Re: multiwindow crash on resolution 1280
JS, The negative height was the subject of my recent bugfix. Please have your user install the latest XFree86-xserv package and see what happens. Harold J S wrote: Harold, Not sure why that call's there twice although I suspect the user may have sent me a bad cut and paste job of the log! About startxwin.bat: Actually I just told him to start Xwin manually from the bash prompt as 'Xwin -ac -engine 1'. I noticed this line also in his log where the depth is negative: winAllocateFBShadowGDI - Dibsection width: 1274 height: -994 depth: Does that seem strange? Do you know what causes the stride to come out as zero? Thanks for your help as always, JS. JS, > winAllocateFBShadowGDI - Created shadow stride: 0 Well, at the least they have the problem where the stride is being calculated as zero... they shouldn't be able to run at all. Also... I don't understand why winAllocateFBShadowGDI is being called twice. Here is what that section of the log should look like: winAllocateFBShadowGDI - Creating DIB with width: 1394 height: 978 depth: 32 winAllocateFBShadowGDI - Dibsection width: 1394 height: 978 depth: 32 size image: 5453328 winAllocateFBShadowGDI - Created shadow stride: 1394 winFinishScreenInitFB - Masks: 00ff ff00 00ff winInitVisualsShadowGDI - Masks 00ff ff00 00ff BPRGB 8 d 24 bpp 32 winCreateDefColormap - Deferring to fbCreateDefColormap () Note the positive shadow stride and the fact that winInitVisualsShadowGDI is only being called once. I have no clue what is going on here. Basically I think that you have a less-than-cluefull user that is not telling you things that they have changed. I won't say anything more about this issue until I see their startxwin.bat file mailed in. Harold J S wrote: And now, the correct error log! Sorry about that Harold. I'm told that Xwin failed to start this time as you said would happen: ddxProcessArgument - Initializing default screens winInitializeDefaultScreens - w 1280 h 1024 winInitializeDefaultScreens - Returning OsVendorInit - Creating bogus screen 0 (EE) Unable to locate/open config file InitOutput - Error reading config file winDetectSupportedEngines - Windows 95/98/Me winDetectSupportedEngines - DirectDraw installed winDetectSupportedEngines - Returning, supported engines 0013 InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1 winSetEngine - Using user's preference: 1 winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per pixel winCreateBoundingWindowWindowed - User w: 1280 h: 1024 winCreateBoundingWindowWindowed - Current w: 1280 h: 1024 winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280 winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280 winCreateBoundingWindowWindowed - WindowClient w 1274 h 994 r 1274 l 0 b 994 t 0 winCreateBoundingWindowWindowed - Returning winAllocateFBShadowGDI - Creating DIB with width: 1274 height: 994 depth: 16 winAllocateFBShadowGDI - Dibsection width: 1274 height: -994 depth: 16 size imag e: 2532712 winAllocateFBShadowGDI - Created shadow stride: 0 winFinishScreenInitFB - Masks: 7c00 03e0 001f winInitVisualsShadowGDI - Masks 7c00 03e0 001f BPRGB 5 d 15 bpp 16 winFinishScreenInitFB - Masks: 7c00 03e0 001f winInitVisualsShadowGDI - Masks 7c00 03e0 001f BPRGB 5 d 15 bpp 16 winCreateDefColormap - Deferring to fbCreateDefColormap () winFinishScreenInitFB - returning winScreenInit - returning InitOutput - Returning. (EE) No primary keyboard configured (==) Using compiletime defaults for keyboard Rules = "xfree86" Model = "pc101" Layout = "us" Variant = "(null)" Options = "(n ull)" Couldn't load XKB keymap, falling back to pre-XKB keymap Could not init font path element /usr/X11R6/lib/X11/fonts/Speedo/, removing from list! Could not init font path element /usr/X11R6/lib/X11/fonts/Type1/, removing from list! Could not init font path element /usr/X11R6/lib/X11/fonts/100dpi/, removing from list! JS, Nope, you made a mistake. See this line from the log file: winSetEngine - Multi Window => ShadowGDI You sent in your -multiwindow log file again. Notice that the log file ends in failure. Harold J S wrote: Here you go Harold. This is the log from running Xwin -ac -engine 1 ddxProcessArgument - Initializing default screens winInitializeDefaultScreens - w 1280 h 1024 winInitializeDefaultScreens - Returning OsVendorInit - Creating bogus screen 0 (EE) Unable to locate/open config file InitOutput - Error reading config file winDetectSupportedEngines - Windows 95/98/Me winDetectSupportedEngines - DirectDraw installed winDetectSupportedEngines - Returning, supported engines 0013 InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1 winSetEngine - Multi Window => ShadowGDI winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per pixel winCreateBoundingWindowWindowed - User w: 1280 h: 1024 winCreateBoundingWindowWindowed - Current w: 1280 h: 1024 winAdjustForAutoHide - Ori
