Re: multiwindow crash on resolution 1280

2003-02-27 Thread Harold L Hunt II
JS,

The negative height was the subject of my recent bugfix.  Please have 
your user install the latest XFree86-xserv package and see what happens.

Harold

J S wrote:
Harold,

Not sure why that call's there twice although I suspect the user may 
have sent me a bad cut and paste job of the log!

About startxwin.bat: Actually I just told him to start Xwin manually 
from the bash prompt as 'Xwin -ac -engine 1'.

I noticed this line also in his log where the depth is negative:

winAllocateFBShadowGDI - Dibsection width: 1274 height: -994 depth:


Does that seem strange? Do you know what causes the stride to come out 
as zero?

Thanks for your help as always,

JS.


JS,

> winAllocateFBShadowGDI - Created shadow stride: 0

Well, at the least they have the problem where the stride is being 
calculated as zero... they shouldn't be able to run at all.  Also... I 
don't understand why winAllocateFBShadowGDI is being called twice.

Here is what that section of the log should look like:

winAllocateFBShadowGDI - Creating DIB with width: 1394 height: 978 
depth: 32
winAllocateFBShadowGDI - Dibsection width: 1394 height: 978 depth: 32 
size image: 5453328
winAllocateFBShadowGDI - Created shadow stride: 1394
winFinishScreenInitFB - Masks: 00ff ff00 00ff
winInitVisualsShadowGDI - Masks 00ff ff00 00ff BPRGB 8 d 
24 bpp 32
winCreateDefColormap - Deferring to fbCreateDefColormap ()

Note the positive shadow stride and the fact that 
winInitVisualsShadowGDI is only being called once.

I have no clue what is going on here.  Basically I think that you have 
a less-than-cluefull user that is not telling you things that they 
have changed.  I won't say anything more about this issue until I see 
their startxwin.bat file mailed in.

Harold

J S wrote:

And now, the correct error log! Sorry about that Harold. I'm told 
that Xwin failed to start this time as you said would happen:

ddxProcessArgument - Initializing default screens
winInitializeDefaultScreens - w 1280 h 1024
winInitializeDefaultScreens - Returning
OsVendorInit - Creating bogus screen 0
(EE) Unable to locate/open config file
InitOutput - Error reading config file
winDetectSupportedEngines - Windows 95/98/Me
winDetectSupportedEngines - DirectDraw installed
winDetectSupportedEngines - Returning, supported engines 0013
InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1
winSetEngine - Using user's preference: 1
winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits 
per pixel
winCreateBoundingWindowWindowed - User w: 1280 h: 1024
winCreateBoundingWindowWindowed - Current w: 1280 h: 1024
winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280
winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280
winCreateBoundingWindowWindowed - WindowClient w 1274 h 994 r 1274 l 
0 b 994 t 0
winCreateBoundingWindowWindowed -  Returning
winAllocateFBShadowGDI - Creating DIB with width: 1274 height: 994 
depth: 16
winAllocateFBShadowGDI - Dibsection width: 1274 height: -994 depth: 
16 size imag
e: 2532712
winAllocateFBShadowGDI - Created shadow stride: 0
winFinishScreenInitFB - Masks: 7c00 03e0 001f
winInitVisualsShadowGDI - Masks 7c00 03e0 001f BPRGB 5 d 
15 bpp 16
winFinishScreenInitFB - Masks: 7c00 03e0 001f
winInitVisualsShadowGDI - Masks 7c00 03e0 001f BPRGB 5 d 
15 bpp 16
winCreateDefColormap - Deferring to fbCreateDefColormap ()
winFinishScreenInitFB - returning
winScreenInit - returning
InitOutput - Returning.
(EE) No primary keyboard configured
(==) Using compiletime defaults for keyboard
Rules = "xfree86" Model = "pc101" Layout = "us" Variant = "(null)" 
Options = "(n
ull)"
Couldn't load XKB keymap, falling back to pre-XKB keymap
Could not init font path element /usr/X11R6/lib/X11/fonts/Speedo/, 
removing from
list!
Could not init font path element /usr/X11R6/lib/X11/fonts/Type1/, 
removing from
list!
Could not init font path element /usr/X11R6/lib/X11/fonts/100dpi/, 
removing from
list!


JS,

Nope, you made a mistake.  See this line from the log file:
winSetEngine - Multi Window => ShadowGDI
You sent in your -multiwindow log file again.  Notice that the log 
file ends in failure.

