RE: Hierarchy, Force Monopoly, and Geodesic Societies (Re: [irtheory] Re: Anarchy and State Behaviors)

2004-04-08 Thread Tyler Durden
The pre-microprocessor
automation of telephony (pulse and then touchtone dialing) put
expensive automation at the top of the hierarchy, and, as costs fell,
moved down from there.
Well, from the little I can understand of what you're saying, there seems to 
be some stuff worthy of at least cursory consideration there. However, the 
analogy to switching systems is a little off.

For one, a telephony switch isn't really something that can be measured on 
one axis (ie, throughput). There are two (or perhaps 3) axes that really 
describe the family of telephony switches: throughput and granularity. Back 
in my telecom days I used to joke that In my pocket I have a switch matrix 
capable of 100 Terabits of throughput...whereupon I'd whip out a (fiber) 
jumper, and point out that this jumper could switch 100Tb from this port 
to this port. (This is an exageration of claims made about the throughput 
of OXCs, or optical cross connects.)

This is important because it is indicative of the fact that there is no 
hierarchy of switches as you describe in a telephony switch. A Broadband DCS 
doesn't somehow control the network. In fact, you could argue that the 
'little' 5ESS switches out on the edge ultimately control the network, 
though even that would be inaccurate.

No, the entire phone network is governed externally by an OSS. I don't 
really see how this is describable by a hierarchy per se, and certainly not 
a hierarchy that can somehow be traced to a linear measure of switching 
capability.

As for the tem geodesic, I have to admit it's cool sounding in this 
context.

-TD


From: R. A. Hettinga [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
CC: [EMAIL PROTECTED]
Subject: Hierarchy, Force Monopoly, and Geodesic Societies (Re: [irtheory] 
Re: Anarchy and State Behaviors)
Date: Thu, 8 Apr 2004 13:56:47 -0400

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At 4:41 AM + 4/8/04, Daniel Pineu wrote:
I am very curious about what are your views about the twin concept
of hierarchy
Hierarchy emerges as a result of the economics of information
switching.
When you have expensive nodes (brains) and inexpensive lines
(behavior, talking, writing, whatever), you end up with hierarchical
networks.
When you have a small number of nodes in a network, hierarchical
switching (i.e. chains of command, etc.) can't emerge because direct
communication is possible. For instance, in neurobiology, emotion is
a way of weighting memory. In human networks, we have the ability to
have significant emotional relationships with about 12-16 people at a
maximum, not coincidentally the size of a hunter-gatherer band, a
social unit that stayed with humanity, from our virtual evolution as
a separate species until sedentarianism, which preceded agriculture
by several thousand years, roughly 12-24,000 years ago. See Jared
Diamond's Guns, Germs, and Steel for a nice popular summary of this
process.
Food surplus creates an attractive nuisance, and causes large
populations of even solitary, non-social animals to create dominance
and social hierarchies, as a way of avoiding the wasteful expenditure
of energy that constant battle would involve. Salmon streams attract
Grizzly bears and Eagles, the town dumps at Churchill Manitoba
attracts Polar bears, house-cats in a farm-yard, and the intersection
of significant agricultural trading routes causes cities.
Proto-humans have traded since they invented tools, including sites
where hand-axes were literally manufactured at some negotiated rate
of exchange for raw materials collected a tens or hundreds of miles
away.
Persistence of a food source over great lengths of time creates the
evolution of social animals. Wasps evolve into ants, cockroaches
evolve into termites, solitary proto-cats and -dogs become social
lions and wolves, and so on. As a counterexample, Orang-otans are
solitary because the distribution of food in jungles is uniform,
sparsely distributed, and random in appearance over time.
Notice that the speed of information processing is also a component.
An Orang-Otan is a very sophisticated information processor, full of
data about what plants bear fruit, when they do so, and where they
are. And, contrary to popular belief, a beehive, or a termite or ant
nest, is not all *that* hierarchical in its organization. Do not
mistake functional specialization, like you find in ants and
termites, as hierarchy. See Kevin Kelly's Out of Control for a nice
survey of this idea. An ant queen is, in the final stage of her
life, a breeding machine, she doesn't signal, even in a gross sense,
what each worker does, in the same way that an army general does for
privates, for instance.
In mechanical information switching hierarchies, the fastest, most
expensive switches are at the top, and there is a single route
through the network. In the old phone network, you had a single
operator for a small enough town, and central offices in large cities
had rooms with hundreds of operators in them. The pre-microprocessor
automation

Hierarchy, Force Monopoly, and Geodesic Societies (Re: [irtheory] Re: Anarchy and State Behaviors)

2004-04-08 Thread R. A. Hettinga
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Hash: SHA1

At 4:41 AM + 4/8/04, Daniel Pineu wrote:
I am very curious about what are your views about the twin concept
of hierarchy

Hierarchy emerges as a result of the economics of information
switching.