Re: multiwindow crash on resolution 1280
Harold, Not sure why that call's there twice although I suspect the user may have sent me a bad cut and paste job of the log! About startxwin.bat: Actually I just told him to start Xwin manually from the bash prompt as 'Xwin -ac -engine 1'. I noticed this line also in his log where the depth is negative: winAllocateFBShadowGDI - Dibsection width: 1274 height: -994 depth: Does that seem strange? Do you know what causes the stride to come out as zero? Thanks for your help as always, JS. JS, > winAllocateFBShadowGDI - Created shadow stride: 0 Well, at the least they have the problem where the stride is being calculated as zero... they shouldn't be able to run at all. Also... I don't understand why winAllocateFBShadowGDI is being called twice. Here is what that section of the log should look like: winAllocateFBShadowGDI - Creating DIB with width: 1394 height: 978 depth: 32 winAllocateFBShadowGDI - Dibsection width: 1394 height: 978 depth: 32 size image: 5453328 winAllocateFBShadowGDI - Created shadow stride: 1394 winFinishScreenInitFB - Masks: 00ff ff00 00ff winInitVisualsShadowGDI - Masks 00ff ff00 00ff BPRGB 8 d 24 bpp 32 winCreateDefColormap - Deferring to fbCreateDefColormap () Note the positive shadow stride and the fact that winInitVisualsShadowGDI is only being called once. I have no clue what is going on here. Basically I think that you have a less-than-cluefull user that is not telling you things that they have changed. I won't say anything more about this issue until I see their startxwin.bat file mailed in. Harold J S wrote: And now, the correct error log! Sorry about that Harold. I'm told that Xwin failed to start this time as you said would happen: ddxProcessArgument - Initializing default screens winInitializeDefaultScreens - w 1280 h 1024 winInitializeDefaultScreens - Returning OsVendorInit - Creating bogus screen 0 (EE) Unable to locate/open config file InitOutput - Error reading config file winDetectSupportedEngines - Windows 95/98/Me winDetectSupportedEngines - DirectDraw installed winDetectSupportedEngines - Returning, supported engines 0013 InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1 winSetEngine - Using user's preference: 1 winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per pixel winCreateBoundingWindowWindowed - User w: 1280 h: 1024 winCreateBoundingWindowWindowed - Current w: 1280 h: 1024 winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280 winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280 winCreateBoundingWindowWindowed - WindowClient w 1274 h 994 r 1274 l 0 b 994 t 0 winCreateBoundingWindowWindowed - Returning winAllocateFBShadowGDI - Creating DIB with width: 1274 height: 994 depth: 16 winAllocateFBShadowGDI - Dibsection width: 1274 height: -994 depth: 16 size imag e: 2532712 winAllocateFBShadowGDI - Created shadow stride: 0 winFinishScreenInitFB - Masks: 7c00 03e0 001f winInitVisualsShadowGDI - Masks 7c00 03e0 001f BPRGB 5 d 15 bpp 16 winFinishScreenInitFB - Masks: 7c00 03e0 001f winInitVisualsShadowGDI - Masks 7c00 03e0 001f BPRGB 5 d 15 bpp 16 winCreateDefColormap - Deferring to fbCreateDefColormap () winFinishScreenInitFB - returning winScreenInit - returning InitOutput - Returning. (EE) No primary keyboard configured (==) Using compiletime defaults for keyboard Rules = "xfree86" Model = "pc101" Layout = "us" Variant = "(null)" Options = "(n ull)" Couldn't load XKB keymap, falling back to pre-XKB keymap Could not init font path element /usr/X11R6/lib/X11/fonts/Speedo/, removing from list! Could not init font path element /usr/X11R6/lib/X11/fonts/Type1/, removing from list! Could not init font path element /usr/X11R6/lib/X11/fonts/100dpi/, removing from list! JS, Nope, you made a mistake. See this line from the log file: winSetEngine - Multi Window => ShadowGDI You sent in your -multiwindow log file again. Notice that the log file ends in failure. Harold J S wrote: Here you go Harold. This is the log from running Xwin -ac -engine 1 ddxProcessArgument - Initializing default screens winInitializeDefaultScreens - w 1280 h 1024 winInitializeDefaultScreens - Returning OsVendorInit - Creating bogus screen 0 (EE) Unable to locate/open config file InitOutput - Error reading config file winDetectSupportedEngines - Windows 95/98/Me winDetectSupportedEngines - DirectDraw installed winDetectSupportedEngines - Returning, supported engines 0013 InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1 winSetEngine - Multi Window => ShadowGDI winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per pixel winCreateBoundingWindowWindowed - User w: 1280 h: 1024 winCreateBoundingWindowWindowed - Current w: 1280 h: 1024 winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280 winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280 winCreateBoundingWindowWindowed - WindowClient w 1280 h 1024 r 1280 l 0 b 1024 t 0 wi