Harold

J S wrote:

Here you go Harold. This is the log from running

Xwin -ac -engine 1

ddxProcessArgument - Initializing default screens
winInitializeDefaultScreens - w 1280 h 1024
winInitializeDefaultScreens - Returning
OsVendorInit - Creating bogus screen 0
(EE) Unable to locate/open config file
InitOutput - Error reading config file
winDetectSupportedEngines - Windows 95/98/Me
winDetectSupportedEngines - DirectDraw installed
winDetectSupportedEngines - Returning, supported engines 0013
InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1
winSetEngine - Multi Window => ShadowGDI
winAdjustVideoModeShadowGDI - Using Windows display depth of 16 
bits per pixel
winCreateBoundingWindowWindowed - User w: 1280 h: 1024
winCreateBoundingWindowWindowed - Current w: 1280 h: 1024
winAdjustForAutoHide - Ori

Re: multiwindow crash on resolution 1280

2003-02-27 Thread J S
Harold,

Not sure why that call's there twice although I suspect the user may have 
sent me a bad cut and paste job of the log!

About startxwin.bat: Actually I just told him to start Xwin manually from 
the bash prompt as 'Xwin -ac -engine 1'.

I noticed this line also in his log where the depth is negative:

winAllocateFBShadowGDI - Dibsection width: 1274 height: -994 depth:
Does that seem strange? Do you know what causes the stride to come out as 
zero?

Thanks for your help as always,

JS.


JS,

> winAllocateFBShadowGDI - Created shadow stride: 0

Well, at the least they have the problem where the stride is being 
calculated as zero... they shouldn't be able to run at all.  Also... I 
don't understand why winAllocateFBShadowGDI is being called twice.

Here is what that section of the log should look like:

winAllocateFBShadowGDI - Creating DIB with width: 1394 height: 978 depth: 
32
winAllocateFBShadowGDI - Dibsection width: 1394 height: 978 depth: 32 size 
image: 5453328
winAllocateFBShadowGDI - Created shadow stride: 1394
winFinishScreenInitFB - Masks: 00ff ff00 00ff
winInitVisualsShadowGDI - Masks 00ff ff00 00ff BPRGB 8 d 24 bpp 
32
winCreateDefColormap - Deferring to fbCreateDefColormap ()

Note the positive shadow stride and the fact that winInitVisualsShadowGDI 
is only being called once.

I have no clue what is going on here.  Basically I think that you have a 
less-than-cluefull user that is not telling you things that they have 
changed.  I won't say anything more about this issue until I see their 
startxwin.bat file mailed in.

Harold

J S wrote:
And now, the correct error log! Sorry about that Harold. I'm told that 
Xwin failed to start this time as you said would happen:

ddxProcessArgument - Initializing default screens
winInitializeDefaultScreens - w 1280 h 1024
winInitializeDefaultScreens - Returning
OsVendorInit - Creating bogus screen 0
(EE) Unable to locate/open config file
InitOutput - Error reading config file
winDetectSupportedEngines - Windows 95/98/Me
winDetectSupportedEngines - DirectDraw installed
winDetectSupportedEngines - Returning, supported engines 0013
InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1
winSetEngine - Using user's preference: 1
winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per 
pixel
winCreateBoundingWindowWindowed - User w: 1280 h: 1024
winCreateBoundingWindowWindowed - Current w: 1280 h: 1024
winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280
winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280
winCreateBoundingWindowWindowed - WindowClient w 1274 h 994 r 1274 l 0 b 
994 t 0
winCreateBoundingWindowWindowed -  Returning
winAllocateFBShadowGDI - Creating DIB with width: 1274 height: 994 depth: 
16
winAllocateFBShadowGDI - Dibsection width: 1274 height: -994 depth: 16 
size imag
e: 2532712
winAllocateFBShadowGDI - Created shadow stride: 0
winFinishScreenInitFB - Masks: 7c00 03e0 001f
winInitVisualsShadowGDI - Masks 7c00 03e0 001f BPRGB 5 d 15 
bpp 16
winFinishScreenInitFB - Masks: 7c00 03e0 001f
winInitVisualsShadowGDI - Masks 7c00 03e0 001f BPRGB 5 d 15 
bpp 16
winCreateDefColormap - Deferring to fbCreateDefColormap ()
winFinishScreenInitFB - returning
winScreenInit - returning
InitOutput - Returning.
(EE) No primary keyboard configured
(==) Using compiletime defaults for keyboard
Rules = "xfree86" Model = "pc101" Layout = "us" Variant = "(null)" Options 
= "(n
ull)"
Couldn't load XKB keymap, falling back to pre-XKB keymap
Could not init font path element /usr/X11R6/lib/X11/fonts/Speedo/, 
removing from
list!
Could not init font path element /usr/X11R6/lib/X11/fonts/Type1/, removing 
from
list!
Could not init font path element /usr/X11R6/lib/X11/fonts/100dpi/, 
removing from
list!


JS,

Nope, you made a mistake.  See this line from the log file:
winSetEngine - Multi Window => ShadowGDI
You sent in your -multiwindow log file again.  Notice that the log file 
ends in failure.