When you have expensive nodes (brains) and inexpensive lines
(behavior, talking, writing, whatever), you end up with hierarchical
networks.

When you have a small number of nodes in a network, hierarchical
switching (i.e. chains of command, etc.) can't emerge because direct
communication is possible. For instance, in neurobiology, emotion is
a way of weighting memory. In human networks, we have the ability to
have significant emotional relationships with about 12-16 people at a
maximum, not coincidentally the size of a hunter-gatherer band, a
social unit that stayed with humanity, from our virtual evolution as
a separate species until sedentarianism, which preceded agriculture
by several thousand years, roughly 12-24,000 years ago. See Jared
Diamond's Guns, Germs, and Steel for a nice popular summary of this
process.


Food surplus creates an attractive nuisance, and causes large
populations of even solitary, non-social animals to create dominance
and social hierarchies, as a way of avoiding the wasteful expenditure
of energy that constant battle would involve. Salmon streams attract
Grizzly bears and Eagles, the town dumps at Churchill Manitoba
attracts Polar bears, house-cats in a farm-yard, and the intersection
of significant agricultural trading routes causes cities.
Proto-humans have traded since they invented tools, including sites
where hand-axes were literally manufactured at some negotiated rate
of exchange for raw materials collected a tens or hundreds of miles
away.

Persistence of a food source over great lengths of time creates the
evolution of social animals. Wasps evolve into ants, cockroaches
evolve into termites, solitary proto-cats and -dogs become social
lions and wolves, and so on. As a counterexample, Orang-otans are
solitary because the distribution of food in jungles is uniform,
sparsely distributed, and random in appearance over time.

Notice that the speed of information processing is also a component.
An Orang-Otan is a very sophisticated information processor, full of
data about what plants bear fruit, when they do so, and where they
are. And, contrary to popular belief, a beehive, or a termite or ant
nest, is not all *that* hierarchical in its organization. Do not
mistake functional specialization, like you find in ants and
termites, as hierarchy. See Kevin Kelly's Out of Control for a nice
survey of this idea. An ant queen is, in the final stage of her
life, a breeding machine, she doesn't signal, even in a gross sense,
what each worker does, in the same way that an army general does for
privates, for instance.


In mechanical information switching hierarchies, the fastest, most
expensive switches are at the top, and there is a single route
through the network. In the old phone network, you had a single
operator for a small enough town, and central offices in large cities
had rooms with hundreds of operators in them. The pre-microprocessor
automation of telephony (pulse and then touchtone dialing) put
expensive automation at the top of the hierarchy, and, as costs fell,
moved down from there. This fall in switching prices, exponential
after the invention of the microprocessor, is important, and I'll
talk about it more in a bit.

Human switching hierarchies aren't so efficient, :-), but certainly
the most important information summaries are presented *near* the top
of a human-switched information hierarchy, and the most expensive
switches were certainly at the top, and economic rent being what it
is, people literally killed each other to be at the top of those
hierarchies.

Which brings us to two principal features of international relations
through the industrial era: force monopoly, by which you literally
define a state whether it involves a single national cultural entity
or not, and information/social hierarchies, by which that state is
controlled .

First of all there's the emergence of geographic force monopoly,
which is, more or less, a function of sedentarianism, and later
agriculture. Nomads may fight over the immediate use of local
resources, a watering-hole, say, but they don't set up principalities
(Mancur Olsen says in Power and Prosperity that a prince is a
bandit who doesn't move :-)).

So, when you mix geographic force monopoly with social hierarchy you
get first cities, then city-states, then empires, and then
nation-states. The progression of which is driven directly by speed
of information processing, the span of communication, and the speed
of that communication over a specific distance.

Oddly enough, it is the ability of communication to transmit
emotional information (first word of mouth, then words, then
pictures, then moving images and sound, all with ever increasing
instantaneity) that allows the mobilization