Re: multiwindow crash on resolution 1280
JS, > winAllocateFBShadowGDI - Created shadow stride: 0 Well, at the least they have the problem where the stride is being calculated as zero... they shouldn't be able to run at all. Also... I don't understand why winAllocateFBShadowGDI is being called twice. Here is what that section of the log should look like: winAllocateFBShadowGDI - Creating DIB with width: 1394 height: 978 depth: 32 winAllocateFBShadowGDI - Dibsection width: 1394 height: 978 depth: 32 size image: 5453328 winAllocateFBShadowGDI - Created shadow stride: 1394 winFinishScreenInitFB - Masks: 00ff ff00 00ff winInitVisualsShadowGDI - Masks 00ff ff00 00ff BPRGB 8 d 24 bpp 32 winCreateDefColormap - Deferring to fbCreateDefColormap () Note the positive shadow stride and the fact that winInitVisualsShadowGDI is only being called once. I have no clue what is going on here. Basically I think that you have a less-than-cluefull user that is not telling you things that they have changed. I won't say anything more about this issue until I see their startxwin.bat file mailed in. Harold J S wrote: And now, the correct error log! Sorry about that Harold. I'm told that Xwin failed to start this time as you said would happen: ddxProcessArgument - Initializing default screens winInitializeDefaultScreens - w 1280 h 1024 winInitializeDefaultScreens - Returning OsVendorInit - Creating bogus screen 0 (EE) Unable to locate/open config file InitOutput - Error reading config file winDetectSupportedEngines - Windows 95/98/Me winDetectSupportedEngines - DirectDraw installed winDetectSupportedEngines - Returning, supported engines 0013 InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1 winSetEngine - Using user's preference: 1 winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per pixel winCreateBoundingWindowWindowed - User w: 1280 h: 1024 winCreateBoundingWindowWindowed - Current w: 1280 h: 1024 winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280 winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280 winCreateBoundingWindowWindowed - WindowClient w 1274 h 994 r 1274 l 0 b 994 t 0 winCreateBoundingWindowWindowed - Returning winAllocateFBShadowGDI - Creating DIB with width: 1274 height: 994 depth: 16 winAllocateFBShadowGDI - Dibsection width: 1274 height: -994 depth: 16 size imag e: 2532712 winAllocateFBShadowGDI - Created shadow stride: 0 winFinishScreenInitFB - Masks: 7c00 03e0 001f winInitVisualsShadowGDI - Masks 7c00 03e0 001f BPRGB 5 d 15 bpp 16 winFinishScreenInitFB - Masks: 7c00 03e0 001f winInitVisualsShadowGDI - Masks 7c00 03e0 001f BPRGB 5 d 15 bpp 16 winCreateDefColormap - Deferring to fbCreateDefColormap () winFinishScreenInitFB - returning winScreenInit - returning InitOutput - Returning. (EE) No primary keyboard configured (==) Using compiletime defaults for keyboard Rules = "xfree86" Model = "pc101" Layout = "us" Variant = "(null)" Options = "(n ull)" Couldn't load XKB keymap, falling back to pre-XKB keymap Could not init font path element /usr/X11R6/lib/X11/fonts/Speedo/, removing from list! Could not init font path element /usr/X11R6/lib/X11/fonts/Type1/, removing from list! Could not init font path element /usr/X11R6/lib/X11/fonts/100dpi/, removing from list! JS, Nope, you made a mistake. See this line from the log file: winSetEngine - Multi Window => ShadowGDI You sent in your -multiwindow log file again. Notice that the log file ends in failure. Harold J S wrote: Here you go Harold. This is the log from running Xwin -ac -engine 1 ddxProcessArgument - Initializing default screens winInitializeDefaultScreens - w 1280 h 1024 winInitializeDefaultScreens - Returning OsVendorInit - Creating bogus screen 0 (EE) Unable to locate/open config file InitOutput - Error reading config file winDetectSupportedEngines - Windows 95/98/Me winDetectSupportedEngines - DirectDraw installed winDetectSupportedEngines - Returning, supported engines 0013 InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1 winSetEngine - Multi Window => ShadowGDI winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per pixel winCreateBoundingWindowWindowed - User w: 1280 h: 1024 winCreateBoundingWindowWindowed - Current w: 1280 h: 1024 winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280 winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280 winCreateBoundingWindowWindowed - WindowClient w 1280 h 1024 r 1280 l 0 b 1024 t 0 winCreateBoundingWindowWindowed - Returning winAllocateFBShadowGDI - Creating DIB with width: 1280 height: 1024 depth: 16 winAllocateFBShadowGDI - Dibsection width: 1280 height: -1024 depth: 16 size ima ge: 2621440 winAllocateFBShadowGDI - Shadow blit failure winFinishScreenInitFB - Could not allocate framebuffer winAllocateFBShadowGDI - Shadow blit failure winFinishScreenInitFB - Could not allocate framebuffer winScreenInit - winFinishScreenInit () failed Fatal server error: InitOutput - Couldn