Harold

J S wrote:

Here you go Harold. This is the log from running

Xwin -ac -engine 1

ddxProcessArgument - Initializing default screens
winInitializeDefaultScreens - w 1280 h 1024
winInitializeDefaultScreens - Returning
OsVendorInit - Creating bogus screen 0
(EE) Unable to locate/open config file
InitOutput - Error reading config file
winDetectSupportedEngines - Windows 95/98/Me
winDetectSupportedEngines - DirectDraw installed
winDetectSupportedEngines - Returning, supported engines 0013
InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1
winSetEngine - Multi Window => ShadowGDI
winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per 
pixel
winCreateBoundingWindowWindowed - User w: 1280 h: 1024
winCreateBoundingWindowWindowed - Current w: 1280 h: 1024
winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280
winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280
winCreateBoundingWindowWindowed - WindowClient w 1280 h 1024 r 1280 l 0 
b 1024 t
0
wi

Re: multiwindow crash on resolution 1280

2003-02-27 Thread Harold L Hunt II
JS,

> winAllocateFBShadowGDI - Created shadow stride: 0

Well, at the least they have the problem where the stride is being 
calculated as zero... they shouldn't be able to run at all.  Also... I 
don't understand why winAllocateFBShadowGDI is being called twice.

Here is what that section of the log should look like:

winAllocateFBShadowGDI - Creating DIB with width: 1394 height: 978 depth: 32
winAllocateFBShadowGDI - Dibsection width: 1394 height: 978 depth: 32 
size image: 5453328
winAllocateFBShadowGDI - Created shadow stride: 1394
winFinishScreenInitFB - Masks: 00ff ff00 00ff
winInitVisualsShadowGDI - Masks 00ff ff00 00ff BPRGB 8 d 24 
bpp 32
winCreateDefColormap - Deferring to fbCreateDefColormap ()

Note the positive shadow stride and the fact that 
winInitVisualsShadowGDI is only being called once.

I have no clue what is going on here.  Basically I think that you have a 
less-than-cluefull user that is not telling you things that they have 
changed.  I won't say anything more about this issue until I see their 
startxwin.bat file mailed in.

Harold

J S wrote:
And now, the correct error log! Sorry about that Harold. I'm told that 
Xwin failed to start this time as you said would happen:

ddxProcessArgument - Initializing default screens
winInitializeDefaultScreens - w 1280 h 1024
winInitializeDefaultScreens - Returning
OsVendorInit - Creating bogus screen 0
(EE) Unable to locate/open config file
InitOutput - Error reading config file
winDetectSupportedEngines - Windows 95/98/Me
winDetectSupportedEngines - DirectDraw installed
winDetectSupportedEngines - Returning, supported engines 0013
InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1
winSetEngine - Using user's preference: 1
winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per 
pixel
winCreateBoundingWindowWindowed - User w: 1280 h: 1024
winCreateBoundingWindowWindowed - Current w: 1280 h: 1024
winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280
winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280
winCreateBoundingWindowWindowed - WindowClient w 1274 h 994 r 1274 l 0 b 
994 t 0
winCreateBoundingWindowWindowed -  Returning
winAllocateFBShadowGDI - Creating DIB with width: 1274 height: 994 
depth: 16
winAllocateFBShadowGDI - Dibsection width: 1274 height: -994 depth: 16 
size imag
e: 2532712
winAllocateFBShadowGDI - Created shadow stride: 0
winFinishScreenInitFB - Masks: 7c00 03e0 001f
winInitVisualsShadowGDI - Masks 7c00 03e0 001f BPRGB 5 d 15 
bpp 16
winFinishScreenInitFB - Masks: 7c00 03e0 001f
winInitVisualsShadowGDI - Masks 7c00 03e0 001f BPRGB 5 d 15 
bpp 16
winCreateDefColormap - Deferring to fbCreateDefColormap ()
winFinishScreenInitFB - returning
winScreenInit - returning
InitOutput - Returning.
(EE) No primary keyboard configured
(==) Using compiletime defaults for keyboard
Rules = "xfree86" Model = "pc101" Layout = "us" Variant = "(null)" 
Options = "(n
ull)"
Couldn't load XKB keymap, falling back to pre-XKB keymap
Could not init font path element /usr/X11R6/lib/X11/fonts/Speedo/, 
removing from
list!
Could not init font path element /usr/X11R6/lib/X11/fonts/Type1/, 
removing from
list!
Could not init font path element /usr/X11R6/lib/X11/fonts/100dpi/, 
removing from
list!


JS,

Nope, you made a mistake.  See this line from the log file:
winSetEngine - Multi Window => ShadowGDI
You sent in your -multiwindow log file again.  Notice that the log 
file ends in failure.

