Bug#438857: hex-a-hop: complains about invalid file font.dat
* Jens Seidel [EMAIL PROTECTED] [2007-09-04 02:13:45 CEST]: tags 438857 +pending thanks On Mon, Aug 20, 2007 at 02:48:13PM +0200, Jens Seidel wrote: On Mon, Aug 20, 2007 at 12:53:30PM +0200, Gerfried Fuchs wrote: - though, hex-a-hop still doesn't start on me. It ends with this line: #v+ Fatal error: Invalid file /usr/share/games/hex-a-hop/graphics/font.dat #v- Architecture: powerpc (ppc) Ah, powerpc. I will try to test it soon on my SGI Octane workstation :-) I did so and ran it 3 minutes successfully on my Octane. I expect more little errors but basic stuff should work now ... As you tag it pending I guess you are not talking about the latest package in the pool, are you? My original error didn't occur anymore but it was a total memory hog - fortunately I was able to kill the process before my system completely threw up. :/ Looking forward to give it a try, though. It seems to be really worthwhile given the immense efforts you are putting into it. :) So long, Rhonda -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
Bug#438857: hex-a-hop: complains about invalid file font.dat
On Tue, Sep 04, 2007 at 08:38:32AM +0200, Gerfried Fuchs wrote: * Jens Seidel [EMAIL PROTECTED] [2007-09-04 02:13:45 CEST]: I did so and ran it 3 minutes successfully on my Octane. I expect more little errors but basic stuff should work now ... As you tag it pending I guess you are not talking about the latest package in the pool, are you? No, I committed the code to the Subversion archive svn://svn.debian.org/svn/pkg-games/packages/trunk/hex-a-hop/. Looking forward to give it a try, though. It seems to be really worthwhile given the immense efforts you are putting into it. :) Yep, I consider the game stable. There are still some 32/64 bit issues and I hope to fix these the next days. Once sizeof(int)4 they should crash the game. Do you know such a system? I will upload a new version probably during the next weekend so that we can still test it carefully ... Jens -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
Bug#438857: hex-a-hop: complains about invalid file font.dat
* Jens Seidel [EMAIL PROTECTED] [2007-09-04 10:18:34 CEST]: On Tue, Sep 04, 2007 at 08:38:32AM +0200, Gerfried Fuchs wrote: As you tag it pending I guess you are not talking about the latest package in the pool, are you? No, I committed the code to the Subversion archive svn://svn.debian.org/svn/pkg-games/packages/trunk/hex-a-hop/. Am too curious to wait, I guess I'll check it out. :P Yep, I consider the game stable. There are still some 32/64 bit issues and I hope to fix these the next days. Once sizeof(int)4 they should crash the game. Do you know such a system? #v+ :~$ cat /proc/cpuinfo | grep 'model name' model name : AMD Athlon(tm) 64 Processor 3700+ :~$ cat main.c #include stdio.h int main (int argc, char **argv) { printf(sizeof(int): %d\n, sizeof(int)); return 0; } :~$ gcc main.c :~$ ./a.out sizeof(int): 4 :~$ #v- amd64 isn't such a system. So long, Rhonda -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
Bug#438857: hex-a-hop: complains about invalid file font.dat
* Gerfried Fuchs [EMAIL PROTECTED] [2007-09-04 11:00:51 CEST]: * Jens Seidel [EMAIL PROTECTED] [2007-09-04 10:18:34 CEST]: No, I committed the code to the Subversion archive svn://svn.debian.org/svn/pkg-games/packages/trunk/hex-a-hop/. Am too curious to wait, I guess I'll check it out. :P And it works now - great!!! Thanks! Rhon*stuck in second level already*da -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
Bug#438857: hex-a-hop: complains about invalid file font.dat
tags 438857 +pending thanks On Mon, Aug 20, 2007 at 02:48:13PM +0200, Jens Seidel wrote: On Mon, Aug 20, 2007 at 12:53:30PM +0200, Gerfried Fuchs wrote: - though, hex-a-hop still doesn't start on me. It ends with this line: #v+ Fatal error: Invalid file /usr/share/games/hex-a-hop/graphics/font.dat #v- Architecture: powerpc (ppc) Ah, powerpc. I will try to test it soon on my SGI Octane workstation :-) I did so and ran it 3 minutes successfully on my Octane. I expect more little errors but basic stuff should work now ... Will continue testing tomorrow ... Jens -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
Bug#438857: hex-a-hop: complains about invalid file font.dat
