DirectX8/DirectInput + cygwin

2002-02-06 Thread Dylan Cuthbert

Hello there,

I've searched the archives high and low and can't seem to find a solution to
my problem.

When compiling a DirectInput8 function such as DirectInput8Create() I get an
error linking:

Unable to resolve DirectInput8Create@20

I am linking directly with the .lib files supplied by Microsoft, and all the
Directx8 GUID references seem to link fine so does anybody have any idea
what the problem might be?

What version of DirectX are the directX libs in /usr/libs/ created for?

As an extra note, gcc v3.00-3.02 won't compile unknwn.h without an internal
compiler error, but v3.03 seems fine.

Regards

-
Q-Games, Dylan Cuthbert.
http://www.q-games.com


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Re: DirectX8/DirectInput + cygwin

2002-02-06 Thread Wade Brainerd

Sounds like a DEF file problem.  Functions in DLLs use a different
naming convention from C++ mangled names and C identifiers, usually:

FunctionName@ArgSize

...where ArgSize is the total size of all the parameters arguments,
say for example a function MyFunction taking a single pointer as a
parameter would be MyFunction@4.

.DEF files are what Visual C++ uses to associate functions in header
files with functions in DLLs, I'm not sure what the Cygwin equivalents
are.  In fact, I know almost nothing about Cygwin but a lot about Windows
DLLs, but I thought this might put you on the right track ;)

-Wade

Wednesday, February 06, 2002, 2:22:09 AM, you wrote:


DC Hello there,

DC I've searched the archives high and low and can't seem to find a solution to
DC my problem.

DC When compiling a DirectInput8 function such as DirectInput8Create() I get an
DC error linking:

DC Unable to resolve DirectInput8Create@20

DC I am linking directly with the .lib files supplied by Microsoft, and all the
DC Directx8 GUID references seem to link fine so does anybody have any idea
DC what the problem might be?

DC What version of DirectX are the directX libs in /usr/libs/ created for?

DC As an extra note, gcc v3.00-3.02 won't compile unknwn.h without an internal
DC compiler error, but v3.03 seems fine.

DC Regards

DC -
DC Q-Games, Dylan Cuthbert.
DC http://www.q-games.com


DC --
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Re: DirectX8/DirectInput + cygwin

2002-02-06 Thread Dylan Cuthbert

Thanks for the quick response.

Right now I'm just passing in the .lib files directly into GCC for linking
and I can see why there would be problems if VS uses a different name
mangling algorithm after your explanation.

However, I'm kind of stuck at how to go about converting the .lib files into
the native .a lib files gcc uses.

I can generate .def files by following the description on the cygwin
homepage, but I still get the same linking errors.

-
Q-Games, Dylan Cuthbert.
http://www.q-games.com

- Original Message -
From: Wade Brainerd [EMAIL PROTECTED]
To: Dylan Cuthbert [EMAIL PROTECTED]
Cc: Cygwin@Cygwin. Com [EMAIL PROTECTED]
Sent: Wednesday, February 06, 2002 7:38 PM
Subject: Re: DirectX8/DirectInput + cygwin


 Sounds like a DEF file problem.  Functions in DLLs use a different
 naming convention from C++ mangled names and C identifiers, usually:

 FunctionName@ArgSize

 ...where ArgSize is the total size of all the parameters arguments,
 say for example a function MyFunction taking a single pointer as a
 parameter would be MyFunction@4.

 .DEF files are what Visual C++ uses to associate functions in header
 files with functions in DLLs, I'm not sure what the Cygwin equivalents
 are.  In fact, I know almost nothing about Cygwin but a lot about Windows
 DLLs, but I thought this might put you on the right track ;)

 -Wade

 Wednesday, February 06, 2002, 2:22:09 AM, you wrote:


 DC Hello there,

 DC I've searched the archives high and low and can't seem to find a
solution to
 DC my problem.

 DC When compiling a DirectInput8 function such as DirectInput8Create() I
get an
 DC error linking:

 DC Unable to resolve DirectInput8Create@20

 DC I am linking directly with the .lib files supplied by Microsoft, and
all the
 DC Directx8 GUID references seem to link fine so does anybody have any
idea
 DC what the problem might be?

 DC What version of DirectX are the directX libs in /usr/libs/ created
for?

