Bug#825634: miceamaze: please make the build reproducible
Thank you for this patch. We will fix miceamaze soon. Best Raphael 2016-05-28 12:59 GMT+02:00 Reiner Herrmann: > Source: miceamaze > Version: 4.2.1-2 > Severity: wishlist > Tags: patch > User: reproducible-bui...@lists.alioth.debian.org > Usertags: fileordering > X-Debbugs-Cc: reproducible-bui...@lists.alioth.debian.org > > Hi! > > While working on the "reproducible builds" effort [1], we have noticed > that miceamaze could not be built reproducibly. > While linking the list of object files is ordered randomly. > > The attached patch fixes this by sorting the list. > > Regards, > Reiner > > [1]: https://wiki.debian.org/ReproducibleBuilds >
Bug#778546: RFS: miceamaze/4.2-1 -- video game with mice in a maze
2015-02-18 3:17 GMT+01:00 Paul Wise p...@debian.org: On Tue, Feb 17, 2015 at 10:09 PM, Raphaël Champeimont wrote: I have (I hope) addressed the blocking issue and some of your recommendations also. You have addressed the blocking issue, uploaded to Debian. OK thank you very much. I'm not sure I can fix this, because all I do is ask for SDL to setup a full-screen OpenGL display, but don't think it is possible to specify the behavior on multi-screen. It sounds like SDL2 might have better support for this. I'm adding a bug report to my github project, so I can remember to check this when switching to SDL 2. Yes. Actually I had checked this list and noticed nothing applied for miceamaze. I have added the changelog entry. BTW, since that entry isn't related to the new upstream release there was no need to indent it under that item in debian/changelog. yes, that's right Did I do that? The only thing I changed is experimental instead of unstable. Is it what you are talking about? I'm talking about the change from Priority optional to extra in debian/control, which you mentioned in the debian/changelog entry for 1.8-2. OK I see. Last time I checked, SDL2 was not shipped with most linux distributions (in stable releases) so I wanted to wait. Fair enough. I'm surprised because gcc never complained about missing includes. I will look into that later (this is not fixed in this release). The includes aren't completely missing so gcc would not complain, the include-what-you-use tool complains about indirectly including headers via other headers instead of directly including them, when you directly use their functions/macros/classes. The reason is that doing only direct includes reduces the amount of code the compiler has to parse, which speeds things up. It also helps with the other goal of include-what-you-use, which is to remove headers that are no longer used. At least this is how I interpret it. ok I understand I agress this might have been another option, but actually I did not make this change myself and the other developped preferred to do like this. I see. It is probably too late to change since the images are already combined and can't be un-combined unless the other developer has a copy of the original images? Perhaps you could discuss the idea with them? That's true but I cannot provide anything better because I just downloaded it like this and did not change anything. I see. It is a bit sad you can't change the music in the same ways as the original person did, but that is your choice I guess. So if I want to fix that, I should build two packages: miceamaze with the binary file and miceamaze-data with the rest? Indeed, some info about that on the wiki. https://wiki.debian.org/PkgSplit ok thanks -- bye, pabs https://wiki.debian.org/PaulWise Regards, Raphael
Bug#778546: RFS: miceamaze/4.2-1 -- video game with mice in a maze
Hello, Thank you for answering and reviewing the package so fast. I have (I hope) adressed the blocking issue and some of your recommendations also. The new files are there: http://www.miceamaze.org/debian/ See below for my answers: 2015-02-17 6:12 GMT+01:00 Paul Wise p...@debian.org: Control: tags -1 + moreinfo On Mon, Feb 16, 2015 at 10:38 PM, Raphaël Champeimont wrote: miceamaze - video game with mice in a maze There is one issue that need to be fixed before I will upload the package: The debian/copyright file needs to be updated for the new copyright year. It also needs updating for the new files that are under different licenses or have different copyright holders (data/music/ and data/mazes/maze13.txt). Please note that a full copy of the CC-BY 3.0 license needs to be added to debian/copyright, so offline users can read the license. She agrees to release the maze to the public domain. I also release the ones I have made to the public domain, so I have added an entry to say all mazes are in the public domain. OK I added entries for the music files with CC-BY. Other thoughts: On a system with two screens (laptop + external screen), full-screen mode crosses the two screens which makes the menu hard to read and cuts part of it off. I'm not sure I can fix this, because all I do is ask for SDL to setup a full-screen OpenGL display, but don't think it is possible to specify the behavior on multi-screen. In chromium-bsu I was able to get nice anti-aliased text by passing GLC_TEXTURE to glcRenderStyle, but for some reason that only produces white squares in miceamaze. Perhaps it is because I use display lists in which I put some text rendering, and it may not work well with the texture-based rendering (just a guess). You might want to mention the Standards-Version in debian/changelog. If you have gone through the upgrading checklist and there aren't any changes that apply to miceamaze, you can say just Bump Standards-Version, no changes needed. http://www.debian.org/doc/debian-policy/upgrading-checklist Yes. Actually I had checked this list and noticed nothing applied for miceamaze. I have added the changelog entry. You might want to mention the reason for the Priority change in debian/changelog. Did I do that? The only thing I changed is experimental instead of unstable. Is it what you are talking about? I would have indented the second debian/changelog item like this: * New upstram release 4.2 (Closes: #766820) - Removed creation timestamp in PNG generation (Closes: #778491) ok fixed ttf-dejavu-core is a transitional dummy package, you could depend on fonts-dejavu-core | ttf-dejavu-core instead. fixed You may want to work on porting the code to SDL2. chromium-bsu is an example of a game that supports SDL and SDL2 (in upstream git only). Last time I checked, SDL2 was not shipped with most linux distributions (in stable releases) so I wanted to wait. Hopefully with jessie release, SDL2 will be available, so I might do the swith eventually (I think I will permanently switch and drop SDL 1.2 compatibility completely when I do that). The debian/patches directory is empty and could be removed. ok There are two spelling errors: $ codespell --quiet-level=3 ./src/Functions.h:149: occured == occurred ./src/AIVertex.h:33: colum == column thanks. corrected The include-what-you-use tool (from the iwyu Debian package) suggests a lot of files that are missing headers for the variables and functions that they use. I ran this command: $ find -type f \( -iname '*.c' -o -iname '*.cc' -o -iname '*.cxx' -o -iname '*.cpp' -o -iname '*.h' -o -iname '*.hh' -o -iname '*.hxx' -o -iname '*.hpp' \) -exec include-what-you-use {} \; I'm surprised because gcc never complained about missing includes. I will look into that later (this is not fixed in this release). I would suggest renaming the upstream README.txt file to INSTALL.txt. ok done The upstream LICENSE.txt still contains details about the Bitstream/DejaVu license even though that was removed from the source tarball. True. I removed this part. The upstream LICENSE.txt is missing copyright/license info for maze13.txt, which appears to have been contributed by someone else? Ok I added information about that. This is a better URL for the Ogg file from ccmixter, I found it in the metadata of the Ogg file: http://ccmixter.org/files/George_Ellinas/14073- Thanks. I added the URL. The upstream ChangeLog.txt is missing information about versions from 2.1 to 4.2. Yes I tend to forget about this file and only update the website. But this is now fixed. You've changed the mouse image and introduced 2 modified copies of it. This could be problematic if you want to tweak the mouse image or use different modifications in the future. Personally I would have done it like this: mouse.png containing the normal mouse image, helmet.png
Bug#778546: RFS: miceamaze/4.2-1 -- video game with mice in a maze
Package: sponsorship-requests Severity: normal Dear Mentors, I am looking for a sponsor for my package miceamaze: * Package name: miceamaze Version : 4.2-1 Upstream Author : alma...@almacha.org * URL : http://www.miceamaze.org * License : BSD Section : games It builds those binary packages: miceamaze - video game with mice in a maze To access further information about this package, please visit the following URL: http://www.miceamaze.org/debian/ Alternatively, one can download the package with dget using this command: dget -x http://www.miceamaze.org/debian/miceamaze_4.2-1.dsc More information about miceamaze can be obtained from http://www.miceamaze.org/ Changes since the last upload: miceamaze (4.2-1) experimental; urgency=low * New upstram release 4.2 (Closes: #766820) * Remove creation timestamp in PNG generation (Closes: #778491) -- Raphael Champeimont alma...@almacha.org Mon, 16 Feb 2015 14:18:29 +0100 Regards, Raphaël Champeimont