Bug#412391: magicor: If underneath blocks, victory animation partly obscured by blocks.
Xavier Oswald wrote: On 12:39 Sun 25 Feb , Josh Triplett wrote: If you solve the puzzle while underneath blocks, the victory animation of Tux jumping and grinning occurs behind those blocks. At a minimum, it ought to occur in front of the blocks; ideally, a different, more compact animation could occur in this situation. spoiler You can easily reproduce this on Egypt 4; extinguish the top fire first, then go down beneath the two-wide ice column and push the single ice block into the lower fire. You remain below the two-wide column, and the column obscures part of the animation. /spoiler I got this answer from upstream: Yeah, how about this, when you clear the level all ice is destroyed in a magnificent cascade of broken ice? It might be CPU-intense, but it could look cool and the blocks wouldn't obscure the player. That would look odd if the player currently stood on ice, particularly if no ground existed below the player. I would suggest just drawing Tux in front of ice, rather than behind it. That seems like a fairly simple fix. Thanks, Josh Triplett signature.asc Description: OpenPGP digital signature
Bug#412391: magicor: If underneath blocks, victory animation partly obscured by blocks.
On 12:39 Sun 25 Feb , Josh Triplett wrote: If you solve the puzzle while underneath blocks, the victory animation of Tux jumping and grinning occurs behind those blocks. At a minimum, it ought to occur in front of the blocks; ideally, a different, more compact animation could occur in this situation. spoiler You can easily reproduce this on Egypt 4; extinguish the top fire first, then go down beneath the two-wide ice column and push the single ice block into the lower fire. You remain below the two-wide column, and the column obscures part of the animation. /spoiler I got this answer from upstream: Yeah, how about this, when you clear the level all ice is destroyed in a magnificent cascade of broken ice? It might be CPU-intense, but it could look cool and the blocks wouldn't obscure the player. It will be solved in the next version ;) -- ,''`. Xavier Oswald [EMAIL PROTECTED] : :' : GNU/LINUX Debian Debian-Edu `. `' GnuPG Key ID 0x88BBB51E `-938D D715 6915 8860 9679 4A0C A430 C6AA 88BB B51E -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
Bug#412391: magicor: If underneath blocks, victory animation partly obscured by blocks.
Package: magicor Version: 1.0-1 Severity: normal If you solve the puzzle while underneath blocks, the victory animation of Tux jumping and grinning occurs behind those blocks. At a minimum, it ought to occur in front of the blocks; ideally, a different, more compact animation could occur in this situation. spoiler You can easily reproduce this on Egypt 4; extinguish the top fire first, then go down beneath the two-wide ice column and push the single ice block into the lower fire. You remain below the two-wide column, and the column obscures part of the animation. /spoiler - Josh Triplett -- System Information: Debian Release: 4.0 APT prefers unstable APT policy: (500, 'unstable'), (1, 'experimental') Architecture: i386 (i686) Shell: /bin/sh linked to /bin/bash Kernel: Linux 2.6.20-rc6 Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8) Versions of packages magicor depends on: ii libglade2-0 1:2.6.0-4library to load .glade files at ru ii libsdl-image1.2 1.2.5-3 image loading library for Simple D ii libsdl-mixer1.2 1.2.6-1.1+b2 mixer library for Simple DirectMed ii magicor-data1.0-1data files for the magicor puzzle ii python 2.4.4-2 An interactive high-level object-o ii python-gtk2 2.8.6-6 Python bindings for the GTK+ widge ii python-pygame 1.7.1release-4.1 SDL bindings for games development magicor recommends no packages. -- no debconf information -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]