Re: multiwindow crash on resolution 1280
And now, the correct error log! Sorry about that Harold. I'm told that Xwin failed to start this time as you said would happen: ddxProcessArgument - Initializing default screens winInitializeDefaultScreens - w 1280 h 1024 winInitializeDefaultScreens - Returning OsVendorInit - Creating bogus screen 0 (EE) Unable to locate/open config file InitOutput - Error reading config file winDetectSupportedEngines - Windows 95/98/Me winDetectSupportedEngines - DirectDraw installed winDetectSupportedEngines - Returning, supported engines 0013 InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1 winSetEngine - Using user's preference: 1 winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per pixel winCreateBoundingWindowWindowed - User w: 1280 h: 1024 winCreateBoundingWindowWindowed - Current w: 1280 h: 1024 winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280 winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280 winCreateBoundingWindowWindowed - WindowClient w 1274 h 994 r 1274 l 0 b 994 t 0 winCreateBoundingWindowWindowed - Returning winAllocateFBShadowGDI - Creating DIB with width: 1274 height: 994 depth: 16 winAllocateFBShadowGDI - Dibsection width: 1274 height: -994 depth: 16 size imag e: 2532712 winAllocateFBShadowGDI - Created shadow stride: 0 winFinishScreenInitFB - Masks: 7c00 03e0 001f winInitVisualsShadowGDI - Masks 7c00 03e0 001f BPRGB 5 d 15 bpp 16 winFinishScreenInitFB - Masks: 7c00 03e0 001f winInitVisualsShadowGDI - Masks 7c00 03e0 001f BPRGB 5 d 15 bpp 16 winCreateDefColormap - Deferring to fbCreateDefColormap () winFinishScreenInitFB - returning winScreenInit - returning InitOutput - Returning. (EE) No primary keyboard configured (==) Using compiletime defaults for keyboard Rules = "xfree86" Model = "pc101" Layout = "us" Variant = "(null)" Options = "(n ull)" Couldn't load XKB keymap, falling back to pre-XKB keymap Could not init font path element /usr/X11R6/lib/X11/fonts/Speedo/, removing from list! Could not init font path element /usr/X11R6/lib/X11/fonts/Type1/, removing from list! Could not init font path element /usr/X11R6/lib/X11/fonts/100dpi/, removing from list! JS, Nope, you made a mistake. See this line from the log file: winSetEngine - Multi Window => ShadowGDI You sent in your -multiwindow log file again. Notice that the log file ends in failure. Harold J S wrote: Here you go Harold. This is the log from running Xwin -ac -engine 1 ddxProcessArgument - Initializing default screens winInitializeDefaultScreens - w 1280 h 1024 winInitializeDefaultScreens - Returning OsVendorInit - Creating bogus screen 0 (EE) Unable to locate/open config file InitOutput - Error reading config file winDetectSupportedEngines - Windows 95/98/Me winDetectSupportedEngines - DirectDraw installed winDetectSupportedEngines - Returning, supported engines 0013 InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1 winSetEngine - Multi Window => ShadowGDI winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per pixel winCreateBoundingWindowWindowed - User w: 1280 h: 1024 winCreateBoundingWindowWindowed - Current w: 1280 h: 1024 winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280 winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280 winCreateBoundingWindowWindowed - WindowClient w 1280 h 1024 r 1280 l 0 b 1024 t 0 winCreateBoundingWindowWindowed - Returning winAllocateFBShadowGDI - Creating DIB with width: 1280 height: 1024 depth: 16 winAllocateFBShadowGDI - Dibsection width: 1280 height: -1024 depth: 16 size ima ge: 2621440 winAllocateFBShadowGDI - Shadow blit failure winFinishScreenInitFB - Could not allocate framebuffer winAllocateFBShadowGDI - Shadow blit failure winFinishScreenInitFB - Could not allocate framebuffer winScreenInit - winFinishScreenInit () failed Fatal server error: InitOutput - Couldn't add screen 0 JS, That doesn't make any sense. There should not be any difference at all when running with ``-engine 1'' instead of ``-multiwindow'', as far as the DIB creation is concerned. The only thing I can think of is that this is perhaps running on a system with very little available memory at the time of startup... multiwindow