Re: glx for ia32 applications does not work - SOLVED
I don't know why, but now it's working and the problem is solved. I think I have reinstalled the nvidia-glx-ia32 packet but I'm not sure. Regards, Alexander -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
Re: glx for ia32 applications does not work
Javier Kohen wrote: > Does your user have permission to access DRI? Yes, I have got this section in my XF86Config-4, but I have disabled the module 'Load "dri"' for the nvidia driver. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
Re: glx for ia32 applications does not work
El mar, 10-05-2005 a las 01:22 +0200, Alexander Fieroch escribiÃ: > Marcin DÄbicki wrote: > > A I remember Doom was the only game with this problem. I have juzt upgraded > > glibc and generated new cache for libs (also I didn't used chroot command > > itself to run Doom of course;)) > > No, I have the latest updates of debian sid and quake3 does not work > too. I don't have other games to test, but as I've said the glxgears in > ia32 chroot does not work too. So something does not work using ia32 > libs for glx. Does your user have permission to access DRI? Depending on the mode established in the DRI section of your XF86Config-4, you might need to add the user to a certain group. If it's 0666, then everybody can use DRI and you shouldn't worry about this. -- Javier Kohen <[EMAIL PROTECTED]> ICQ: blashyrkh #2361802 Jabber: [EMAIL PROTECTED] signature.asc Description: This is a digitally signed message part
Re: glx for ia32 applications does not work
Marcin DÄbicki wrote: > A I remember Doom was the only game with this problem. I have juzt upgraded > glibc and generated new cache for libs (also I didn't used chroot command > itself to run Doom of course;)) No, I have the latest updates of debian sid and quake3 does not work too. I don't have other games to test, but as I've said the glxgears in ia32 chroot does not work too. So something does not work using ia32 libs for glx. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
Re: glx for ia32 applications does not work
Alexander Fieroch kiedys napisal: > Hello, > > I've no problems starting 64bit glx applications like glxgears, but > starting glxgears in ia32 chroot I get a "Segmentation fault". > Starting doom3 in ia32 chroot I get the following error: > > [...] > - Initializing Sound System -- > sound system initialized. > -- > - R_InitOpenGL - > Setup X display connection > dlopen(libGL.so.1) > Initializing OpenGL display > Using XFree86-VidModeExtension Version 2.2 > DGA DirectVideo Mouse (Version 2.0) initialized > Free86-VidModeExtension Activated at 1280x1024 > Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. > signal caught: Segmentation fault > si_code 1 > Trying to exit gracefully.. > idRenderSystem::Shutdown() > Fatal X Error: > Major opcode of failed request: 105 > Minor opcode of failed request: 0 > Serial number of failed request: 42 > BadValue (integer parameter out of range for operation) > > > The homepage of idsoftware sais: > "There are no amd64 builds planned at this time. However the 32 bit > binaries will run in a native amd64 environement." > > > But with native 64bit debian I get the same error. > My chroot is a complete debian 32 bit system where I've got no problems. > > I have installed nvidia-glx, nvidia-glx-ia32 and nvidia-kernel* and I'm > running a kernel (2.6.11.7) with enabled ia32_emulation. > So what's the problem? > > Thanks & regards, > Alexander > > > A I remember Doom was the only game with this problem. I have juzt upgraded glibc and generated new cache for libs (also I didn't used chroot command itself to run Doom of course;)) -- Registered Linux User 369908 -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]
glx for ia32 applications does not work
Hello, I've no problems starting 64bit glx applications like glxgears, but starting glxgears in ia32 chroot I get a "Segmentation fault". Starting doom3 in ia32 chroot I get the following error: [...] - Initializing Sound System -- sound system initialized. -- - R_InitOpenGL - Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 DGA DirectVideo Mouse (Version 2.0) initialized Free86-VidModeExtension Activated at 1280x1024 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. signal caught: Segmentation fault si_code 1 Trying to exit gracefully.. idRenderSystem::Shutdown() Fatal X Error: Major opcode of failed request: 105 Minor opcode of failed request: 0 Serial number of failed request: 42 BadValue (integer parameter out of range for operation) The homepage of idsoftware sais: "There are no amd64 builds planned at this time. However the 32 bit binaries will run in a native amd64 environement." But with native 64bit debian I get the same error. My chroot is a complete debian 32 bit system where I've got no problems. I have installed nvidia-glx, nvidia-glx-ia32 and nvidia-kernel* and I'm running a kernel (2.6.11.7) with enabled ia32_emulation. So what's the problem? Thanks & regards, Alexander -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]