Bug#944431: Segfault on startup
Hello Markus, hello Enrico, I am sorry to be late, but I guess I have found the issue. The function SetThreadPriority does not return properly therefore the following function gets executed which writes to somewhere, that causes later the crash below. The build logs show a warning for this issue: tmp/compat_mini.cpp: In function ‘int SetThreadPriority(THREAD_HANDLE, int)’: tmp/compat_mini.cpp:106:1: warning: no return statement in function returning non-void [-Wreturn-type] 106 | } | ^ Attached patch adds return statements for all functions currently triggering this warning. Kind regards, Bernhard (gdb) bt #0 0x562c7679292e in flip () at komat/Berusky3d_ini.cpp:46 #1 0x562c767ea5e4 in ddxPublish () at tmp/compat.cpp:196 #2 0x562c767ea6a9 in DisplayFrame () at tmp/compat.cpp:120 #3 0x562c76737374 in RunMenu (p_File_Name=p_File_Name@entry=0x562c76888c8b "mainmenu.txt", hWnd=hWnd@entry=0x0, p_ad=, cpu=cpu@entry=8304) at kofola/Menu.cpp:5810 #4 0x562c767771b7 in winmain_Game_Run (p_Level_Name=0x562c76bf3148 "") at kofola/game_main.cpp:252 #5 0x562c7671b293 in main (argc=, argv=) at komat/Berusky3d_ini.cpp:360 Description: Avoid 'no return statement in function returning non-void' Author: Bernhard Ãbelacker Bug-Debian: https://bugs.debian.org/944431 Forwarded: no Last-Update: 2019-11-18 --- berusky2-0.10.orig/src/tmp/compat_mini.cpp +++ berusky2-0.10/src/tmp/compat_mini.cpp @@ -92,7 +92,7 @@ THREAD_HANDLE CreateThread(void *lpThrea int CloseHandle(THREAD_HANDLE handle) { - + return 1; } void ExitThread(dword dwExitCode) @@ -103,10 +103,12 @@ void ExitThread(dword dwExitCode) int SetThreadPriority(THREAD_HANDLE hThread, int nPriority) { + return 1; } int GetThreadPriority(THREAD_HANDLE hThread) { + return 0/*THREAD_PRIORITY_NORMAL*/; } int GetExitCodeThread(THREAD_HANDLE hThread, dword *lpExitCode) # Buster/stable amd64 qemu VM 2019-11-15 apt update apt dist-upgrade apt install systemd-coredump dpkg-dev devscripts xserver-xorg lightdm openbox xterm gdb valgrind rr berusky2 berusky2-dbgsym apt build-dep berusky2 reboot echo 1 > /proc/sys/kernel/perf_event_paranoid mkdir /home/benutzer/source/berusky2/orig -p cd/home/benutzer/source/berusky2/orig apt source berusky2 cd export DISPLAY=:0 export LANG=C berusky2 # crashes rr berusky2 # does not crash valgrind berusky2 # crashes valgrind --track-origins=yes berusky2 # crashes gdb -q --args berusky2 # crashes $ berusky2 Berusky 2 v.0.10 (C) Anakreon 2011, http://www.anakreon.cz/ ... Kofola: - Load bitmap pro herni menu --Total load time 0.2 s - APAK: font_en.pak Velikost AFAT: 2.6KB Velikost Archivu: 0.4MB Souboru: 7 Adresaru: 0 Uzlu: 2 b2_2d_font.pTTable = 0x563f6ddc1160 set font = font_en.pak APAK: font_system_en.pak Velikost AFAT: 2.6KB Velikost Archivu: 0.1MB Souboru: 7 Adresaru: 0 Uzlu: 2 b2_2d_font.pTTable = 0x563f70bd40f0 set font = font_system_en.pak Segmentation fault (core dumped) # Nov 15 17:22:58 debian systemd-coredump[647]: Process 627 (berusky2) of user 1000 dumped core. Stack trace of thread 627: #0 0x563f6b62b92e n/a (berusky2) #1 0x563f6b6835e4 n/a (berusky2) #2 0x563f6b6836a9 n/a (berusky2) #3 0x563f6b5d0374 n/a (berusky2) #4 0x563f6b6101b7 n/a (berusky2) #5 0x563f6b5b4293 main (berusky2) #6 0x7f2f6423a09b __libc_start_main (libc.so.6) #7 0x563f6b5b450a n/a (berusky2) Stack trace of thread 642: #0 0x7f2f64304819 __poll (libc.so.6) #1 0x7f2f63bdd9af n/a (libasound.so.2) #2 0x7f2f63bddccb snd_pcm_wait (libasound.so.2) #3 0x7f2f6498d2ff n/a (libopenal.so.1) #4 0x7f2f6499bb67 n/a (libopenal.so.1) #5 0x7f2f64701fa3 start_thread (libpthread.so.0) #6 0x7f2f6430f4cf __clone (libc.so.6) Stack trace of thread 643: #0 0x7f2f6470a896 do_futex_wait.constprop.1 (libpthread.so.0)
Bug#944431: Segfault on startup
Control: severity -1 serious Control: tags -1 confirmed Am 09.11.19 um 23:48 schrieb Enrico Zini: > Package: berusky2 > Version: 0.10-7 > Severity: normal > > Hello, > > thank you for packaging berusky2. > > I wanted to try the game but it segfaults on startup, after showing the > cinemax > logo. The stack trace is sadly not really helpful: [...] Hi Enrico, thanks for reporting! I can reproduce the segfault. It has something to do with compiler optimizations. When I build without any optimization, the game starts as expected. Something must have changed with GCC 9. I am too lazy to investigate the underlying problem and upstream is inactive hence I intend to go with -O0. Regards, Markus signature.asc Description: OpenPGP digital signature
Bug#944431: Segfault on startup
Package: berusky2 Version: 0.10-7 Severity: normal Hello, thank you for packaging berusky2. I wanted to try the game but it segfaults on startup, after showing the cinemax logo. The stack trace is sadly not really helpful: Thread 1 "berusky2" received signal SIGSEGV, Segmentation fault. 0x555d892e in ?? () (gdb) where #0 0x555d892e in ?? () #1 0x556305e4 in ?? () #2 0x556306a9 in ?? () #3 0x5557d374 in ?? () #4 0x555bd1b7 in ?? () #5 0x55561293 in main () The stdout/stderr output when launching the game is this: Checking /home/enrico/.berusky2/...ok Checking /home/enrico/.berusky2/Save/...ok Checking /home/enrico/.berusky2/Save/profiles/...ok Checking ~/.berusky2/berusky3d.ini...OK Trying to open ini file at /home/enrico/.berusky2//berusky3d.ini...OK SDL Init... Init video surface... Screen resolution 1024x768 Color depth 32 bits Fullscreen = 0 OpenGL = 0 Creating screen... Loading extensions... OpenGL Vendor: Intel Open Source Technology Center OpenGL Renderer: Mesa DRI Intel(R) HD Graphics 620 (Kaby Lake GT2) OpenGL Version: 3.0 Mesa 18.3.6 Availabile extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui