Re: glx for ia32 applications does not work - SOLVED

2005-05-10 Thread Alexander Fieroch
I don't know why, but now it's working and the problem is solved.
I think I have reinstalled the nvidia-glx-ia32 packet but I'm not sure.

Regards,
Alexander


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Re: glx for ia32 applications does not work

2005-05-10 Thread Alexander Fieroch

Javier Kohen wrote:
> Does your user have permission to access DRI?

Yes, I have got this section in my XF86Config-4, but I have disabled the
module 'Load  "dri"' for the nvidia driver.


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Re: glx for ia32 applications does not work

2005-05-09 Thread Javier Kohen
El mar, 10-05-2005 a las 01:22 +0200, Alexander Fieroch escribiÃ:
> Marcin DÄbicki wrote:
> > A I remember Doom was the only game with this problem. I have juzt upgraded
> > glibc and generated new cache for libs (also I didn't used chroot command
> > itself to run Doom of course;))
> 
> No, I have the latest updates of debian sid and quake3 does not work
> too. I don't have other games to test, but as I've said the glxgears in
> ia32 chroot does not work too. So something does not work using ia32
> libs for glx.

Does your user have permission to access DRI?

Depending on the mode established in the DRI section of your
XF86Config-4, you might need to add the user to a certain group. If it's
0666, then everybody can use DRI and you shouldn't worry about this.

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Re: glx for ia32 applications does not work

2005-05-09 Thread Alexander Fieroch

Marcin DÄbicki wrote:
> A I remember Doom was the only game with this problem. I have juzt upgraded
> glibc and generated new cache for libs (also I didn't used chroot command
> itself to run Doom of course;))

No, I have the latest updates of debian sid and quake3 does not work
too. I don't have other games to test, but as I've said the glxgears in
ia32 chroot does not work too. So something does not work using ia32
libs for glx.


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Re: glx for ia32 applications does not work

2005-05-09 Thread Marcin Dębicki
Alexander Fieroch kiedys napisal:

> Hello,
> 
> I've no problems starting 64bit glx applications like glxgears, but
> starting glxgears in ia32 chroot I get a "Segmentation fault".
> Starting doom3 in ia32 chroot I get the following error:
> 
> [...]
> - Initializing Sound System --
> sound system initialized.
> --
> - R_InitOpenGL -
> Setup X display connection
> dlopen(libGL.so.1)
> Initializing OpenGL display
> Using XFree86-VidModeExtension Version 2.2
> DGA DirectVideo Mouse (Version 2.0) initialized
> Free86-VidModeExtension Activated at 1280x1024
> Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
> signal caught: Segmentation fault
> si_code 1
> Trying to exit gracefully..
> idRenderSystem::Shutdown()
> Fatal X Error:
>   Major opcode of failed request: 105
>   Minor opcode of failed request: 0
>   Serial number of failed request: 42
> BadValue (integer parameter out of range for operation)
> 
> 
> The homepage of idsoftware sais:
> "There are no amd64 builds planned at this time. However the 32 bit
> binaries will run in a native amd64 environement."
> 
> 
> But with native 64bit debian I get the same error.
> My chroot is a complete debian 32 bit system where I've got no problems.
> 
> I have installed nvidia-glx, nvidia-glx-ia32 and nvidia-kernel* and I'm
> running a kernel (2.6.11.7) with enabled ia32_emulation.
> So what's the problem?
> 
> Thanks & regards,
> Alexander
> 
> 
> 
A I remember Doom was the only game with this problem. I have juzt upgraded
glibc and generated new cache for libs (also I didn't used chroot command
itself to run Doom of course;))
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glx for ia32 applications does not work

2005-05-09 Thread Alexander Fieroch
Hello,

I've no problems starting 64bit glx applications like glxgears, but
starting glxgears in ia32 chroot I get a "Segmentation fault".
Starting doom3 in ia32 chroot I get the following error:

[...]
- Initializing Sound System --
sound system initialized.
--
- R_InitOpenGL -
Setup X display connection
dlopen(libGL.so.1)
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
Free86-VidModeExtension Activated at 1280x1024
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
signal caught: Segmentation fault
si_code 1
Trying to exit gracefully..
idRenderSystem::Shutdown()
Fatal X Error:
  Major opcode of failed request: 105
  Minor opcode of failed request: 0
  Serial number of failed request: 42
BadValue (integer parameter out of range for operation)


The homepage of idsoftware sais:
"There are no amd64 builds planned at this time. However the 32 bit
binaries will run in a native amd64 environement."


But with native 64bit debian I get the same error.
My chroot is a complete debian 32 bit system where I've got no problems.

I have installed nvidia-glx, nvidia-glx-ia32 and nvidia-kernel* and I'm
running a kernel (2.6.11.7) with enabled ia32_emulation.
So what's the problem?

Thanks & regards,
Alexander



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