mode might take just enough memory to make the allocation of memory for the DIB fail. That is the only thing that makes any sense. Oh yeah, and I ask you to send in the log file from -engine 1, which would help in diagnosing this problem. Harold J S wrote: Harold, Sorry to reply to this so late. If he starts xwin with -engine 1 that works fine. The problem is that multiwindow seems to be the only mode that works with his application and it has to be run with this resolution. JS, What happens if he runs in 1280x1024 with "-engine 1" instead of "-multiwindow"? Please send in a log from that run. I suspect it will be the same. Is 1280x1024 the maximum resolution that he can run in, or is there a higher resolution that works just fine with -m
Re: multiwindow crash on resolution 1280
JS, Nope, you made a mistake. See this line from the log file: winSetEngine - Multi Window => ShadowGDI You sent in your -multiwindow log file again. Notice that the log file ends in failure. Harold J S wrote: Here you go Harold. This is the log from running Xwin -ac -engine 1 ddxProcessArgument - Initializing default screens winInitializeDefaultScreens - w 1280 h 1024 winInitializeDefaultScreens - Returning OsVendorInit - Creating bogus screen 0 (EE) Unable to locate/open config file InitOutput - Error reading config file winDetectSupportedEngines - Windows 95/98/Me winDetectSupportedEngines - DirectDraw installed winDetectSupportedEngines - Returning, supported engines 0013 InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1 winSetEngine - Multi Window => ShadowGDI winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per pixel winCreateBoundingWindowWindowed - User w: 1280 h: 1024 winCreateBoundingWindowWindowed - Current w: 1280 h: 1024 winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280 winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280 winCreateBoundingWindowWindowed - WindowClient w 1280 h 1024 r 1280 l 0 b 1024 t 0 winCreateBoundingWindowWindowed - Returning winAllocateFBShadowGDI - Creating DIB with width: 1280 height: 1024 depth: 16 winAllocateFBShadowGDI - Dibsection width: 1280 height: -1024 depth: 16 size ima ge: 2621440 winAllocateFBShadowGDI - Shadow blit failure winFinishScreenInitFB - Could not allocate framebuffer winAllocateFBShadowGDI - Shadow blit failure winFinishScreenInitFB - Could not allocate framebuffer winScreenInit - winFinishScreenInit () failed Fatal server error: InitOutput - Couldn't add screen 0 JS, That doesn't make any sense. There should not be any difference at all when running with ``-engine 1'' instead of ``-multiwindow'', as far as the DIB creation is concerned. The only thing I can think of is that this is perhaps running on a system with very little available memory at the time of startup... multiwindow mode might take just enough memory to make the allocation of memory for the DIB fail. That is the only thing that makes any sense. Oh yeah, and I ask you to send in the log file from -engine 1, which would help in diagnosing this problem. Harold J S wrote: Harold, Sorry to reply to this so late. If he starts xwin with -engine 1 that works fine. The problem is that multiwindow seems to be the only mode that works with his application and it has to be run with this resolution. JS, What happens if he runs in 1280x1024 with "-engine 1" instead of "-multiwindow"? Please send in a log from that run. I suspect it will be the same. Is 1280x1024 the maximum resolution that he can run in, or is there a higher resolution that works just fine with -multiwindow? I am just trying to figure out if this is a problem where the largest size is not possible but anything smaller than that is okay, or if it is just that one size in the middle has problems but all the rest are okay. Oh yeah, and this was done with 4.2.0-25, right? Thanks for testing, Harold -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of J S Sent: Thursday, January 30, 2003 4:30 AM To: [EMAIL PROTECTED] Subject: multiwindow crash on resolution 1280 Hi, I have a customer trying out multiwindow mode on windows 95. He usually has his resolution set to 1280 x 1024, but for some reason multiwindow won't work with this. If I change his display settings to anything else though, it does work. Here is the log: ddxProcessArgument - Initializing default screens winInitializeDefaultScreens - w 1280 h 1024 winInitializeDefaultScreens - Returning OsVendorInit - Creating bogus screen 0 (EE) Unable to locate/open config file InitOutput - Error reading config file winDetectSupportedEngines - Windows 95/98/Me winDetectSupportedEngines - DirectDraw installed winDetectSupportedEngines - Returning, supported engines 0013 InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1 winSetEngine - Multi Window => ShadowGDI winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per pixel winCreateBoundingWindowWindowed - User w: 1280 h: 1024 winCreateBoundingWindowWindowed - Current w: 1280 h: 1024 winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280 winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280 winCreateBoundingWindowWindowed - WindowClient w 1280 h 1024 r 1280 l 0 b 1024 t 0 winCreateBoundingWindowWindowed - Returning winAllocateFBShadowGDI - Creating DIB with width: 1280 height: 1024 depth: 16 winAllocateFBShadowGDI - Dibsection width: 1280 height: -1024 depth: 16 size image: 2621440 winAllocateFBShadowGDI - Shadow blit failure winFinishScreenInitFB - Could not allocate framebuffer winScreenInit - winFinishScreenInit () failed Fatal server error: InitOutput - Couldn't add screen 0 Thanks for any help, JS. _ Stay in touch with
Re: multiwindow crash on resolution 1280
Here you go Harold. This is the log from running Xwin -ac -engine 1 ddxProcessArgument - Initializing default screens winInitializeDefaultScreens - w 1280 h 1024 winInitializeDefaultScreens - Returning OsVendorInit - Creating bogus screen 0 (EE) Unable to locate/open config file InitOutput - Error reading config file winDetectSupportedEngines - Windows 95/98/Me winDetectSupportedEngines - DirectDraw installed winDetectSupportedEngines - Returning, supported engines 0013 InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1 winSetEngine - Multi Window => ShadowGDI winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per pixel winCreateBoundingWindowWindowed - User w: 1280 h: 1024 winCreateBoundingWindowWindowed - Current w: 1280 h: 1024 winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280 winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280 winCreateBoundingWindowWindowed - WindowClient w 1280 h 1024 r 1280 l 0 b 1024 t 0 winCreateBoundingWindowWindowed - Returning winAllocateFBShadowGDI - Creating DIB with width: 1280 height: 1024 depth: 16 winAllocateFBShadowGDI - Dibsection width: 1280 height: -1024 depth: 16 size ima ge: 2621440 winAllocateFBShadowGDI - Shadow blit failure winFinishScreenInitFB - Could not allocate framebuffer winAllocateFBShadowGDI - Shadow blit failure winFinishScreenInitFB - Could not allocate framebuffer winScreenInit - winFinishScreenInit () failed Fatal server error: InitOutput - Couldn't add screen 0 JS, That doesn't make any sense. There should not be any difference at all when running with ``-engine 1'' instead of ``-multiwindow'', as far as the DIB creation is concerned. The only thing I can think of is that this is perhaps running on a system with very little available memory at the time of startup... multiwindow mode might take just enough memory to make the allocation of memory for the DIB fail. That is the only thing that makes any sense. Oh yeah, and I ask you to send in the log file from -engine 1, which would help in diagnosing this problem. Harold J S wrote: Harold, Sorry to reply to this so late. If he starts xwin with -engine 1 that works fine. The problem is that multiwindow seems to be the only mode that works with his application and it has to be run with this resolution. JS, What happens if he runs in 1280x1024 with "-engine 1" instead of "-multiwindow"? Please send in a log from that run. I suspect it will be the same. Is 1280x1024 the maximum resolution that he can run in, or is there a higher resolution that works just fine with -multiwindow? I am just trying to figure out if this is a problem where the largest size is not possible but anything smaller than that is okay, or if it is just that one size in the middle has problems but all the rest are okay. Oh yeah, and this was done with 4.2.0-25, right? Thanks for testing, Harold -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of J S Sent: Thursday, January 30, 2003 4:30 AM To: [EMAIL PROTECTED] Subject: multiwindow crash on resolution 1280 Hi, I have a customer trying out multiwindow mode on windows 95. He usually has his resolution set to 1280 x 1024, but for some reason multiwindow won't work with this. If I change his display settings to anything else though, it does work. Here is the log: ddxProcessArgument - Initializing default screens winInitializeDefaultScreens - w 1280 h 1024 winInitializeDefaultScreens - Returning OsVendorInit - Creating bogus screen 0 (EE) Unable to locate/open config file InitOutput - Error reading config file winDetectSupportedEngines - Windows 95/98/Me winDetectSupportedEngines - DirectDraw installed winDetectSupportedEngines - Returning, supported engines 0013 InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1 winSetEngine - Multi Window => ShadowGDI winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per pixel winCreateBoundingWindowWindowed - User w: 1280 h: 1024 winCreateBoundingWindowWindowed - Current w: 1280 h: 1024 winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280 winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280 winCreateBoundingWindowWindowed - WindowClient w 1280 h 1024 r 1280 l 0 b 1024 t 0 winCreateBoundingWindowWindowed - Returning winAllocateFBShadowGDI - Creating DIB with width: 1280 height: 1024 depth: 16 winAllocateFBShadowGDI - Dibsection width: 1280 height: -1024 depth: 16 size image: 2621440 winAllocateFBShadowGDI - Shadow blit failure winFinishScreenInitFB - Could not allocate framebuffer winScreenInit - winFinishScreenInit () failed Fatal server error: InitOutput - Couldn't add screen 0 Thanks for any help, JS. _ Stay in touch with MSN Messenger http://messenger.msn.co.uk _ MSN Messenger - fast, easy and FREE! http://messenger.msn.co.uk _
Re: multiwindow crash on resolution 1280
JS, That doesn't make any sense. There should not be any difference at all when running with ``-engine 1'' instead of ``-multiwindow'', as far as the DIB creation is concerned. The only thing I can think of is that this is perhaps running on a system with very little available memory at the time of startup... multiwindow mode might take just enough memory to make the allocation of memory for the DIB fail. That is the only thing that makes any sense. Oh yeah, and I ask you to send in the log file from -engine 1, which would help in diagnosing this problem. Harold J S wrote: Harold, Sorry to reply to this so late. If he starts xwin with -engine 1 that works fine. The problem is that multiwindow seems to be the only mode that works with his application and it has to be run with this resolution. JS, What happens if he runs in 1280x1024 with "-engine 1" instead of "-multiwindow"? Please send in a log from that run. I suspect it will be the same. Is 1280x1024 the maximum resolution that he can run in, or is there a higher resolution that works just fine with -multiwindow? I am just trying to figure out if this is a problem where the largest size is not possible but anything smaller than that is okay, or if it is just that one size in the middle has problems but all the rest are okay. Oh yeah, and this was done with 4.2.0-25, right? Thanks for testing, Harold -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of J S Sent: Thursday, January 30, 2003 4:30 AM To: [EMAIL PROTECTED] Subject: multiwindow crash on resolution 1280 Hi, I have a customer trying out multiwindow mode on windows 95. He usually has his resolution set to 1280 x 1024, but for some reason multiwindow won't work with this. If I change his display settings to anything else though, it does work. Here is the log: ddxProcessArgument - Initializing default screens winInitializeDefaultScreens - w 1280 h 1024 winInitializeDefaultScreens - Returning OsVendorInit - Creating bogus screen 0 (EE) Unable to locate/open config file InitOutput - Error reading config file winDetectSupportedEngines - Windows 95/98/Me winDetectSupportedEngines - DirectDraw installed winDetectSupportedEngines - Returning, supported engines 0013 InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1 winSetEngine - Multi Window => ShadowGDI winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per pixel winCreateBoundingWindowWindowed - User w: 1280 h: 1024 winCreateBoundingWindowWindowed - Current w: 1280 h: 1024 winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280 winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280 winCreateBoundingWindowWindowed - WindowClient w 1280 h 1024 r 1280 l 0 b 1024 t 0 winCreateBoundingWindowWindowed - Returning winAllocateFBShadowGDI - Creating DIB with width: 1280 height: 1024 depth: 16 winAllocateFBShadowGDI - Dibsection width: 1280 height: -1024 depth: 16 size image: 2621440 winAllocateFBShadowGDI - Shadow blit failure winFinishScreenInitFB - Could not allocate framebuffer winScreenInit - winFinishScreenInit () failed Fatal server error: InitOutput - Couldn't add screen 0 Thanks for any help, JS. _ Stay in touch with MSN Messenger http://messenger.msn.co.uk _ MSN Messenger - fast, easy and FREE! http://messenger.msn.co.uk
RE: multiwindow crash on resolution 1280