 DC As an extra note, gcc v3.00-3.02 won't compile unknwn.h without an
internal
 DC compiler error, but v3.03 seems fine.

 DC Regards

 DC -
 DC Q-Games, Dylan Cuthbert.
 DC http://www.q-games.com


 DC --
 DC Unsubscribe info:  http://cygwin.com/ml/#unsubscribe-simple
 DC Bug reporting: http://cygwin.com/bugs.html
 DC Documentation: http://cygwin.com/docs.html
 DC FAQ:   http://cygwin.com/faq/


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Re: DirectX8/DirectInput + cygwin

2002-02-06 Thread Dylan Cuthbert

So have the direct3d/directsound .lib files that come with cygwin already
been processed for use with C++?  Or are they only useable from C too as you
say?

Regards

-
Q-Games, Dylan Cuthbert.
http://www.q-games.com

- Original Message -
From: Barubary [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 06, 2002 8:11 PM
Subject: Re: DirectX8/DirectInput + cygwin


 Getting DirectX to work from cygwin GCC essentially can't be done from
C++,
 but can be done from C.  It can't be done from C++ because of the way COM
 virtual tables work.  GCC can't clone Visual C++'s method because
Microsoft
 holds a U.S. patent on their exact method.  Just try using MFC from GCC
and
 you'll know exactly what I mean.

 In C, the virtual table system is done by actually creating the vtable
 structure in the header file, so this isn't a problem.  If you modify the
 DirectX header files, you could fix this for C++, but you'd have to
 do -lpVtable all the time, like in C.

 GCC, or rather binutils, can't handle the Microsoft import library format.
 binutils of course has its own, so you could make your own from the DLL.

 If import libraries don't work, you could always GetProcAddress on
 DirectInputCreate8 after loading dinput8.dll.  Then the problem becomes
how
 to get to the weird global functions (D3DX matrix stuff, for instance).

 -- Barubary

 - Original Message -
 From: Dylan Cuthbert [EMAIL PROTECTED]
 To: Cygwin@Cygwin. Com [EMAIL PROTECTED]
 Sent: Wednesday, February 06, 2002 2:22 AM
 Subject: DirectX8/DirectInput + cygwin

  When compiling a DirectInput8 function such as DirectInput8Create() I
get
 an
  error linking:
  Unable to resolve DirectInput8Create@20



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Re: DirectX8/DirectInput + cygwin

2002-02-06 Thread Christopher Faylor

On Wed, Feb 06, 2002 at 12:11:58PM +0100, Pavel Tsekov wrote:
Dylan Cuthbert wrote:
I am linking directly with the .lib files supplied by Microsoft, and
all the Directx8 GUID references seem to link fine so does anybody have
any idea what the problem might be?

Why ?  Link against those in /usr/lib.  gcc doesn't understand the MS
export libraries.

Actually, gcc/ld should understand non-c++ import libraries.

cgf
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Re: DirectX8/DirectInput + cygwin

2002-02-06 Thread Pavel Tsekov



Christopher Faylor wrote:

 On Wed, Feb 06, 2002 at 12:11:58PM +0100, Pavel Tsekov wrote:
 
Dylan Cuthbert wrote:

I am linking directly with the .lib files supplied by Microsoft, and
all the Directx8 GUID references seem to link fine so does anybody have
any idea what the problem might be?

Why ?  Link against those in /usr/lib.  gcc doesn't understand the MS
export libraries.

 
 Actually, gcc/ld should understand non-c++ import libraries.


Is this a new feature or I was missing something all the time ?
What's the point of tools which build .a files from dlls ?


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Re: DirectX8/DirectInput + cygwin

2002-02-06 Thread Christopher Faylor

On Wed, Feb 06, 2002 at 07:10:49PM +0100, Pavel Tsekov wrote:
Christopher Faylor wrote:
On Wed, Feb 06, 2002 at 12:11:58PM +0100, Pavel Tsekov wrote:
Dylan Cuthbert wrote:
I am linking directly with the .lib files supplied by Microsoft, and
all the Directx8 GUID references seem to link fine so does anybody have
any idea what the problem might be?

Why ?  Link against those in /usr/lib.  gcc doesn't understand the MS
export libraries.

Actually, gcc/ld should understand non-c++ import libraries.

Is this a new feature or I was missing something all the time ?  What's
the point of tools which build .a files from dlls ?

If you have an existing .lib import library it should work fine with ld.
This has been the case for years.

This is not to say that there haven't been bugs over the years, but AFAIK,
there aren't any in the current version of cygwin.

If it helps you can rename foo.lib to libfoo.a so that you can add -lfoo
to the command line.

You can also link against the dll itself, in many cases:

gcc -o foo.exe foo.c blah.dll

cgf

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Re: DirectX8/DirectInput + cygwin

2002-02-06 Thread Barubary

What about the more important problem that Microsoft's patented virtual
table system, which COM uses, isn't supported by GCC?

-- Barubary

- Original Message -
From: Christopher Faylor [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 06, 2002 10:18 AM
Subject: Re: DirectX8/DirectInput + cygwin


 On Wed, Feb 06, 2002 at 07:10:49PM +0100, Pavel Tsekov wrote:
 Christopher Faylor wrote:
 On Wed, Feb 06, 2002 at 12:11:58PM +0100, Pavel Tsekov wrote:
 Dylan Cuthbert wrote:
 I am linking directly with the .lib files supplied by Microsoft, and
 all the Directx8 GUID references seem to link fine so does anybody
have
 any idea what the problem might be?
 
 Why ?  Link against those in /usr/lib.  gcc doesn't understand the MS
 export libraries.
 
 Actually, gcc/ld should understand non-c++ import libraries.
 
 Is this a new feature or I was missing something all the time ?  What's
 the point of tools which build .a files from dlls ?

 If you have an existing .lib import library it should work fine with ld.
 This has been the case for years.

 This is not to say that there haven't been bugs over the years, but AFAIK,
 there aren't any in the current version of cygwin.

 If it helps you can rename foo.lib to libfoo.a so that you can add -lfoo
 to the command line.

 You can also link against the dll itself, in many cases:

 gcc -o foo.exe foo.c blah.dll

 cgf

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Re: DirectX8/DirectInput + cygwin

2002-02-06 Thread Christopher Faylor

On Wed, Feb 06, 2002 at 12:20:23PM -0800, Barubary wrote:
What about the more important problem that Microsoft's patented virtual
table system, which COM uses, isn't supported by GCC?

Aren't virtual tables a feature of C++?

cgf

- Original Message -
From: Christopher Faylor [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 06, 2002 10:18 AM
Subject: Re: DirectX8/DirectInput + cygwin


On Wed, Feb 06, 2002 at 07:10:49PM +0100, Pavel Tsekov wrote:
Christopher Faylor wrote:
On Wed, Feb 06, 2002 at 12:11:58PM +0100, Pavel Tsekov wrote:
Dylan Cuthbert wrote:
I am linking directly with the .lib files supplied by Microsoft, and
all the Directx8 GUID references seem to link fine so does anybody have
any idea what the problem might be?

Why ?  Link against those in /usr/lib.  gcc doesn't understand the MS
export libraries.

Actually, gcc/ld should understand non-c++ import libraries.

Is this a new feature or I was missing something all the time ?  What's
the point of tools which build .a files from dlls ?

If you have an existing .lib import library it should work fine with
ld.  This has been the case for years.

This is not to say that there haven't been bugs over the years, but
AFAIK, there aren't any in the current version of cygwin.

If it helps you can rename foo.lib to libfoo.a so that you can add
-lfoo to the command line.

You can also link against the dll itself, in many cases:

gcc -o foo.exe foo.c blah.dll

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Re[2]: DirectX8/DirectInput + cygwin

2002-02-06 Thread Wade Brainerd

By the way, you can access the DirectX C interfaces (or any COM interface
for that matter) from C++ by #defining CINTERFACE before including the
header containing the interface.

Also, you don't have to use lpVtable, you can always use the macros they
provide (your preference).

-Wade

Wednesday, February 06, 2002, 3:11:14 AM, you wrote:

B Getting DirectX to work from cygwin GCC essentially can't be done from C++,
B but can be done from C.  It can't be done from C++ because of the way COM
B virtual tables work.  GCC can't clone Visual C++'s method because Microsoft
B holds a U.S. patent on their exact method.  Just try using MFC from GCC and
B you'll know exactly what I mean.