Harold

J S wrote:

Here you go Harold. This is the log from running

Xwin -ac -engine 1

ddxProcessArgument - Initializing default screens
winInitializeDefaultScreens - w 1280 h 1024
winInitializeDefaultScreens - Returning
OsVendorInit - Creating bogus screen 0
(EE) Unable to locate/open config file
InitOutput - Error reading config file
winDetectSupportedEngines - Windows 95/98/Me
winDetectSupportedEngines - DirectDraw installed
winDetectSupportedEngines - Returning, supported engines 0013
InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1
winSetEngine - Multi Window => ShadowGDI
winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits 
per pixel
winCreateBoundingWindowWindowed - User w: 1280 h: 1024
winCreateBoundingWindowWindowed - Current w: 1280 h: 1024
winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280
winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280
winCreateBoundingWindowWindowed - WindowClient w 1280 h 1024 r 1280 l 
0 b 1024 t
0
winCreateBoundingWindowWindowed -  Returning
winAllocateFBShadowGDI - Creating DIB with width: 1280 height: 1024 
depth: 16
winAllocateFBShadowGDI - Dibsection width: 1280 height: -1024 depth: 
16 size ima
ge: 2621440
winAllocateFBShadowGDI - Shadow blit failure
winFinishScreenInitFB - Could not allocate framebuffer

winAllocateFBShadowGDI - Shadow blit failure
winFinishScreenInitFB - Could not allocate framebuffer
winScreenInit - winFinishScreenInit () failed
Fatal server error:
InitOutput - Couldn

Re: multiwindow crash on resolution 1280

2003-02-27 Thread J S
And now, the correct error log! Sorry about that Harold. I'm told that Xwin 
failed to start this time as you said would happen:

ddxProcessArgument - Initializing default screens
winInitializeDefaultScreens - w 1280 h 1024
winInitializeDefaultScreens - Returning
OsVendorInit - Creating bogus screen 0
(EE) Unable to locate/open config file
InitOutput - Error reading config file
winDetectSupportedEngines - Windows 95/98/Me
winDetectSupportedEngines - DirectDraw installed
winDetectSupportedEngines - Returning, supported engines 0013
InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1
winSetEngine - Using user's preference: 1
winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per 
pixel
winCreateBoundingWindowWindowed - User w: 1280 h: 1024
winCreateBoundingWindowWindowed - Current w: 1280 h: 1024
winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280
winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280
winCreateBoundingWindowWindowed - WindowClient w 1274 h 994 r 1274 l 0 b 994 
t 0
winCreateBoundingWindowWindowed -  Returning
winAllocateFBShadowGDI - Creating DIB with width: 1274 height: 994 depth: 16
winAllocateFBShadowGDI - Dibsection width: 1274 height: -994 depth: 16 size 
imag
e: 2532712
winAllocateFBShadowGDI - Created shadow stride: 0
winFinishScreenInitFB - Masks: 7c00 03e0 001f
winInitVisualsShadowGDI - Masks 7c00 03e0 001f BPRGB 5 d 15 bpp 
16
winFinishScreenInitFB - Masks: 7c00 03e0 001f
winInitVisualsShadowGDI - Masks 7c00 03e0 001f BPRGB 5 d 15 bpp 
16
winCreateDefColormap - Deferring to fbCreateDefColormap ()
winFinishScreenInitFB - returning
winScreenInit - returning
InitOutput - Returning.
(EE) No primary keyboard configured
(==) Using compiletime defaults for keyboard
Rules = "xfree86" Model = "pc101" Layout = "us" Variant = "(null)" Options = 
"(n
ull)"
Couldn't load XKB keymap, falling back to pre-XKB keymap
Could not init font path element /usr/X11R6/lib/X11/fonts/Speedo/, removing 
from
list!
Could not init font path element /usr/X11R6/lib/X11/fonts/Type1/, removing 
from
list!
Could not init font path element /usr/X11R6/lib/X11/fonts/100dpi/, removing 
from
list!


JS,

Nope, you made a mistake.  See this line from the log file:
winSetEngine - Multi Window => ShadowGDI
You sent in your -multiwindow log file again.  Notice that the log file 
ends in failure.

Harold

J S wrote:
Here you go Harold. This is the log from running

Xwin -ac -engine 1

ddxProcessArgument - Initializing default screens
winInitializeDefaultScreens - w 1280 h 1024
winInitializeDefaultScreens - Returning
OsVendorInit - Creating bogus screen 0
(EE) Unable to locate/open config file
InitOutput - Error reading config file
winDetectSupportedEngines - Windows 95/98/Me
winDetectSupportedEngines - DirectDraw installed
winDetectSupportedEngines - Returning, supported engines 0013
InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1
winSetEngine - Multi Window => ShadowGDI
winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per 
pixel
winCreateBoundingWindowWindowed - User w: 1280 h: 1024
winCreateBoundingWindowWindowed - Current w: 1280 h: 1024
winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280
winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280
winCreateBoundingWindowWindowed - WindowClient w 1280 h 1024 r 1280 l 0 b 
1024 t
0
winCreateBoundingWindowWindowed -  Returning
winAllocateFBShadowGDI - Creating DIB with width: 1280 height: 1024 depth: 
16
winAllocateFBShadowGDI - Dibsection width: 1280 height: -1024 depth: 16 
size ima
ge: 2621440
winAllocateFBShadowGDI - Shadow blit failure
winFinishScreenInitFB - Could not allocate framebuffer

