Bug#897980: chromium-bsu: on play mode, after the first left click, game loose focus of mouse

2022-10-27 Thread Paul Wise
Control: tags -1 + fixed-upstream
Control: forwarded -1 
https://sourceforge.net/p/chromium-bsu/code/ci/e59779dedc94dffcdf8ea784582e57a8fa88eb91/
 https://sourceforge.net/p/chromium-bsu/mailman/message/37724985/

On Mon, 19 Sep 2022 17:21:33 +0800 Paul Wise wrote:

> To be honest, I do not know if this is a bug in the game or in SDL or
> in GNOME Wayland or Wayland libraries or something else so I am not
> confident in applying this workaround.

This was a bug in the game, it is now fixed upstream by Ville Syrjälä.

-- 
bye,
pabs

https://wiki.debian.org/PaulWise


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Bug#897980: chromium-bsu: on play mode, after the first left click, game loose focus of mouse

2022-09-19 Thread Paul Wise
On Mon, 2022-09-19 at 12:14 +0900, Charles Plessy wrote:

> Unfortunately, the mouse movements are buggy, as sometimes they are
> transiently limited in the horizontal or vertical range of the screen
> that they can cover.

I hadn't noticed it that, but I can reproduce that currently.

> If the environment variable setting is the correct solution for this
> bug, how about changing `/usr/games/chromium-bsu/` to a script that
> checks for something like `$XDG_SESSION_TYPE == 'wayland'` and
> sets `SDL_VIDEODRIVER=wayland` accordingly if true ?

To be honest, I do not know if this is a bug in the game or in SDL or
in GNOME Wayland or Wayland libraries or something else so I am not
confident in applying this workaround.

If it does get added, I think I would do it in the upstream source,
before SDL gets initialised.

I'm asking folks on the #debian-games channel who use non-GNOME Wayland
to test and see if they have the same issue. Hopefully this can narrow
down where the bug might be.

-- 
bye,
pabs

https://wiki.debian.org/PaulWise


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Bug#897980: chromium-bsu: on play mode, after the first left click, game loose focus of mouse

2022-09-18 Thread Charles Plessy
Le Wed, Mar 24, 2021 at 10:58:24AM +0800, Paul Wise a écrit :
> 
> Are you using a Wayland desktop? If so, please log out and try it with
> an X11 desktop, or tell SDL to switch to using Wayland instead of X11:
> 
> env SDL_VIDEODRIVER=wayland chromium-bsu

Hi Paul,

same problem here, and setting the environment variable as you showed
allowed to move the fighter while firing.

Unfortunately, the mouse movements are buggy, as sometimes they are
transiently limited in the horizontal or vertical range of the screen
that they can cover.

I can not tell if it is a separate bug or a side effect of the
workaround you proposed above.

If the environment variable setting is the correct solution for this
bug, how about changing `/usr/games/chromium-bsu/` to a script that
checks for something like `$XDG_SESSION_TYPE == 'wayland'` and
sets `SDL_VIDEODRIVER=wayland` accordingly if true ?

Have a nice day,

Charles

-- 
Charles Plessy Nagahama, Yomitan, Okinawa, Japan
Tooting from work,   https://mastodon.technology/@charles_plessy
Tooting from home, https://framapiaf.org/@charles_plessy



Bug#897980: chromium-bsu: on play mode, after the first left click, game loose focus of mouse

2021-03-31 Thread Paul Wise
On Sat, 2021-03-27 at 10:51 +0100, trebor wrote:

> I am definitively using X11.

I've just tried it using Cinnamon X11 and GNOME X11 and Wayland. As far
as I can tell it only happens with GNOME Wayland when not using the
wayland video driver for SDL and not with Cinnamon or GNOME X11.

-- 
bye,
pabs

https://wiki.debian.org/PaulWise


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Bug#897980: chromium-bsu: on play mode, after the first left click, game loose focus of mouse

2021-03-27 Thread trebor
I am definitively using X11.