Harold, Sorry to reply to this so late. If he starts xwin with -engine 1 that works fine. The problem is that multiwindow seems to be the only mode that works with his application and it has to be run with this resolution. JS, What happens if he runs in 1280x1024 with "-engine 1" instead of "-multiwindow"? Please send in a log from that run. I suspect it will be the same. Is 1280x1024 the maximum resolution that he can run in, or is there a higher resolution that works just fine with -multiwindow? I am just trying to figure out if this is a problem where the largest size is not possible but anything smaller than that is okay, or if it is just that one size in the middle has problems but all the rest are okay. Oh yeah, and this was done with 4.2.0-25, right? Thanks for testing, Harold -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of J S Sent: Thursday, January 30, 2003 4:30 AM To: [EMAIL PROTECTED] Subject: multiwindow crash on resolution 1280 Hi, I have a customer trying out multiwindow mode on windows 95. He usually has his resolution set to 1280 x 1024, but for some reason multiwindow won't work with this. If I change his display settings to anything else though, it does work. Here is the log: ddxProcessArgument - Initializing default screens winInitializeDefaultScreens - w 1280 h 1024 winInitializeDefaultScreens - Returning OsVendorInit - Creating bogus screen 0 (EE) Unable to locate/open config file InitOutput - Error reading config file winDetectSupportedEngines - Windows 95/98/Me winDetectSupportedEngines - DirectDraw installed winDetectSupportedEngines - Returning, supported engines 0013 InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1 winSetEngine - Multi Window => ShadowGDI winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per pixel winCreateBoundingWindowWindowed - User w: 1280 h: 1024 winCreateBoundingWindowWindowed - Current w: 1280 h: 1024 winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280 winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280 winCreateBoundingWindowWindowed - WindowClient w 1280 h 1024 r 1280 l 0 b 1024 t 0 winCreateBoundingWindowWindowed - Returning winAllocateFBShadowGDI - Creating DIB with width: 1280 height: 1024 depth: 16 winAllocateFBShadowGDI - Dibsection width: 1280 height: -1024 depth: 16 size image: 2621440 winAllocateFBShadowGDI - Shadow blit failure winFinishScreenInitFB - Could not allocate framebuffer winScreenInit - winFinishScreenInit () failed Fatal server error: InitOutput - Couldn't add screen 0 Thanks for any help, JS. _ Stay in touch with MSN Messenger http://messenger.msn.co.uk _ MSN Messenger - fast, easy and FREE! http://messenger.msn.co.uk
RE: multiwindow crash on resolution 1280
JS, What happens if he runs in 1280x1024 with "-engine 1" instead of "-multiwindow"? Please send in a log from that run. I suspect it will be the same. Is 1280x1024 the maximum resolution that he can run in, or is there a higher resolution that works just fine with -multiwindow? I am just trying to figure out if this is a problem where the largest size is not possible but anything smaller than that is okay, or if it is just that one size in the middle has problems but all the rest are okay. Oh yeah, and this was done with 4.2.0-25, right? Thanks for testing, Harold -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of J S Sent: Thursday, January 30, 2003 4:30 AM To: [EMAIL PROTECTED] Subject: multiwindow crash on resolution 1280 Hi, I have a customer trying out multiwindow mode on windows 95. He usually has his resolution set to 1280 x 1024, but for some reason multiwindow won't work with this. If I change his display settings to anything else though, it does work. Here is the log: ddxProcessArgument - Initializing default screens winInitializeDefaultScreens - w 1280 h 1024 winInitializeDefaultScreens - Returning OsVendorInit - Creating bogus screen 0 (EE) Unable to locate/open config file InitOutput - Error reading config file winDetectSupportedEngines - Windows 95/98/Me winDetectSupportedEngines - DirectDraw installed winDetectSupportedEngines - Returning, supported engines 0013 InitOutput - g_iNumScreens: 1 iMaxConsecutiveScreen: 1 winSetEngine - Multi Window => ShadowGDI winAdjustVideoModeShadowGDI - Using Windows display depth of 16 bits per pixel winCreateBoundingWindowWindowed - User w: 1280 h: 1024 winCreateBoundingWindowWindowed - Current w: 1280 h: 1024 winAdjustForAutoHide - Original WorkArea: 0 0 1024 1280 winAdjustForAutoHide - Adjusted WorkArea: 0 0 1024 1280 winCreateBoundingWindowWindowed - WindowClient w 1280 h 1024 r 1280 l 0 b 1024 t 0 winCreateBoundingWindowWindowed - Returning winAllocateFBShadowGDI - Creating DIB with width: 1280 height: 1024 depth: 16 winAllocateFBShadowGDI - Dibsection width: 1280 height: -1024 depth: 16 size image: 2621440 winAllocateFBShadowGDI - Shadow blit failure winFinishScreenInitFB - Could not allocate framebuffer winScreenInit - winFinishScreenInit () failed Fatal server error: InitOutput - Couldn't add screen 0 Thanks for any help, JS. _ Stay in touch with MSN Messenger http://messenger.msn.co.uk