winAllocateFBShadowGDI - Shadow blit failure
winFinishScreenInitFB - Could not allocate framebuffer
winScreenInit - winFinishScreenInit () failed
Fatal server error:
InitOutput - Couldn't add screen 0

JS,

That doesn't make any sense.  There should not be any difference at all 
when running with ``-engine 1'' instead of ``-multiwindow'', as far as 
the DIB creation is concerned.  The only thing I can think of is that 
this is perhaps running on a system with very little available memory at 
the time of startup... multiwindow mode might take just enough memory to 
make the allocation of memory for the DIB fail.  That is the only thing 
that makes any sense.

Oh yeah, and I ask you to send in the log file from -engine 1, which 
would help in diagnosing this problem.

Harold

J S wrote:

Harold,

Sorry to reply to this so late. If he starts xwin with -engine 1 that 
works fine. The problem is that multiwindow seems to be the only mode 
that works with his application and it has to be run with this 
resolution.


JS,

What happens if he runs in 1280x1024 with "-engine 1" instead of
"-multiwindow"?
Please send in a log from that run.  I suspect it will be the same.

Is 1280x1024 the maximum resolution that he can run in, or is there a 
higher
resolution that works just fine with -m

Re: multiwindow crash on resolution 1280

2003-02-26 Thread Harold L Hunt II
JS,

Nope, you made a mistake.  See this line from the log file:
winSetEngine - Multi Window => ShadowGDI
You sent in your -multiwindow log file again.  Notice that the log file 
ends in failure.

Harold

J S wrote:
Here you go Harold. This is the log from running

Xwin -ac -engine 1

ddxProcessArgument - Initializing default screens
winInitializeDefaultScreens - w 1280 h 1024
winInitializeDefaultScreens - Returning
OsVendorInit - Creating bogus screen 0
(EE) Unable to locate/open config file
InitOutput - Error reading config file
winDetectSupportedEngines - Windows 95/98/Me
winDetectSupportedEngines - DirectDraw installed
winDetectSupportedEngines - Returning, supported engines 0013
InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1
winSetEngine - Multi Window => ShadowGDI
winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per 
pixel
winCreateBoundingWindowWindowed - User w: 1280 h: 1024
winCreateBoundingWindowWindowed - Current w: 1280 h: 1024
winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280
winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280
winCreateBoundingWindowWindowed - WindowClient w 1280 h 1024 r 1280 l 0 
b 1024 t
0
winCreateBoundingWindowWindowed -  Returning
winAllocateFBShadowGDI - Creating DIB with width: 1280 height: 1024 
depth: 16
winAllocateFBShadowGDI - Dibsection width: 1280 height: -1024 depth: 16 
size ima
ge: 2621440
winAllocateFBShadowGDI - Shadow blit failure
winFinishScreenInitFB - Could not allocate framebuffer

winAllocateFBShadowGDI - Shadow blit failure
winFinishScreenInitFB - Could not allocate framebuffer
winScreenInit - winFinishScreenInit () failed
Fatal server error:
InitOutput - Couldn't add screen 0

JS,

That doesn't make any sense.  There should not be any difference at 
all when running with ``-engine 1'' instead of ``-multiwindow'', as 
far as the DIB creation is concerned.  The only thing I can think of 
is that this is perhaps running on a system with very little available 
memory at the time of startup... multiwindow mode might take just 
enough memory to make the allocation of memory for the DIB fail.  That 
is the only thing that makes any sense.

Oh yeah, and I ask you to send in the log file from -engine 1, which 
would help in diagnosing this problem.

Harold

J S wrote:

Harold,

Sorry to reply to this so late. If he starts xwin with -engine 1 that 
works fine. The problem is that multiwindow seems to be the only mode 
that works with his application and it has to be run with this 
resolution.


JS,

What happens if he runs in 1280x1024 with "-engine 1" instead of
"-multiwindow"?
Please send in a log from that run.  I suspect it will be the same.

Is 1280x1024 the maximum resolution that he can run in, or is there 
a higher
resolution that works just fine with -multiwindow?  I am just trying to
figure out if this is a problem where the largest size is not 
possible but
anything smaller than that is okay, or if it is just that one size 
in the
middle has problems but all the rest are okay.

