Re: [CsMain] (CrystalFighter) Could use some advice on my game from the community.
Note that AresEd is still in heavy development. So it is far from complete. But I have used it to make small and limited games already. Greetings, On Fri, May 3, 2013 at 10:08 PM, Jim Sager wrote: > Jorrit, > > I watched one of your youtube videos on Ares. It looks pretty good. I > think I'm going to compile and play with Ares for a bit. I'll poke around > in it a bit and see what I can accomplish. It couldn't hurt to make a map > with it, and then see if I can get my game working with it. > > Thanks everyone for advice, > I can plan my next moves better, > Jim > > -- > *From:* Jorrit Tyberghein > *To:* Jim Sager ; CS developers and users list < > crystal-main@lists.sourceforge.net> > *Sent:* Friday, May 3, 2013 8:22 AM > > *Subject:* Re: [CsMain] (CrystalFighter) Could use some advice on my game > from the community. > > What maybe might be a better use of my time could be: > I could make a Crystal Space 3d map editor where you can be inside the map > while positioning objects, or raising/lowering the terrain. Then I could > deal with stick figure art, but have an open world to explore. > > > I can't help much on the art questions but getting a solid base working > first is always a better way to possibly > attract artists. > > About the editor. Isn't this what Ares is about? Or even cseditor. I would > not try to reinvent the wheel since > we have now at least two active CS editors already. Ares is of course a > bit special as it requires CEL and is > tied to a specific format but CSeditor should be usable and extensible. > > > Greetings, > > -- > Project Manager of Crystal Space (http://www.crystalspace3d.org) > and CEL (http://cel.crystalspace3d.org) > Support Crystal Space. Donate at > https://sourceforge.net/donate/index.php?group_id=649 > Personal page: http://users.telenet.be/jorritTyberghein/ > > > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/ -- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with <2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2___ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe
Re: [CsMain] (CrystalFighter) Could use some advice on my game from the community.
Jorrit, I watched one of your youtube videos on Ares. It looks pretty good. I think I'm going to compile and play with Ares for a bit. I'll poke around in it a bit and see what I can accomplish. It couldn't hurt to make a map with it, and then see if I can get my game working with it. Thanks everyone for advice, I can plan my next moves better, Jim From: Jorrit Tyberghein To: Jim Sager ; CS developers and users list Sent: Friday, May 3, 2013 8:22 AM Subject: Re: [CsMain] (CrystalFighter) Could use some advice on my game from the community. What maybe might be a better use of my time could be: >I could make a Crystal Space 3d map editor where you can be inside the map >while positioning objects, or raising/lowering the terrain. Then I could deal >with stick figure art, but have an open world to explore. > I can't help much on the art questions but getting a solid base working first is always a better way to possibly attract artists. About the editor. Isn't this what Ares is about? Or even cseditor. I would not try to reinvent the wheel since we have now at least two active CS editors already. Ares is of course a bit special as it requires CEL and is tied to a specific format but CSeditor should be usable and extensible. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/-- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with <2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2___ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe
Re: [CsMain] (CrystalFighter) Could use some advice on my game from the community.
Thank you everyone for replying. This Blendswap.com looks like what I could use. Maybe it is time to open this project and get back to work. From: Christian Van Brussel To: crystal-main@lists.sourceforge.net Sent: Friday, May 3, 2013 8:36 AM Subject: Re: [CsMain] (CrystalFighter) Could use some advice on my game from the community. On Thu, 2013-05-02 at 22:08 -0700, Jim Sager wrote: > I'd need to have 3d models for anyone to want to play the game. Isn't it possible to find some free ones on the net, at least to start with? Eg at http://www.blendswap.com/search?term=spaceship or http://opengameart.org/ -- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with <2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2 ___ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe-- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with <2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2___ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe
Re: [CsMain] (CrystalFighter) Could use some advice on my game from the community.
As your fighters are human, you might like to take a look at and improve upon sueastsides MakeHuman exporter: http://www.crystalspace3d.org/blog/sueastside/2009/12/21/makehuman2animesh As far as I can see, in its current state it only exports model information, not textures, skeletons or animations, but it's a start. Also I've been looking at your website and found neither a call for artists nor instructions on how to create assets for your game (admittedly, I didn't take a hard look, but most potential artists probably wouldn't do that either before deciding to move on), so lowering the entry bar on that may help. And finally there is http://www.blenderartists.org/forum/ where you can look for both volunteer and paid work. On Fri, May 3, 2013 at 2:36 PM, Christian Van Brussel < christian.vanbrus...@uclouvain.be> wrote: > On Thu, 2013-05-02 at 22:08 -0700, Jim Sager wrote: > > I'd need to have 3d models for anyone to want to play the game. > > Isn't it possible to find some free ones on the net, at least to start > with? > > Eg at http://www.blendswap.com/search?term=spaceship or > http://opengameart.org/ > > > > > > -- > Get 100% visibility into Java/.NET code with AppDynamics Lite > It's a free troubleshooting tool designed for production > Get down to code-level detail for bottlenecks, with <2% overhead. > Download for free and get started troubleshooting in minutes. > http://p.sf.net/sfu/appdyn_d2d_ap2 > ___ > Crystal-main mailing list > Crystal-main@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net > ?subject=unsubscribe > -- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with <2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2___ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe
Re: [CsMain] (CrystalFighter) Could use some advice on my game from the community.
On Thu, 2013-05-02 at 22:08 -0700, Jim Sager wrote: > I'd need to have 3d models for anyone to want to play the game. Isn't it possible to find some free ones on the net, at least to start with? Eg at http://www.blendswap.com/search?term=spaceship or http://opengameart.org/ -- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with <2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2 ___ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe
Re: [CsMain] (CrystalFighter) Could use some advice on my game from the community.
> > What maybe might be a better use of my time could be: > I could make a Crystal Space 3d map editor where you can be inside the map > while positioning objects, or raising/lowering the terrain. Then I could > deal with stick figure art, but have an open world to explore. > I can't help much on the art questions but getting a solid base working first is always a better way to possibly attract artists. About the editor. Isn't this what Ares is about? Or even cseditor. I would not try to reinvent the wheel since we have now at least two active CS editors already. Ares is of course a bit special as it requires CEL and is tied to a specific format but CSeditor should be usable and extensible. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/ -- Get 100% visibility into Java/.NET code with AppDynamics Lite It's a free troubleshooting tool designed for production Get down to code-level detail for bottlenecks, with <2% overhead. Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap2___ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:crystal-main-requ...@lists.sourceforge.net?subject=unsubscribe