Bug#522970: hex-a-hop: More undo steps needed

2009-04-22 Thread Bas Wijnen
On Tue, Apr 21, 2009 at 08:40:17PM +0400, Tenno Seremel wrote:
  That was the intended behaviour. In case you want to fix it by
  yourself, change MAX_UNDO in hex_puzzzle.cpp and rebuild the
  package.
 
 How about a command-line option? I doubt that I would recompile
 hex-a-hop every time it will update (if that happens), but thanks
 anyway.

Also, Debian doesn't need to agree when an author intends something.
Especially in case of hex-a-hop, where upstream is dead/taken over by
us, it is a good idea to rethink such policy decisions.  As far as I'm
concerned, we should remove the limit completely.  I don't see a reason
for limiting undo steps at all.

Thanks,
Bas

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Bug#522970: hex-a-hop: More undo steps needed

2009-04-22 Thread Jens Seidel
On Wed, Apr 22, 2009 at 10:41:30AM +0200, Bas Wijnen wrote:
 As far as I'm
 concerned, we should remove the limit completely.  I don't see a reason
 for limiting undo steps at all.

It forces the player to carefully think before each step. Otherwise it's just
a game and not a mathematical miracle (I currently have a very funny
mathematical puzzle which is very interesting: See e.g.
http://www.skats.de/raetselecke/19592-zahlenraetsel, very funny, I would
never like to miss such fun even in games).

Jens



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Bug#522970: hex-a-hop: More undo steps needed

2009-04-21 Thread Javier Serrano Polo
 It's not really useful for something other than undoing wrong clicks.

That was the intended behaviour. In case you want to fix it by yourself,
change MAX_UNDO in hex_puzzzle.cpp and rebuild the package.




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Bug#522970: hex-a-hop: More undo steps needed

2009-04-21 Thread Tenno Seremel
 That was the intended behaviour. In case you want to fix it by yourself,
 change MAX_UNDO in hex_puzzzle.cpp and rebuild the package.

How about a command-line option? I doubt that I would recompile hex-a-hop every 
time 
it will update (if that happens), but thanks anyway.



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Bug#522970: hex-a-hop: More undo steps needed

2009-04-07 Thread Tenno Seremel
Package: hex-a-hop
Version: 0.0.20070315-6
Severity: wishlist


Please add more than 6 (currently) undo steps. It's not really useful for
something other than undoing wrong clicks. For example, if you solved about
a half of the level and realized you made a mistake in the second half
you need to restart level. For hard (or long) levels it's quite unnoying to
repeat something you already solved and makes it's harder to test your
thoughts of steps required.

If possible make it at least 20 steps or even more right to the beginning
since (I presume) it'll not require much memory - it's not that there are
million tiles on one level.

-- System Information:
Debian Release: squeeze/sid
  APT prefers testing
  APT policy: (500, 'testing')
Architecture: amd64 (x86_64)

Kernel: Linux 2.6.26-1-amd64 (SMP w/2 CPU cores)
Locale: LANG=ru_RU.UTF-8, LC_CTYPE=ru_RU.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/bash

Versions of packages hex-a-hop depends on:
ii  libc62.9-4   GNU C Library: Shared libraries
ii  libgcc1  1:4.3.3-3   GCC support library
ii  libsdl-pango10.1.2-4 text rendering with Pango in SDL a
ii  libsdl1.2debian  1.2.13-4+b1 Simple DirectMedia Layer
ii  libstdc++6   4.3.3-3 The GNU Standard C++ Library v3

hex-a-hop recommends no packages.

hex-a-hop suggests no packages.

-- no debconf information




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