B In C, the virtual table system is done by actually creating the vtable
B structure in the header file, so this isn't a problem.  If you modify the
B DirectX header files, you could fix this for C++, but you'd have to
do -lpVtable all the time, like in C.

B GCC, or rather binutils, can't handle the Microsoft import library format.
B binutils of course has its own, so you could make your own from the DLL.

B If import libraries don't work, you could always GetProcAddress on
B DirectInputCreate8 after loading dinput8.dll.  Then the problem becomes how
B to get to the weird global functions (D3DX matrix stuff, for instance).

B -- Barubary

B - Original Message -
B From: Dylan Cuthbert [EMAIL PROTECTED]
B To: Cygwin@Cygwin. Com [EMAIL PROTECTED]
B Sent: Wednesday, February 06, 2002 2:22 AM
B Subject: DirectX8/DirectInput + cygwin

 When compiling a DirectInput8 function such as DirectInput8Create() I get
B an
 error linking:
 Unable to resolve DirectInput8Create@20



B --
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Re: DirectX8/DirectInput + cygwin

2002-02-06 Thread Barubary

 Aren't virtual tables a feature of C++?

 cgf

I'm talking about the specific implementation of the virtual table - the
layout of the function pointers relative to the this pointer.  The
location and format of the vtable relative to the this pointer in Visual
C++ is patented by Microsoft.  I wish I knew the patent number...

-- Barubary


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Re: DirectX8/DirectInput + cygwin

2002-02-06 Thread Christopher Faylor

On Wed, Feb 06, 2002 at 02:24:57PM -0800, Barubary wrote:
 Aren't virtual tables a feature of C++?

I'm talking about the specific implementation of the virtual table - the
layout of the function pointers relative to the this pointer.  The
location and format of the vtable relative to the this pointer in Visual
C++ is patented by Microsoft.  I wish I knew the patent number...

I'm talking about the fact that I said that non-c++ import libraries
should work correctly.  You countered with a question about Microsoft's
patented virtual table system.

If the virtual table system is used in non-c++ libraries then this is an
issue.  Otherwise, again, non-c++ import libraries should work ok with
'ld'.

The reason that I said non-c++ is specifically because gcc/gas/ld
don't understand Microsoft's C++ object file layout.

cgf

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Re: MS C++ Patent (WAS: DirectX8/DirectInput + cygwin)

2002-02-06 Thread Jon Foster

Hi,

 I'm talking about the specific implementation of the virtual table - the
 layout of the function pointers relative to the this pointer.  The
 location and format of the vtable relative to the this pointer in Visual
 C++ is patented by Microsoft.  I wish I knew the patent number...

I think it's US Patent 5,297,284, Method and system for implementing
virtual functions and virtual base classes and setting a this pointer for an
object-oriented programming language.

Here's a direct URL (split over 4 lines 'cos it was too long):

http://patft.uspto.gov/netacgi/nph-Parser?
Sect1=PTO1Sect2=HITOFFd=PALLp=1
u=/netahtml/srchnum.htmr=1f=Gl=50s1='5297284'.WKU.
OS=PN/5297284RS=PN/5297284

Standard disclaimer applies to this post - I am not a lawyer. :-P

Regards,

Jon
--
The knack of flying is learning how to throw yourself at
the ground and miss. - Hitchhiker's Guide to the Galaxy

E-mail: [EMAIL PROTECTED]
web: http://www.jon-foster.co.uk/

- Original Message -
Barubary [EMAIL PROTECTED] wrote:
  Aren't virtual tables a feature of C++?
 
  cgf

 I'm talking about the specific implementation of the virtual table - the
 layout of the function pointers relative to the this pointer.  The
 location and format of the vtable relative to the this pointer in Visual
 C++ is patented by Microsoft.  I wish I knew the patent number...

 -- Barubary



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Re: DirectX8/DirectInput + cygwin

2002-02-06 Thread Dylan Cuthbert

If this is the case, does this mean the problem I'm getting with
DirectInput8Create@20 not being found is due to differences in C++ name
mangling as another poster mentioned only C libraries being able to link.

Linking directly with the DirectX SDK .lib files cleared up all the
unresolved errors apart from just this single one, but I'm only calling a
few directx function calls as a test so presumably I'll come across the same
problem when I start using more function calls.

Thanks for the help, I feel I'm getting a few starting points to try out.

