package: jumpnbump
version: 1.50-5
severity: wishlist

In the 'Jump n Bump menu', when trying to play a network game my
computer freezes in a low resolution mode with a non-working mouse, if I
hit the 'client' button a second too early before my friend has run his
'server'. It would be nice, i f something like a 'waiting for server'
mode could be implemented. 

I would also be a good idea if the software on the client side selects
the same level (if available, else error-message!) that runs on the
server, because else you will experience buggy gameplay.

Thank you and nice greetings,
Fabian.




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