There have been CVE assignment for these issues: CVE-2005-3488: Scorched 3D 39.1 (bf) and earlier allows remote attackers to cause a denial of service (long loop and server hang) via a negative numplayers value that bypasses a signed check in ServerConnectHandler.cpp. CVE-2005-3487: Multiple buffer overflows in Scorched 3D 39.1 (bf) and earlier allow remote attackers to execute arbitrary code via various (1) GLConsole::addLine, (2) ServerCommon::sendString, (3) ServerCommon::serverLog functions, (4) a long command that is not properly handled in ComsMessageHandler.cpp when generating an error message, (5) a long UniqueID value in Logger.cpp, and possibly other unspecified vectors.
CVE-2005-3486: Multiple format string vulnerabilities in Scorched 3D 39.1 (bf) and earlier allow remote attackers to |execute arbitrary code via various (1) GLConsole::addLine, (2) ServerCommon::sendString, (3) ServerCommon::serverLog functions, and possibly other unspecified vectors. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]