Oh yeah, and this was done with 4.2.0-25, right?

Thanks for testing,

Harold

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of J S
Sent: Thursday, January 30, 2003 4:30 AM
To: [EMAIL PROTECTED]
Subject: multiwindow crash on resolution 1280
Hi,

I have a customer trying out multiwindow mode on windows 95. He 
usually has
his resolution set to 1280 x 1024, but for some reason multiwindow 
won't
work with this. If I change his display settings to anything else 
though, it
does work. Here is the log:

ddxProcessArgument - Initializing default screens
winInitializeDefaultScreens - w 1280 h 1024
winInitializeDefaultScreens - Returning
OsVendorInit - Creating bogus screen 0
(EE) Unable to locate/open config file
InitOutput - Error reading config file
winDetectSupportedEngines - Windows 95/98/Me
winDetectSupportedEngines - DirectDraw installed
winDetectSupportedEngines - Returning, supported engines 0013
InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1
winSetEngine - Multi Window => ShadowGDI
winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits 
per
pixel
winCreateBoundingWindowWindowed - User w: 1280 h: 1024
winCreateBoundingWindowWindowed - Current w: 1280 h: 1024
winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280
winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280
winCreateBoundingWindowWindowed - WindowClient w 1280 h 1024 r 1280 
l 0 b
1024 t 0
winCreateBoundingWindowWindowed -  Returning
winAllocateFBShadowGDI - Creating DIB with width: 1280 height: 1024 
depth:
16
winAllocateFBShadowGDI - Dibsection width: 1280 height: -1024 depth: 
16 size
image: 2621440
winAllocateFBShadowGDI - Shadow blit failure
winFinishScreenInitFB - Could not allocate framebuffer
winScreenInit - winFinishScreenInit () failed

Fatal server error:
InitOutput - Couldn't add screen 0
Thanks for any help,

JS.

_
Stay in touch with

Re: multiwindow crash on resolution 1280

2003-02-26 Thread J S
Here you go Harold. This is the log from running

Xwin -ac -engine 1

ddxProcessArgument - Initializing default screens
winInitializeDefaultScreens - w 1280 h 1024
winInitializeDefaultScreens - Returning
OsVendorInit - Creating bogus screen 0
(EE) Unable to locate/open config file
InitOutput - Error reading config file
winDetectSupportedEngines - Windows 95/98/Me
winDetectSupportedEngines - DirectDraw installed
winDetectSupportedEngines - Returning, supported engines 0013
InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1
winSetEngine - Multi Window => ShadowGDI
winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per 
pixel
winCreateBoundingWindowWindowed - User w: 1280 h: 1024
winCreateBoundingWindowWindowed - Current w: 1280 h: 1024
winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280
winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280
winCreateBoundingWindowWindowed - WindowClient w 1280 h 1024 r 1280 l 0 b 
1024 t
0
winCreateBoundingWindowWindowed -  Returning
winAllocateFBShadowGDI - Creating DIB with width: 1280 height: 1024 depth: 
16
winAllocateFBShadowGDI - Dibsection width: 1280 height: -1024 depth: 16 size 
ima
ge: 2621440
winAllocateFBShadowGDI - Shadow blit failure
winFinishScreenInitFB - Could not allocate framebuffer

winAllocateFBShadowGDI - Shadow blit failure
winFinishScreenInitFB - Could not allocate framebuffer
winScreenInit - winFinishScreenInit () failed
Fatal server error:
InitOutput - Couldn't add screen 0

JS,

That doesn't make any sense.  There should not be any difference at all 
when running with ``-engine 1'' instead of ``-multiwindow'', as far as the 
DIB creation is concerned.  The only thing I can think of is that this is 
perhaps running on a system with very little available memory at the time 
of startup... multiwindow mode might take just enough memory to make the 
allocation of memory for the DIB fail.  That is the only thing that makes 
any sense.

Oh yeah, and I ask you to send in the log file from -engine 1, which would 
help in diagnosing this problem.

Harold

J S wrote:
Harold,

Sorry to reply to this so late. If he starts xwin with -engine 1 that 
works fine. The problem is that multiwindow seems to be the only mode that 
works with his application and it has to be run with this resolution.


JS,

What happens if he runs in 1280x1024 with "-engine 1" instead of
"-multiwindow"?
Please send in a log from that run.  I suspect it will be the same.

Is 1280x1024 the maximum resolution that he can run in, or is there a 
higher
resolution that works just fine with -multiwindow?  I am just trying to
figure out if this is a problem where the largest size is not possible 
but
anything smaller than that is okay, or if it is just that one size in the
middle has problems but all the rest are okay.

Oh yeah, and this was done with 4.2.0-25, right?