Package: hex-a-hop Version: 0.0.20070315-3 Severity: important Hi! Thanks for finding and fixing the endianness problem I reported earlier - though, hex-a-hop still doesn't start on me. It ends with this line: #v+ Fatal error: Invalid file /usr/share/games/hex-a-hop/graphics/font.dat #v- The corresponding lines from stracing it are: #v+ write(1, Reading binary file \/usr/share/..., 67Reading binary file /usr/share/games/hex-a-hop/graphics/font.dat ) = 67 open(/usr/share/games/hex-a-hop/graphics/font.dat, O_RDONLY) = 5 fstat64(5, {st_mode=S_IFREG|0644, st_size=42524, ...}) = 0 mmap(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x3018e000 read(5, Y\1\224\0\207\'\37\377l\1\0\0\3\3\3\3\207\'\37\0\3\3\3..., 4096) = 4096 write(2, Fatal error: Invalid file \/usr/..., 73Fatal error: Invalid file /usr/share/games/hex-a-hop/graphics/font.dat ) = 73 exit_group(0) = ? #v- I'm not sure if that might also be endianness related so I'm not suggesting looking in a specific direction this time. ;) So long, Rhonda -- System Information: Debian Release: lenny/sid APT prefers testing APT policy: (500, 'testing') Architecture: powerpc (ppc) Kernel: Linux 2.6.21-2-powerpc Locale: LANG=de_AT.UTF-8, LC_CTYPE=de_AT.UTF-8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/bash Versions of packages hex-a-hop depends on: ii libc6 2.6-2GNU C Library: Shared libraries ii libgcc1 1:4.2-20070712-1 GCC support library ii libsdl-pango1 0.1.2-1 text rendering with Pango in SDL a ii libsdl1.2debian 1.2.11-9 Simple DirectMedia Layer ii libstdc++6 4.2-20070712-1 The GNU Standard C++ Library v3 hex-a-hop recommends no packages. -- no debconf information -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
Bug#438857: hex-a-hop: complains about invalid file font.dat
tags 438857 +pending thanks On Mon, Aug 20, 2007 at 12:53:30PM +0200, Gerfried Fuchs wrote: Package: hex-a-hop Version: 0.0.20070315-3 Severity: important - though, hex-a-hop still doesn't start on me. It ends with this line: #v+ Fatal error: Invalid file /usr/share/games/hex-a-hop/graphics/font.dat #v- The current SVN version does no longer depend on font.dat but uses Pango which supports Unicode fonts. So I mark it pending ... Of course I didn't even investigated it but this specific error should no longer occur. I suggest nevertheless you try it in a valgrind session maybe the error occurs already earlier. I'm not sure if that might also be endianness related so I'm not suggesting looking in a specific direction this time. ;) I think I found also wrong color masks which are currently independent of endianess whereas the SDL manual page uses a ifdef ... Architecture: powerpc (ppc) Ah, powerpc. I will try to test it soon on my SGI Octane workstation :-) Jens -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
Bug#438857: hex-a-hop: complains about invalid file font.dat
Hi Alfie, On Mon, Aug 20, 2007 at 12:53:30PM +0200, Gerfried Fuchs wrote: Thanks for finding and fixing the endianness problem I reported earlier - though, hex-a-hop still doesn't start on me. It ends with this line: #v+ Fatal error: Invalid file /usr/share/games/hex-a-hop/graphics/font.dat #v- I ensured that this file is even no longer installed. Nevertheless I think it will now fail loading the second *.dat file. Can you please try the current svn version? (I suggest you remove your old ~/.hex-a-hop directory because it may contain corrupted data.) Just obtain the source from hex-a-hop (version is unimportant) and replace the debian/ directory with the one from SVN (see http://packages.qa.debian.org/h/hex-a-hop.html for URL). Now do as usual: $ dpkg-buildpackage -rfakeroot -us -uc # dpkg -i ../*.deb Does this work better? Jens -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
Bug#438857: hex-a-hop: complains about invalid file font.dat
I'm sure it still has word size and endianess issues. I think the best thing to do would be to drop the .dat files and convert them to .png, which are standard and should have been used from the beginning instead of creating a yet-another-graphics-format. I'm planning to solve that in the middle future. Miry Sé un Mejor Amante del Cine ¿Quieres saber cómo? ¡Deja que otras personas te ayuden! http://advision.webevents.yahoo.com/reto/entretenimiento.html -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]