crossfire] Re: [patch] Large-denomination coins

2005-12-25 Thread Miguel Ghobangieno
Exactly.

I'd like the value var to be a double so we can add
copper coins ...

--- Lalo Martins [EMAIL PROTECTED] wrote:

 And so says Mark Wedel on 25/12/05 14:27...
   I think the other potential problem is map makers
 seeing this high
  valued coins and start to place these in maps
 instead of the lower value
  coins currently there, so therefor, you get an
 inflation of available
  money.
 
 oooh, people would whack this map maker VERY
 seriously upside the head
 :-P  I feel the general sentiment in this list and
 IRC is to *reduce*
 available money rather than increasing...
 
 best,
Lalo
 Martins
 --
   So many of our dreams at first seem
 impossible,
then they seem improbable, and then, when we
summon the will, they soon become inevitable.
 --
personal: http://www.laranja.org/
 GNU: never give up freedom
 http://www.gnu.org/
 
 
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Re: [crossfire] Re: [patch] Large-denomination coins

2005-12-25 Thread Miguel Ghobangieno
so the value in the arch might read
0.33
the server code will remove the . when reading it and
put it at 33 internally?

--- Brendan Lally [EMAIL PROTECTED] wrote:

 On 12/25/05, Miguel Ghobangieno
 [EMAIL PROTECTED] wrote:
  Exactly.
 
  I'd like the value var to be a double so we can
 add
  copper coins ...
 
 That could lead to all sorts of fun rounding errors.
 
 Probably it would be best to use a 64bit int, and
 store value*1 or
 so - that way you could have 4 values after the
 decimal point, and
 still not have errors due to floating point maths.
 
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Re: [crossfire] Re: [patch] Large-denomination coins

2005-12-24 Thread Anton Oussik
On 25/12/05, Lalo Martins [EMAIL PROTECTED] wrote:
 And so says Anton Oussik on 24/12/05 18:40...
  I also have some concerns that this will cause inflation, and
  platinum is the new silver. Could map and item makers please avoid
  making items that cost that much unless there is a very good reason
  for doing so?

 If I understand the code correctly, a small change in shop.c can make
 these coins pretty much invisible - they will still be accepted in
 shops, but price evaluations will remain in plat, and shopkeepers will
 not give you jade/amber.

 Would that be better?

Having shops give the high value coins is better, for the following reason:
Currently the shops will give you the platinum for a sold item
regardless of the weight of platinum. This means, for example, you can
go and sell something worth 50,000,000, then the shop keeper will give
you 50,000,000 in plat, even knowing this is way more than your carry
limit.

Under the new system this is merely 5,000 of the highest denomination
thing, which should be liftable.

Now it is possible to fix the bug of shop keepers giving too much
weight in money without adversly effecting gameplay if it is still an
issue, although in general it should not be any more.

What I was against is the introduction of super-expensive items to
make use of the coins. 5,000 jade coins should remain to be worth a
small fortune.

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Re: [crossfire] Re: [patch] Large-denomination coins

2005-12-24 Thread Mark Wedel



What I was against is the introduction of super-expensive items to
make use of the coins. 5,000 jade coins should remain to be worth a
small fortune.


 I think the other potential problem is map makers seeing this high valued 
coins and start to place these in maps instead of the lower value coins 
currently there, so therefor, you get an inflation of available money.



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