Thanks for testing,

Harold

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of J S
Sent: Thursday, January 30, 2003 4:30 AM
To: [EMAIL PROTECTED]
Subject: multiwindow crash on resolution 1280
Hi,

I have a customer trying out multiwindow mode on windows 95. He usually 
has
his resolution set to 1280 x 1024, but for some reason multiwindow won't
work with this. If I change his display settings to anything else though, 
it
does work. Here is the log:

ddxProcessArgument - Initializing default screens
winInitializeDefaultScreens - w 1280 h 1024
winInitializeDefaultScreens - Returning
OsVendorInit - Creating bogus screen 0
(EE) Unable to locate/open config file
InitOutput - Error reading config file
winDetectSupportedEngines - Windows 95/98/Me
winDetectSupportedEngines - DirectDraw installed
winDetectSupportedEngines - Returning, supported engines 0013
InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1
winSetEngine - Multi Window => ShadowGDI
winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per
pixel
winCreateBoundingWindowWindowed - User w: 1280 h: 1024
winCreateBoundingWindowWindowed - Current w: 1280 h: 1024
winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280
winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280
winCreateBoundingWindowWindowed - WindowClient w 1280 h 1024 r 1280 l 0 b
1024 t 0
winCreateBoundingWindowWindowed -  Returning
winAllocateFBShadowGDI - Creating DIB with width: 1280 height: 1024 
depth:
16
winAllocateFBShadowGDI - Dibsection width: 1280 height: -1024 depth: 16 
size
image: 2621440
winAllocateFBShadowGDI - Shadow blit failure
winFinishScreenInitFB - Could not allocate framebuffer
winScreenInit - winFinishScreenInit () failed

Fatal server error:
InitOutput - Couldn't add screen 0
Thanks for any help,

JS.

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Re: multiwindow crash on resolution 1280

2003-02-25 Thread Harold L Hunt II
JS,

That doesn't make any sense.  There should not be any difference at all 
when running with ``-engine 1'' instead of ``-multiwindow'', as far as 
the DIB creation is concerned.  The only thing I can think of is that 
this is perhaps running on a system with very little available memory at 
the time of startup... multiwindow mode might take just enough memory to 
make the allocation of memory for the DIB fail.  That is the only thing 
that makes any sense.

Oh yeah, and I ask you to send in the log file from -engine 1, which 
would help in diagnosing this problem.

Harold

J S wrote:
Harold,

Sorry to reply to this so late. If he starts xwin with -engine 1 that 
works fine. The problem is that multiwindow seems to be the only mode 
that works with his application and it has to be run with this resolution.


JS,

What happens if he runs in 1280x1024 with "-engine 1" instead of
"-multiwindow"?
Please send in a log from that run.  I suspect it will be the same.

Is 1280x1024 the maximum resolution that he can run in, or is there a 
higher
resolution that works just fine with -multiwindow?  I am just trying to
figure out if this is a problem where the largest size is not possible 
but
anything smaller than that is okay, or if it is just that one size in the
middle has problems but all the rest are okay.

Oh yeah, and this was done with 4.2.0-25, right?

Thanks for testing,

Harold

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of J S
Sent: Thursday, January 30, 2003 4:30 AM
To: [EMAIL PROTECTED]
Subject: multiwindow crash on resolution 1280
Hi,

I have a customer trying out multiwindow mode on windows 95. He 
usually has
his resolution set to 1280 x 1024, but for some reason multiwindow won't
work with this. If I change his display settings to anything else 
though, it
does work. Here is the log:

ddxProcessArgument - Initializing default screens
winInitializeDefaultScreens - w 1280 h 1024
winInitializeDefaultScreens - Returning
OsVendorInit - Creating bogus screen 0
(EE) Unable to locate/open config file
InitOutput - Error reading config file
winDetectSupportedEngines - Windows 95/98/Me
winDetectSupportedEngines - DirectDraw installed
winDetectSupportedEngines - Returning, supported engines 0013
InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1
winSetEngine - Multi Window => ShadowGDI
winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per
pixel
winCreateBoundingWindowWindowed - User w: 1280 h: 1024
winCreateBoundingWindowWindowed - Current w: 1280 h: 1024
winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280
winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280
winCreateBoundingWindowWindowed - WindowClient w 1280 h 1024 r 1280 l 0 b
1024 t 0
winCreateBoundingWindowWindowed -  Returning
winAllocateFBShadowGDI - Creating DIB with width: 1280 height: 1024 
depth:
16
winAllocateFBShadowGDI - Dibsection width: 1280 height: -1024 depth: 
16 size
image: 2621440
winAllocateFBShadowGDI - Shadow blit failure
winFinishScreenInitFB - Could not allocate framebuffer
winScreenInit - winFinishScreenInit () failed

Fatal server error:
InitOutput - Couldn't add screen 0
Thanks for any help,

JS.

