Reading the gdb output provided by Helge Kreutzmann, a problem related to audiomixer::mus_handle appears so I decided to try tecnoballz without sound. It turns out there is a command line option --nosound for that purpose.
Running "tecnoballz --nosound" once is enough to play tecnoballz. This command line option is not required the next times you want to run the program. I didn't succeed to have the sound after that even if it does not seem to be disabled in ~/.tlkgames/tecnoballz.conf. Running tecnoballz the second time without ---nosound but with --verbose returns this: $ tecnoballz --verbose LP64 =========================================================== TECNOBALLZ START =========================================================== mentatCode::first_init() [START] ressources::locateFile(/var/games/tecnoballz/tecnoballz.hi) [START] ressources::locateFile(cosinus128.list) [START] ressources::locateFile() try /cosinus128.list ressources::locateFile() try /usr/share/games/tecnoballz/cosinus128.list ressources::locateFile(/usr/share/games/tecnoballz/cosinus128.list) END audiomixer::initialise() audio disable .... I have no idea why audio is disabled but at least I can play. kernel: 2.6.16-2-em64t-p4-smp debian amd64 port - unstable - up to date tecnoballz version: 0.91cvs20060612-2 Hope this helps! -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]