Bug#412391: magicor: If underneath blocks, victory animation partly obscured by blocks.

2007-04-05 Thread Josh Triplett
Xavier Oswald wrote:
 On 12:39 Sun 25 Feb , Josh Triplett wrote:
 If you solve the puzzle while underneath blocks, the victory animation of Tux
 jumping and grinning occurs behind those blocks.  At a minimum, it ought to
 occur in front of the blocks; ideally, a different, more compact animation
 could occur in this situation.

 spoiler
 You can easily reproduce this on Egypt 4; extinguish the top fire first, then
 go down beneath the two-wide ice column and push the single ice block into 
 the
 lower fire.  You remain below the two-wide column, and the column obscures
 part of the animation.
 /spoiler
 
 I got this answer from upstream:
 
 Yeah, how about this, when you clear the level all ice is destroyed in a
 magnificent cascade of broken ice? It might be CPU-intense, but it could
 look cool and the blocks wouldn't obscure the player.

That would look odd if the player currently stood on ice, particularly if no
ground existed below the player.

I would suggest just drawing Tux in front of ice, rather than behind it.  That
seems like a fairly simple fix.

Thanks,
Josh Triplett



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Bug#412391: magicor: If underneath blocks, victory animation partly obscured by blocks.

2007-04-03 Thread Xavier Oswald
On 12:39 Sun 25 Feb , Josh Triplett wrote:
 If you solve the puzzle while underneath blocks, the victory animation of Tux
 jumping and grinning occurs behind those blocks.  At a minimum, it ought to
 occur in front of the blocks; ideally, a different, more compact animation
 could occur in this situation.
 
 spoiler
 You can easily reproduce this on Egypt 4; extinguish the top fire first, then
 go down beneath the two-wide ice column and push the single ice block into the
 lower fire.  You remain below the two-wide column, and the column obscures
 part of the animation.
 /spoiler


I got this answer from upstream:

Yeah, how about this, when you clear the level all ice is destroyed in a
magnificent cascade of broken ice? It might be CPU-intense, but it could
look cool and the blocks wouldn't obscure the player.

It will be solved in the next version ;)

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Bug#412391: magicor: If underneath blocks, victory animation partly obscured by blocks.

2007-02-25 Thread Josh Triplett
Package: magicor
Version: 1.0-1
Severity: normal

If you solve the puzzle while underneath blocks, the victory animation of Tux
jumping and grinning occurs behind those blocks.  At a minimum, it ought to
occur in front of the blocks; ideally, a different, more compact animation
could occur in this situation.

spoiler
You can easily reproduce this on Egypt 4; extinguish the top fire first, then
go down beneath the two-wide ice column and push the single ice block into the
lower fire.  You remain below the two-wide column, and the column obscures
part of the animation.
/spoiler

- Josh Triplett

-- System Information:
Debian Release: 4.0
  APT prefers unstable
  APT policy: (500, 'unstable'), (1, 'experimental')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.20-rc6
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)

Versions of packages magicor depends on:
ii  libglade2-0 1:2.6.0-4library to load .glade files at ru
ii  libsdl-image1.2 1.2.5-3  image loading library for Simple D
ii  libsdl-mixer1.2 1.2.6-1.1+b2 mixer library for Simple DirectMed
ii  magicor-data1.0-1data files for the magicor puzzle 
ii  python  2.4.4-2  An interactive high-level object-o
ii  python-gtk2 2.8.6-6  Python bindings for the GTK+ widge
ii  python-pygame   1.7.1release-4.1 SDL bindings for games development

magicor recommends no packages.

-- no debconf information


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