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RE: multiwindow crash on resolution 1280

2003-02-25 Thread J S
Harold,

Sorry to reply to this so late. If he starts xwin with -engine 1 that works 
fine. The problem is that multiwindow seems to be the only mode that works 
with his application and it has to be run with this resolution.


JS,

What happens if he runs in 1280x1024 with "-engine 1" instead of
"-multiwindow"?
Please send in a log from that run.  I suspect it will be the same.

Is 1280x1024 the maximum resolution that he can run in, or is there a 
higher
resolution that works just fine with -multiwindow?  I am just trying to
figure out if this is a problem where the largest size is not possible but
anything smaller than that is okay, or if it is just that one size in the
middle has problems but all the rest are okay.

Oh yeah, and this was done with 4.2.0-25, right?

Thanks for testing,

Harold

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of J S
Sent: Thursday, January 30, 2003 4:30 AM
To: [EMAIL PROTECTED]
Subject: multiwindow crash on resolution 1280
Hi,

I have a customer trying out multiwindow mode on windows 95. He usually has
his resolution set to 1280 x 1024, but for some reason multiwindow won't
work with this. If I change his display settings to anything else though, 
it
does work. Here is the log:

ddxProcessArgument - Initializing default screens
winInitializeDefaultScreens - w 1280 h 1024
winInitializeDefaultScreens - Returning
OsVendorInit - Creating bogus screen 0
(EE) Unable to locate/open config file
InitOutput - Error reading config file
winDetectSupportedEngines - Windows 95/98/Me
winDetectSupportedEngines - DirectDraw installed
winDetectSupportedEngines - Returning, supported engines 0013
InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1
winSetEngine - Multi Window => ShadowGDI
winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per
pixel
winCreateBoundingWindowWindowed - User w: 1280 h: 1024
winCreateBoundingWindowWindowed - Current w: 1280 h: 1024
winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280
winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280
winCreateBoundingWindowWindowed - WindowClient w 1280 h 1024 r 1280 l 0 b
1024 t 0
winCreateBoundingWindowWindowed -  Returning
winAllocateFBShadowGDI - Creating DIB with width: 1280 height: 1024 depth:
16
winAllocateFBShadowGDI - Dibsection width: 1280 height: -1024 depth: 16 
size
image: 2621440
winAllocateFBShadowGDI - Shadow blit failure
winFinishScreenInitFB - Could not allocate framebuffer
winScreenInit - winFinishScreenInit () failed

Fatal server error:
InitOutput - Couldn't add screen 0
Thanks for any help,

JS.

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RE: multiwindow crash on resolution 1280

2003-01-30 Thread Harold L Hunt II
JS,

What happens if he runs in 1280x1024 with "-engine 1" instead of
"-multiwindow"?

Please send in a log from that run.  I suspect it will be the same.

Is 1280x1024 the maximum resolution that he can run in, or is there a higher
resolution that works just fine with -multiwindow?  I am just trying to
figure out if this is a problem where the largest size is not possible but
anything smaller than that is okay, or if it is just that one size in the
middle has problems but all the rest are okay.

Oh yeah, and this was done with 4.2.0-25, right?

Thanks for testing,

Harold

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of J S
Sent: Thursday, January 30, 2003 4:30 AM
To: [EMAIL PROTECTED]
Subject: multiwindow crash on resolution 1280


Hi,

I have a customer trying out multiwindow mode on windows 95. He usually has
his resolution set to 1280 x 1024, but for some reason multiwindow won't
work with this. If I change his display settings to anything else though, it
does work. Here is the log:

ddxProcessArgument - Initializing default screens
winInitializeDefaultScreens - w 1280 h 1024
winInitializeDefaultScreens - Returning
OsVendorInit - Creating bogus screen 0
(EE) Unable to locate/open config file
InitOutput - Error reading config file
winDetectSupportedEngines - Windows 95/98/Me
winDetectSupportedEngines - DirectDraw installed
winDetectSupportedEngines - Returning, supported engines 0013
InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1
winSetEngine - Multi Window => ShadowGDI
winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per
pixel
winCreateBoundingWindowWindowed - User w: 1280 h: 1024
winCreateBoundingWindowWindowed - Current w: 1280 h: 1024
winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280
winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280
winCreateBoundingWindowWindowed - WindowClient w 1280 h 1024 r 1280 l 0 b
1024 t 0
winCreateBoundingWindowWindowed -  Returning
winAllocateFBShadowGDI - Creating DIB with width: 1280 height: 1024 depth:
16
winAllocateFBShadowGDI - Dibsection width: 1280 height: -1024 depth: 16 size
image: 2621440
winAllocateFBShadowGDI - Shadow blit failure
winFinishScreenInitFB - Could not allocate framebuffer
winScreenInit - winFinishScreenInit () failed

Fatal server error:
InitOutput - Couldn't add screen 0

Thanks for any help,

JS.

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