$ LANG=C SDL_VIDEODRIVER=wayland chromium-bsu
Couldn't initialize SDL: wayland not available
$

Am Mittwoch, dem 24.03.2021 um 10:58 +0800 schrieb Paul Wise:
> On Sat, 05 May 2018 13:22:22 +0100 tglman wrote:
>
> > when playing after the first left click the game loose the focus of
> > the mouse,
> > so the game do not follow anymore the movements of the mouse, left
> > and right
> > click work correctly though, only mouse move are not handled
> > correctly
>
> Are you using a Wayland desktop? If so, please log out and try it
> with
> an X11 desktop, or tell SDL to switch to using Wayland instead of
> X11:
>
> env SDL_VIDEODRIVER=wayland chromium-bsu
>


Bug#897980: chromium-bsu: on play mode, after the first left click, game loose focus of mouse

2021-03-23 Thread Paul Wise
On Sat, 05 May 2018 13:22:22 +0100 tglman wrote:

> when playing after the first left click the game loose the focus of the mouse,
> so the game do not follow anymore the movements of the mouse, left and right
> click work correctly though, only mouse move are not handled correctly

Are you using a Wayland desktop? If so, please log out and try it with
an X11 desktop, or tell SDL to switch to using Wayland instead of X11:

env SDL_VIDEODRIVER=wayland chromium-bsu

-- 
bye,
pabs

https://wiki.debian.org/PaulWise


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Bug#897980: chromium-bsu: on play mode, after the first left click, game loose focus of mouse

2019-03-31 Thread Robert Hackbauer
Package: chromium-bsu
Version: 0.9.16.1-2
Followup-For: Bug #897980

Dear Maintainer,

I also have the same problem described by tglman.
It does not matter if gameplay is in fullscreen or window mode.

My window manager is cinnamon 3.8.8


BR Robert



-- System Information:
Debian Release: buster/sid
  APT prefers testing
  APT policy: (500, 'testing')
Architecture: amd64 (x86_64)
Foreign Architectures: i386

Kernel: Linux 4.19.0-2-amd64 (SMP w/4 CPU cores)
Locale: LANG=de_AT.UTF-8, LC_CTYPE=de_AT.UTF-8 (charmap=UTF-8), 
LANGUAGE=de_AT:de (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)

Versions of packages chromium-bsu depends on:
ii  chromium-bsu-data   0.9.16.1-2
ii  fonts-uralic0.0.20040829-6
ii  libalut01.1.0-5+b2
ii  libc6   2.28-8
ii  libgcc1 1:8.3.0-2
ii  libgl1  1.1.0-1
ii  libglc0 0.7.2-6
ii  libglu1-mesa [libglu1]  9.0.0-2.1+b2
ii  libopenal1  1:1.19.1-1
ii  libsdl2-2.0-0   2.0.9+dfsg1-1
ii  libsdl2-image-2.0-0 2.0.4+dfsg1-1
ii  libstdc++6  8.3.0-2

chromium-bsu recommends no packages.

chromium-bsu suggests no packages.

-- no debconf information



Bug#897980: chromium-bsu: on play mode, after the first left click, game loose focus of mouse

2018-05-05 Thread tglman
Package: chromium-bsu
Version: 0.9.16.1-2
Severity: normal

Dear Maintainer,

*** Reporter, please consider answering these questions, where appropriate ***

   * What led up to the situation?
Started the game and start to play it using the mouse
   * What exactly did you do (or not do) that was effective (or
 ineffective)?
Just standard game run
   * What was the outcome of this action?
when playing after the first left click the game loose the focus of the mouse,
so the game do not follow anymore the movements of the mouse, left and right
click work correctly though, only mouse move are not handled correctly
   * What outcome did you expect instead?
The game follow the mouse movement correctly.


*** End of the template - remove these template lines ***



-- System Information:
Debian Release: buster/sid
  APT prefers unstable
  APT policy: (500, 'unstable'), (500, 'testing'), (1, 'experimental')
Architecture: amd64 (x86_64)

Kernel: Linux 4.15.0-3-amd64 (SMP w/8 CPU cores)
Locale: LANG=en_GB.UTF-8, LC_CTYPE=en_GB.UTF-8 (charmap=UTF-8), 
LANGUAGE=en_GB.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)
LSM: AppArmor: enabled

Versions of packages chromium-bsu depends on:
ii  chromium-bsu-data   0.9.16.1-2
ii  fonts-uralic0.0.20040829-6
ii  libalut01.1.0-5+b2
ii  libc6   2.27-3
ii  libgcc1 1:8.1.0-1
ii  libgl1  1.0.0+git20180308-2
ii  libglc0 0.7.2-5+b3
ii  libglu1-mesa [libglu1]  9.0.0-2.1
ii  libopenal1  1:1.18.2-3
ii  libsdl2-2.0-0   2.0.8+dfsg1-1
ii  libsdl2-image-2.0-0 2.0.3+dfsg1-1
ii  libstdc++6  8.1.0-1

chromium-bsu recommends no packages.

chromium-bsu suggests no packages.

-- no debconf information