-
Q-Games, Dylan Cuthbert.
http://www.q-games.com

- Original Message -
From: Christopher Faylor [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, February 07, 2002 3:18 AM
Subject: Re: DirectX8/DirectInput + cygwin


 On Wed, Feb 06, 2002 at 07:10:49PM +0100, Pavel Tsekov wrote:
 Christopher Faylor wrote:
 On Wed, Feb 06, 2002 at 12:11:58PM +0100, Pavel Tsekov wrote:
 Dylan Cuthbert wrote:
 I am linking directly with the .lib files supplied by Microsoft, and
 all the Directx8 GUID references seem to link fine so does anybody
have
 any idea what the problem might be?
 
 Why ?  Link against those in /usr/lib.  gcc doesn't understand the MS
 export libraries.
 
 Actually, gcc/ld should understand non-c++ import libraries.
 
 Is this a new feature or I was missing something all the time ?  What's
 the point of tools which build .a files from dlls ?

 If you have an existing .lib import library it should work fine with ld.
 This has been the case for years.

 This is not to say that there haven't been bugs over the years, but AFAIK,
 there aren't any in the current version of cygwin.

 If it helps you can rename foo.lib to libfoo.a so that you can add -lfoo
 to the command line.

 You can also link against the dll itself, in many cases:

 gcc -o foo.exe foo.c blah.dll

 cgf

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Re: DirectX8/DirectInput + cygwin

2002-02-06 Thread Dylan Cuthbert


Thanks folks - I found a mirror for the dx8 libs on Peter Puck's web site -

http://rain.prohosting.com/urebel/download.html

Also, Peter Puck's web site is down at the moment - hopefully it will come
back up:
it is:
http://sites.netscape.net/ptrpck/directx.htm

I'll try installing these today and see if I can make some progress, thanks
to everyone for their quick response!  I'll send a DirectX section to the
FAQ maintainer once I get all this working as a kind of payback.

Regards

-
Q-Games, Dylan Cuthbert.
http://www.q-games.com

- Original Message -
From: andy younger [EMAIL PROTECTED]
To: Barubary [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Sent: Thursday, February 07, 2002 9:30 AM
Subject: Re: DirectX8/DirectInput + cygwin


 Peter Puck has already made bindings for Direct X 8. The site appears to
 be down at the moment, but if you google for

 dx8 Peter Puck

 you can probably find them, I believe these are MingW bindings, but they
 work fine with cygwin.

 Contrary to popular belief you can use the COM/C++ bindings. Gcc's
 default way of doing thunking is different than visual C's, but if you
 use the compiler option -fvtable-thunks it uses the vtable method. Due
 to this being a ABI change, you will need to build all your source files
 with this. This obviously does not fix the name mangling
 incompatibilities with Visual C, but on a COM interface such as DX, this
 does not matter.

 The biggest problem you will have are with DirectShow, and the D3DX
 libraries.

 DirectShow (or whatever it is called these days) has a C++ interface to
 it, and as such will only work with visual C's mangling scheme. So no
 joy there..

 With D3DX, the problem is that the libraries are statically linked, and
 use Visual C++'s name mangling scheme for most of the internal symbols.
 This leaves them somewhat useless for any compiler rather than Visual C.
 There are 2 solutions to this.

 - don't use them, they are convenient, but not essential to DX
programming.

 - Make a wrapper DLL for them with visual C. I believe someone has
 already done this to enable them to use the librarys in Borland C. A
 google search should yield some answers.

 Cheers,

 Andy



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Re: DirectX8/DirectInput + cygwin

2002-02-06 Thread Robert Collins

On Thu, 2002-02-07 at 07:32, Christopher Faylor wrote:
 On Wed, Feb 06, 2002 at 12:20:23PM -0800, Barubary wrote:
 What about the more important problem that Microsoft's patented virtual
 table system, which COM uses, isn't supported by GCC?
 
 Aren't virtual tables a feature of C++?

Yes and no. [D]COM[++], which is not C++, also uses virtual tables for
in-process objects and in-process object stubs. (stubs are used where
the obejct doesn't directly implement an in-process capability, or it's
being invoked remotely). 

However, AFAIK (not an expert) that shouldn't be an issue for us, as all
COM linking is done at run-time, not statically...

Rob


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